1、UIScreen可以获取设备屏幕的大小。
1 2 3 4 5 6 7 | // 整个屏幕的大小 {{0, 0}, {320, 480}} CGRect bounds = [UIScreen mainScreen].bounds; NSLog(@ "UIScreen bounds: %@" , NSStringFromCGRect(bounds)); // 应用程序窗口大小 {{0, 20}, {320, 460}} CGRect applicationFrame = [UIScreen mainScreen].applicationFrame; NSLog(@ "UIScreen applicationFrame: %@" , NSStringFromCGRect(applicationFrame)); |
2、UIView对象定义了一个屏幕上的一个矩形区域,同时处理该区域的绘制和触屏事件。
可以在这个区域内绘制图形和文字,还可以接收用户的操作。一个UIView的实例可以包含和管理若干个子UIView。
ViewController.m
1 2 3 4 5 6 7 | - ( void )viewDidAppear:( BOOL )animated { [super viewDidAppear:animated]; UIView* myView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)]; myView.backgroundColor=[UIColor redColor]; [self.view addSubview:myView]; } |
3、UIWindow对象是所有UIView的根,管理和协调的应用程序的显示
UIWindow类是UIView的子类,可以看作是特殊的UIView。一般应用程序只有一个UIWindow对象,即使有多个UIWindow对象,也只有一个UIWindow可以接受到用户的触屏事件。
AppDelegate.m
1 2 3 4 5 6 7 8 | - ( BOOL )application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIWindow *myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; myWindow.backgroundColor=[UIColor whiteColor]; [myWindow makeKeyAndVisible]; _window = myWindow; return YES; } |
4、UIViewController对象负责管理所有UIView的层次结构,并响应设备的方向变化。
AppDelegate.m
1 2 3 4 5 6 7 8 9 10 | - ( BOOL )application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIWindow *myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; myWindow.backgroundColor=[UIColor whiteColor]; UIViewController *myViewController = [[UIViewController alloc] initWithNibName:nil bundle:nil]; myWindow.rootViewController = myViewController; [myWindow makeKeyAndVisible]; _window = myWindow; return YES; } |
三、完整的代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | // ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController @end // ViewController.m #import "ViewController.h" @implementation ViewController - ( void )viewDidAppear:( BOOL )animated { [super viewDidAppear:animated]; UIView* myView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 50)]; myView.backgroundColor=[UIColor redColor]; [self.view addSubview:myView]; } - ( BOOL )shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end // AppDelegate.h #import <UIKit/UIKit.h> @ class ViewController; @interface AppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @property (strong, nonatomic) ViewController *viewController; @end // AppDelegate.m #import "AppDelegate.h" #import "ViewController.h" @implementation AppDelegate @synthesize window = _window; @synthesize viewController = _viewController; - ( BOOL )application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.viewController = [[ViewController alloc] initWithNibName:nil bundle:nil]; self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; return YES; } @end // main.m #import <UIKit/UIKit.h> #import "AppDelegate.h" int main( int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class ])); } } |