Author: nga-a8118627

Main occupation! Mage Priest Hunter Milk Q SS. Sm I practiced 3 numbers almost never seen, so I will not talk about it. Milk q can actually also milk, small d is not recommended, because there is no resurrection. Sm didn't touch it. Hope to reduce the waste time on everyone~a weird road.
route:
30-36 Blood Graveyard: The main team 3 spell 1 priest, followed by ss or hunters can do, this quest hunter monster has no absolute advantage.
Detail 1: Level 28 is not recommended to go, extremely easy to immunize unless there is a belt! Only priests can go to 28 ~ (it is not recommended to bring too low-level friends, and it is not necessarily cost-effective to be eaten by high-level eating experience).
Detail 2: Wild team ---- it is not recommended to start with the double mage left and right to pull the ghost together a, it is extremely easy to have problems, it is recommended to run a few rounds ~ as long as it is fast are explosive ~ (single players take turns to pull the same explosive book).
Detail 3: Boss is not recommended to fight, waste of time. Early fs or recommended to take the nichi suit ~
Detail 4: The first boss can be pulled out in one wave (except for Ben's first mob. It is best to pull a wave of 32 levels, and 30 easy to roll over (level problems are not loaded) are 30 can be divided into 2 waves. Can card viewing angle!
Detail 5: The cemetery boss is extremely dark and easy to roll over. Contrast can be adjusted! It can also be divided into two waves, and there is no need to completely return to the full blue!
Detail 6: Head iron can also be practiced to 37.
Detail 7: ss eye pull monster It is actually slower than the mage's flesh, and it is easy to pull the train! The band ss is purely used as an aoe plus other functions.
Detail 8: This is strongly not recommended in the instructions dps 28 level to go to the cemetery! Non-aa teams included!
36-40 Blood Armory:
Detail 1: The first corridor can be cleaned in a wave (mage flesh), from right to left! Just walk around. The last stretch of road in the middle of the refrigerator (no card view), teammates received rain! A wave of clear!
Detail 2: Priests can go to the armory 34, not 32 (actually barely).
Detail 3: The way to pull this copy of a monster is (go up and pull, pull to how much to count, and then don't have to go back, don't card perspective, leak monster is also OK, directly choose a straight line route, ms can be added to the location of your blood Refrigerator, and then wait for teammates to rain, flash back, this does not need to be a refrigerator after the ice ring, you can pull the train).
Detail 4: The corridor after the cloister, the first paragraph, there is no need to pull a wave to finish, easy to roll over. 70% of the distance is enough.
Details 5:3 spell 1ms plus any aoe, the mage proficiency will also explode.
Detail 6: Head iron can be practiced to 41.
Detail 7: The boss is not recommended to fight, and the cloth armor is not dropped anyway.
Detail 8: Hunters here Lapo is easy to pull trains, but this terrain is not afraid to pull trains.
40-45 Churches: 4 Laws 1 Hunt Here is an absolute advantage!
Detail 1: This book level 38 is not recommended to come a (treatment can come 38).
Detail 2: Hunter 38 is also not recommended to come a, easy to have problems, details are also explained.
Detail 3: After the hunter pulls the monster to fight 1 (actually after the baby dies) The mage must buff the hunter fast! , otherwise it is easy to hate confusion, the causes: hunter level low retreat slow (strange to come but do not know), 2 people stand too close, other teammates stand too close, the baby pulls the monster in front, the mage door jumps around to see the chaos. This behavior reduces the likelihood of error as the level increases.
Detail 4: Pull the boss (man), 100% safe and simple method, jump spring water (waterfall), no need to slow down and go around in circles.
Detail 5: Women are not recommended for seconds, it is easy to appear less hit a man, less than 1-2g equipment. Africans can ignore it, anyway, roll but ~
Detail 6: The field team is extremely easy to overturn, and the field team is not as fast as 3 methods and 1ms, and the ms are relatively stable.
Detail 7: No hunting team, the monsters in the church are pulled in two batches, and should not directly pull the boss. It is also possible to seek stability in 3 batches.
Detail 8: It is not recommended to completely stick to the wall, and it is extremely easy for monsters to pull trains. Simply put, you don't give the monster position around your station, then when the time comes to transfer the hatred, I will cheat and pull the train. Here are the details of the details, mainly affecting the people who are raining, I am not aware of it.
Detail 9: Timing of rain! The best should be to choose the end of the refrigerator in 2 seconds! Easy morning and easy night are not good! That is, the cd goes to the position of the last quarter of 9 o'clock. Logically speaking: it rains when the monsters are all assembled, which will actually affect the timing of 1 ice! In the church it is easy to manifest, other ben, the trouble is relatively small.
Detail 10: If it rains early, you can unwind the refrigerator yourself and freeze it! (Field team is difficult to grind).
Details 11: 1-2-3-4 ice problem, 1 ice is the mage refrigerator after their own ice, so the position of the station determines whether the monster is easy to pull the train problem, the church remote more if the ice is late, the remote will not be dry and unclean difficult to deal with, the ice is easy to die prematurely.
2-3-4 ice problem, 2 ice to pick up fast! Especially in the case of 1 ice leak monster should not wait, but should be directly ice, even if overlapping, so 2 ice is best not to rain at the beginning concentrate on waiting for 2 ice to avoid monsters pulling the train. 3 Ice just picked up after the first wave of rain! 4 ice should pay attention to see the situation directly interrupt the 2nd wave of rain directly to the front of the ice. In a good case, 3 ice has already begun to solve the problem.
This copy of the ice should be early, not late, nor should it look at the strange direction, nor should it be disturbed by the ice, directly front of the ice, ice early, is the only focus! 1-2-3-4 Ice is good, team pressure is small! 1 ice I personally recommend leaving to other mages to be responsible, it is not recommended that the refrigerator people come to 1 ice, it is difficult to achieve the best state. This way the refrigerator person can be responsible for 2 ice. (The field team has formed a sneak rule, and non-base friend teams are not recommended to change the rules).
Detail 12: There's no need to completely follow the video's card viewing location to pull the monster! It is completely mobile to pull monsters, in case of overturning the car directly to the refrigerator, waiting for teammate support, after all, there are 3 mages can sheep, can avoid the wasted time of failure.
ps: I practice number in 2 servers, whether it is a big suit or a monster mage hunter is relatively explosive! When I was the captain, I started to make mistakes, and then the back was fast. Prisons are so bloody.
Quietly speaking, the aa team as a whole is not fast, normal time 30-40% abnormal time 60%-70%. Prison Cemetery Arsenal Church Mage Flesh Pull, seemingly simple, I can also go, in fact, my feeling is that the first time it has turned over! (No exceptions, only 1/3 of the people insisted I was coming!) And then it will be).