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Android中線程的使用很重要,有時候線程使用不好直接導緻線程卡死,軟體崩潰。下面分享一下我再開發時對線程的了解,如果有錯誤還希望大家多多指正。當一個Activity被建立之後,一個線程就算開啟了,也就是主線程或者UI線程,主線程中隻負責更新界面,而子線程中才會去執行一些複雜的業務。
在Android中線程的使用我用的最多的是這三種:Thread、Runnable、Handler
1.Thread 通過內建Thread用run方法來實作線程
- public class MyThread extends Thread {
- private final static String TAG = "My Thread ===> ";
- public void run(){
- Log.d(TAG, "run");
- for(int i = 0; i<100; i++)
- {
- Log.e(TAG, Thread.currentThread().getName() + "i = " + i);
- }
- }
- }
複制代碼
用start()方法開啟線程
2.Runnable
- public class MyRunnable implements Runnable{
- private final static String TAG = "My Runnable ===> ";
- @Override
- public void run() {
- // TODO Auto-generated method stub
- for(int i = 0; i<1000; i++)
3.Handler
- public class MainActivity extends Activity {
- private final static String TAG = "UOfly Android Thread ==>";
- private int count = 0;
- private Handler mHandler = new Handler();
- private Runnable mRunnable = new Runnable() {
- public void run() {
- Log.e(TAG, Thread.currentThread().getName() + " " + count);
- count++;
- setTitle("" + count);
- // 每3秒執行一次
- mHandler.postDelayed(mRunnable, 3000); //給自己發送消息,自運作
- };
- /** Called when the activity is first created. */
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- // 通過Handler啟動線程
- mHandler.post(mRunnable); //發送消息,啟動線程運作
- @Override
- protected void onDestroy() {
- //将線程銷毀掉
- mHandler.removeCallbacks(mRunnable);
- super.onDestroy();
- }
這三種線程通常使用的比較多