Transform
转换组件
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The Transform component determines the Position, Rotation, and Scale of each object in the scene. Every GameObject has a Transform.
转换组件决定场景内每个对象的位置,旋转和缩放.每个游戏对象都有一个转换组件.
Properties
属性
Property: 属性 | Function: 功能 |
Position 位置 | Position of the Transform in X, Y, and Z coordinates. 改变X,Y,Z坐标轴的位置 |
Rotation 旋转 | Rotation of the Transform around the X, Y, and Z axes, measured in degrees. 使改变绕X,Y,Z轴旋转,以角度测量 |
Scale 缩放 | Scale of the Transform along X, Y, and Z axes. Value “1” is the original size (size at which the object was imported). 使改变沿着X,Y,Z轴缩放.”1”是原始大小(每个对象导入时的大小) |
The position, rotation and scale values of a Transform are measured relative to the Transform’s parent. If the Transform has no parent, the properties are measured in world space.
一个变换组件的位置,旋转和缩放值的确定与父变换组件有关.如果变换组件没有父对象,属性由世界坐标系决定.