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IOS小技巧整理

1 随机数的使用 

        头文件的引用 

        #import <time.h>

        #import <mach/mach_time.h>

        srandom()的使用 

        srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));

         直接使用 random() 来调用随机数

2 在UIImageView 中旋转图像 

        float rotateAngle = M_PI;

        CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);

        imageView.transform = transform;

         以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!

3 在Quartz中如何设置旋转点 

        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];

        imageView.layer.anchorPoint = CGPointMake(0.5, 1.0); 

        这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。

4 创建.plist文件并存储 

        NSString *errorDesc;  //用来存放错误信息

        NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件 

        NSDictionary *innerDict;

        NSString *name;

        Player *player;

        NSInteger saveIndex;

        for(int i = 0; i < [playerArray count]; i++) {

              player = nil;

              player = [playerArray objectAtIndex:i];

              if(player == nil)

                     break; 

              name = player.playerName;// This "Player1" denotes the player name could also be the computer name

              innerDict = [self getAllNodeInfoToDictionary:player];

              [rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game

        }

        player = nil; 

        NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc]; 

        红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:

        /*得到移动设备上的文件存放位置*/

        NSString *documentsPath = [self getDocumentsDirectory]; 

        NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];

        /*存文件*/

        if (plistData) {

                [plistData writeToFile:savePath atomically:YES];

         }

         else {

                NSLog(errorDesc);

                [errorDesc release];

        } 

        - (NSString *)getDocumentsDirectory {  

                NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  

                return [paths objectAtIndex:0];  

4 读取plist文件并转化为NSDictionary 

        NSString *documentsPath = [self getDocumentsDirectory];

        NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];

        NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath]; 

5 读取一般性文档文件 

        NSString *tmp;

        NSArray *lines; /*将文件转化为一行一行的*/

        lines = [[NSString    stringWithContentsOfFile:@"testFileReadLines.txt"] 

                       componentsSeparatedByString:@"/n"];

         NSEnumerator *nse = [lines objectEnumerator];

         // 读取<>里的内容

         while(tmp = [nse nextObject]) {

                  NSString *stringBetweenBrackets = nil;

                  NSScanner *scanner = [NSScanner scannerWithString:tmp];

                  [scanner scanUpToString:@"<" intoString:nil];

                  [scanner scanString:@"<" intoString:nil];

                  [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];

                  NSLog([stringBetweenBrackets description]);

          } 

6 隐藏NavigationBar 

[ self . navigationController setNavigationBarHidden: YES animated: YES ]; 

UIKeyboardWillShowNotification

UIKeyboardWillHideNotification

UIKeyboard...

iOS 5新增加了一些

UIKeyboardDidChangeFrameNotification(will)

一般情况下,前两个事件已经可以完成你要做的事情。在你的事件处理方法中加上NSNotification参数可以为你获得更多的东西:

  1. - (void)keyboardWillShow:(NSNotification *)notification  
  2. {   
  3.     CGPoint beginCentre = [[[notification userInfo] valueForKey:UIKeyboardCenterBeginUserInfoKey] CGPointValue];  
  4.     CGPoint endCentre = [[[notification userInfo] valueForKey:UIKeyboardCenterEndUserInfoKey] CGPointValue];  
  5.     CGRect keyboardBounds = [[[notification userInfo] valueForKey:UIKeyboardBoundsUserInfoKey] CGRectValue];  
  6.     CGRect keyboardFrames = [[[notification userInfo] valueForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];  
  7.     UIViewAnimationCurve animationCurve = [[[notification userInfo] valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];  
  8.     NSTimeInterval animationDuration = [[[notification userInfo] valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];  
  9. }  

如果你要在程序中使用键盘的高度和宽度,永远不要尝试去手动指定,动态获取也很简单而且一定准确,不会出现键盘挡住输入框的问题。

你可以利用这些参数把动画做的和键盘一致。假设你要把一个控件放在Window上,并且想让它的交互方式和键盘一样,

如果只是简单的做个向下偏移动画并不能很好的完成,因为你还要考虑从导航栏中Pop出来的时候,这个时候的键盘动画是

在x轴上偏移的,你用UIKeyboardFrameEndUserInfoKey获取的frame可以很准确的做到。