NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!

NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
Group A Sixth Round rd vs Ray
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
Group A Sixth Round rd vs Ray
In the first half, Ray, as the Overseer, selects the Dream Witch, and the Survivor chooses a lineup of priests, prophets, savages, and entomologists. The early overseers and believers successively kidnapped the prophet, but were successfully saved by the wildlings, and the subsequent prophets were besieged by the three believers and were first released. In the end, the Regulator Believers attacked in an all-out attack, easily hitting 4 catches and scoring 5 points. In the second half, Rd, as the overseer, elected the Red Lady, and the survivor selected a squad of doctors, mercenaries, entomologists and forwards. The Opening Red Lady quickly grabbed the Entomologist, and the forward rescued him and huddled together. In the end, the regulators had a wave of exquisite card vision, directly pasted to the forward's near point, accurately shot it down, and the two sides drew 2:2.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
Group A Sixth Round rd vs Ray
In the first half, Ray, as the Overseer, selects the Dream Witch, and the Survivor chooses a lineup of priests, prophets, savages, and entomologists. The early overseers and believers successively kidnapped the prophet, but were successfully saved by the wildlings, and the subsequent prophets were besieged by the three believers and were first released. In the end, the Regulator Believers attacked in an all-out attack, easily hitting 4 catches and scoring 5 points. In the second half, Rd, as the overseer, elected the Red Lady, and the survivor selected a squad of doctors, mercenaries, entomologists and forwards. The Opening Red Lady quickly grabbed the Entomologist, and the forward rescued him and huddled together. In the end, the regulators had a wave of exquisite card vision, directly pasted to the forward's near point, accurately shot it down, and the two sides drew 2:2.
In the second half, Rd, as the Overseer, elects the Apostles, and the Survivors elect Adventurers, Strikers, Morticians, and Mercenaries. The opening regulator cat jumped to catch the striker, and the rest of the survivors gave up the rescue because the distance was too far. The follow-up supervisor caught the mortician head-on and released it again. In the end, the regulator accurately jumped, played a double down, completed 4 grabs, and scored 5 points. In the second half, Ray elects the Red Lady as the Overseer, and the Survivor chooses the Priest, Mechanic, Mercenary, and Prisoner. The opening priest frantically opened the passage to pick up his teammates, distanced himself from the overseers, and dragged out the time. The Regulator spent a lot of time chasing the survivors and failed to keep anyone in the end, while the survivors completed 4 outs of 4 and scored 5 points. In the end, rd won with a score of 12:7.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
Group A Sixth Round rd vs Ray
In the first half, Ray, as the Overseer, selects the Dream Witch, and the Survivor chooses a lineup of priests, prophets, savages, and entomologists. The early overseers and believers successively kidnapped the prophet, but were successfully saved by the wildlings, and the subsequent prophets were besieged by the three believers and were first released. In the end, the Regulator Believers attacked in an all-out attack, easily hitting 4 catches and scoring 5 points. In the second half, Rd, as the overseer, elected the Red Lady, and the survivor selected a squad of doctors, mercenaries, entomologists and forwards. The Opening Red Lady quickly grabbed the Entomologist, and the forward rescued him and huddled together. In the end, the regulators had a wave of exquisite card vision, directly pasted to the forward's near point, accurately shot it down, and the two sides drew 2:2.
In the second half, Rd, as the Overseer, elects the Apostles, and the Survivors elect Adventurers, Strikers, Morticians, and Mercenaries. The opening regulator cat jumped to catch the striker, and the rest of the survivors gave up the rescue because the distance was too far. The follow-up supervisor caught the mortician head-on and released it again. In the end, the regulator accurately jumped, played a double down, completed 4 grabs, and scored 5 points. In the second half, Ray elects the Red Lady as the Overseer, and the Survivor chooses the Priest, Mechanic, Mercenary, and Prisoner. The opening priest frantically opened the passage to pick up his teammates, distanced himself from the overseers, and dragged out the time. The Regulator spent a lot of time chasing the survivors and failed to keep anyone in the end, while the survivors completed 4 outs of 4 and scored 5 points. In the end, rd won with a score of 12:7.
At the end of the competition, the two teams of Group A, uw and rd, successfully advanced with a total of 35 points and 34 points respectively. Group B Odg and PCS advanced with high scores of 41 and 35 points, respectively.
NetEase Esports Next 2021 Spring Match "Fifth Personality" Fireworks Light Elite Tournament Firefly Point Stage, June 23 ushered in the final showdown of Group A and Group B. The four teams in Groups A and B staged four exciting bo2 duels, with the two teams with the highest cumulative points in each group advancing to the Quarter-Finals. So after 3 days of group competition, which teams can advance to the quarterfinals? Let's watch the game together!
Group B fifth round ODG vs PCS
In the first half, pcs as overseers selected the sculptor, and the survivor chose the lineup of airmen, prisoners, priests, and mercenaries. The opening regulator released the statue from a distance to hit the Air Force, tying it up. The survivors chose to abandon the rescue and went all out to decipher the code. In the end, the prisoners who dispersed the operation found the regulator and tied them up, and the two sides played a 2:2 draw. In the second half, Odg, as the overseer, selected the sculptor, and the survivor chose the lineup of priests, prisoners, forwards and morticians. The initiating overseer prejudges the priest's position, pushes it back with a statue, and knocks him down with a claw knife. The striker made a decisive move to the rescue, and the details went all out of their way. In the end, the Overseers focused on releasing the priests, but the other survivors quickly deciphered the code, completed the 3 run, and scored 3 points.
In the second half, pcs acted as regulators to select the Sculptor against the survivors mercenaries, air force, prisoners and prophets. The Overseers began to capture the Air Force and moved to the basement to tie it up, mercenary rescue failed to protect the teammates from evacuating, and the Air Force was released first. In the end, the sculptor caught the mercenary who fell alone, and used the statue and the physical knife to hit the prisoner at the same time, completed a wave of double binding, hit 3 flights, and successfully scored 3 points. In the second half, Odg selects the sculptor as the overseer, and the survivor selects the Air Force, mercenaries, prisoners, and mechanics. The guardian uses the statue card slot, grabs the mechanic quickly, binds it up, and then uses the statue to organize the rescue of the survivors, and chases the prisoner along the way, completing the upper binding again. In the end, the regulator jammed the key terrain, successfully ambushed the survivors who rushed to the rescue, tied them up, completed 4 grabs, and scored 5 points. In the end, the PCS won with a score of 10:8.
Group B round six Athena vs. SOC
In the first half, soc as the overseer, chooses the Crying Ghost, and the survivor chooses the lineup of prisoners, grave keepers, mercenaries, and priests. The opening priest spiritually moves, constantly using obstacles to interfere with the regulator's pursuit, buying a lot of time for his teammates to decipher the code. In the end, the overseers tied the priests twice to release them and left the prisoners at the last moment, and the two sides were tied 2:2. In the second half, Athena, as the regulator, selected the breaker, and the survivor chose a lineup of priests, entomologists, mercenaries and forwards. Early strikers and entomologists huddled together to deal with the Regulator's attacks, running flexibly to avoid injuries. In the end, the regulator severely damaged the entomologist and successfully released the striker, but the other survivors had deciphered all the codes and escaped, scoring 3 points.
In the second half, Athena, as the overseer, selected the Sculptor, and the Survivor chose a squad of mercenaries, prisoners, priests and strikers. The opening overseer targets the priest and binds him to the normal chase rhythm. Follow-up mercenaries enter the rescue, the guardian stone statue card walks to tie the priest, and the survivor striker rushes to support, frequently interrupting the rhythm of the guardian's binding. Finally, the Overseer released the priest and the prisoner, and the two sides were tied 2:2. In the second half, Soc chose Jack as the regulator, and the survivor chose the lineup of strikers, perfumers, first mates and postmen. The opening supervisor played a control effect, tied the perfumer, and failed to disperse and escape in time after the first mate rescue, resulting in the perfumer being tied up for the second time and being released first. In the end, the survivor deciphered all the codes, greatly and frequently interfered with the regulator's pursuit, successfully completed the 3 run, and scored 3 points. In the end, Athena and soc scored an equal score of 8:8.
Group A round of the fifth round UW vs. NFC
In the first half, NFC elected the Apostles as overseers, and the Survivors chose a line-up of Tomb Keepers, Prophets, Strikers and Perfumers. The opening Overseer strikes a blow from the limit distance, stuns the Prophet, and binds him, and although the striker forcibly rescues him, the Overseer releases the cat to catch the Prophet again and releases him. In the end, the regulator's tactics were clear, breaking the survivors one by one, playing 3 grabs, and getting 3 points. In the second half, UW elected the Red Lady as the overseer, and the survivor chose the Air Force, painter, striker and priest. The Regulators started with a lot of time rushing, but followed by the use of mirror attacks, frequent success, accurate attacks to release forwards and painters. Finally, the overseer pulled closer, easily struck down the priest, and quickly shifted to use the mirror knife to knock down the air force, completing 4 grabs and scoring 5 points.
In the second half, Uw, as the overseer, selected the Dream Witch, and the Survivor chose the lineup of tomb keepers, priests, mechanics and forwards. The pre-regulator parasitic frame point, directly tied to the mechanic, and cooperated with the believer's double card point to steadily guard the motor on the bridge. The overseer has the advantage step by step, first releasing the mechanic and priest, and finally the tomb keeper and the forward are also flashed by the overseer plus the believer, the bag clip knocks down, and the regulator hits 4 grabs and gets 5 points. In the second half, NFC selected spiders as regulators, and survivors chose a lineup of priests, strikers, perfumers and mercenaries. The regulators open the scene to quickly catch the perfumers, and the mercenaries launch a rescue. In the end, the overseers circled around the perfumers and mercenaries at the same time, hitting 2 grabs, and the rest of the survivors took advantage of the situation to escape, and the two sides were tied 2:2. In the end, UW won with a score of 13:5.
Group A Sixth Round rd vs Ray
In the first half, Ray, as the Overseer, selects the Dream Witch, and the Survivor chooses a lineup of priests, prophets, savages, and entomologists. The early overseers and believers successively kidnapped the prophet, but were successfully saved by the wildlings, and the subsequent prophets were besieged by the three believers and were first released. In the end, the Regulator Believers attacked in an all-out attack, easily hitting 4 catches and scoring 5 points. In the second half, Rd, as the overseer, elected the Red Lady, and the survivor selected a squad of doctors, mercenaries, entomologists and forwards. The Opening Red Lady quickly grabbed the Entomologist, and the forward rescued him and huddled together. In the end, the regulators had a wave of exquisite card vision, directly pasted to the forward's near point, accurately shot it down, and the two sides drew 2:2.
In the second half, Rd, as the Overseer, elects the Apostles, and the Survivors elect Adventurers, Strikers, Morticians, and Mercenaries. The opening regulator cat jumped to catch the striker, and the rest of the survivors gave up the rescue because the distance was too far. The follow-up supervisor caught the mortician head-on and released it again. In the end, the regulator accurately jumped, played a double down, completed 4 grabs, and scored 5 points. In the second half, Ray elects the Red Lady as the Overseer, and the Survivor chooses the Priest, Mechanic, Mercenary, and Prisoner. The opening priest frantically opened the passage to pick up his teammates, distanced himself from the overseers, and dragged out the time. The Regulator spent a lot of time chasing the survivors and failed to keep anyone in the end, while the survivors completed 4 outs of 4 and scored 5 points. In the end, rd won with a score of 12:7.
At the end of the competition, the two teams of Group A, uw and rd, successfully advanced with a total of 35 points and 34 points respectively. Group B Odg and PCS advanced with high scores of 41 and 35 points, respectively.
On June 28, NetEase Esports next2021 Spring Match "The Fifth Personality" Fireworks Light Elite Tournament Fireworks Dots The schedule continues with the 16-in-8 competition, so stay tuned!