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GradientFill found in 'msimg32.dll'

GradientFill found in 'msimg32.dll'

This Delphi source code shows how the GradientFill function can be used to add smooth shading to a triangle or rectangle. For a triangle call the GradientFill function with the three triangle endpoints. GDI will linearly interpolate and fill the triangle.

To add smooth shading to a rectangle, call GradientFill with the upper-left and lower-right coordinates of the rectangle. There are two shading modes used when drawing a rectangle. In horizontal mode, the rectangle is shaded from left-to-right. In vertical mode, the rectangle is shaded from top-to-bottom. First, you need the GradientFill function declaration (Windows.pas contains wrong dectaration of GradientFill function):

type

  TRIVERTEX = packed record

    X, Y : DWORD;

    Red, Green, Blue, Alpha : Word;

  end;

function GradientFill(DC : hDC; pVertex : Pointer; dwNumVertex : DWORD;

  pMesh : Pointer; dwNumMesh, dwMode: DWORD) : DWord; stdcall;

  external 'msimg32.dll';

The following example shows a horizontal rectangle call.

procedure TForm1.Button1Click(Sender: TObject);

var

vert : array[0..1] of TRIVERTEX;

gRect : GRADIENT_RECT;

begin

vert [0] .x := 0;

vert [0] .y := 0;

vert [0] .Red := $0000;

vert [0] .Green := $0000;

vert [0] .Blue := $0000;

vert [0] .Alpha := $0000;

vert [1] .x := 100;

vert [1] .y := 32;

vert [1] .Red := $0000;

vert [1] .Green := $0000;

vert [1] .Blue := $ff00;

vert [1] .Alpha := $0000;

gRect.UpperLeft := 0;

gRect.LowerRight := 1;

GradientFill(Form1.Canvas.Handle, @vert,2,@gRect,1,GRADIENT_FILL_RECT_H);

end;

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