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Android中线程的使用很重要,有时候线程使用不好直接导致线程卡死,软件崩溃。下面分享一下我再开发时对线程的理解,如果有错误还希望大家多多指正。当一个Activity被创建之后,一个线程就算开启了,也就是主线程或者UI线程,主线程中只负责更新界面,而子线程中才会去执行一些复杂的业务。
在Android中线程的使用我用的最多的是这三种:Thread、Runnable、Handler
1.Thread 通过集成Thread用run方法来实现线程
- public class MyThread extends Thread {
- private final static String TAG = "My Thread ===> ";
- public void run(){
- Log.d(TAG, "run");
- for(int i = 0; i<100; i++)
- {
- Log.e(TAG, Thread.currentThread().getName() + "i = " + i);
- }
- }
- }
复制代码
用start()方法开启线程
2.Runnable
- public class MyRunnable implements Runnable{
- private final static String TAG = "My Runnable ===> ";
- @Override
- public void run() {
- // TODO Auto-generated method stub
- for(int i = 0; i<1000; i++)
3.Handler
- public class MainActivity extends Activity {
- private final static String TAG = "UOfly Android Thread ==>";
- private int count = 0;
- private Handler mHandler = new Handler();
- private Runnable mRunnable = new Runnable() {
- public void run() {
- Log.e(TAG, Thread.currentThread().getName() + " " + count);
- count++;
- setTitle("" + count);
- // 每3秒执行一次
- mHandler.postDelayed(mRunnable, 3000); //给自己发送消息,自运行
- };
- /** Called when the activity is first created. */
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- // 通过Handler启动线程
- mHandler.post(mRunnable); //发送消息,启动线程运行
- @Override
- protected void onDestroy() {
- //将线程销毁掉
- mHandler.removeCallbacks(mRunnable);
- super.onDestroy();
- }
这三种线程通常使用的比较多