using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum MoveType
{
None,
Loop,
Pingpong
}
public class Itweem_move : MonoBehaviour {
public MoveType _moveType;//循环模式
[Header("起始点")]
public Vector3 StartPosition;
[Header("结束点")]
public Vector3 EndPosition;
[Header("速度")]
public float MoveSpeed;
// Use this for initialization
void Start () {
this.transform.localPosition = StartPosition;
}
// Update is called once per frame
void Update () {
if (_moveType == MoveType.None)
{
this.transform.localPosition = Vector3.MoveTowards(this.transform.localPosition, EndPosition, Time.deltaTime * MoveSpeed);
}
else if(_moveType == MoveType.Loop)
{
this.transform.localPosition = Vector3.MoveTowards(this.transform.localPosition, EndPosition, Time.deltaTime * MoveSpeed);
if (Vector3.Distance(this.transform.localPosition, EndPosition) <= 0.1f)
{
this.transform.localPosition = StartPosition;
}
}
else if (_moveType == MoveType.Pingpong)
{
this.transform.localPosition = Vector3.MoveTowards(this.transform.localPosition, EndPosition, Time.deltaTime * MoveSpeed);
if (Vector3.Distance(this.transform.localPosition, EndPosition) <= 0.1f)
{
Vector3 _vec = StartPosition;
StartPosition = EndPosition;
EndPosition = _vec;
this.transform.localPosition = StartPosition;
}
}
}
}