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"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

This series is designed to briefly introduce all the characters in Protoshin, plus a little subjective opinion of myself, and is only for players who do not know much about Protoshin characters. At the same time, as a zero krypton player, this series is also analyzed from the perspective of zero krypton micro krypton players, and the view may not be comprehensive. I hope you understand!

If you want to know about the other characters in this series, you can pull to the end of the article and click on the corresponding link.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Mona's presence in the five-star characters of "Original God" is low, and the existence of problems such as the general attack and elemental combat skills, and the large moves with limited damage increase, which once made it known as the "shame of the five stars". Although Mona's attention has increased with the development of the "Nuclear Bomb Flow" gameplay, she is still the weaker character in the five stars in the eyes of many people. In the game, Mona is a five-star character with water attributes in the magic weapon system, and her skill mechanism is mostly auxiliary and damage-increasing. During the Big World Quest, Mona was promoted to an S-level running chart character with her unique sprinting skills, while in battle, she was able to output high single-shot damage with the more complex "Nuclear Bomb Stream" operation. For zero krypton players, Mona's priority is not high if she can't master the "nuclear bomb flow" operation, but it can be used to reduce the running time of the map. So let's take a look at Mona the Fortune teller!

Normal Attack: Causal point break

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary
"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

The magic weapon is a common normal attack mode, and the last click has a small area of backward displacement, which greatly affects the feel. Long press consumes stamina to deal range damage, the special effects are gorgeous but the damage is average. Normal attacks of magic characters deal elemental damage, making them ideal for elemental reactions, and shields for breaking relative attributes are also very useful.

However, the displacement of Mona's click on the last blow greatly affects the feel, and because Mona's sprint is remote, the feel of the sprint to cancel the general attack is also not good. I have not thought of a solution to this problem for the time being, and I would like to ask you to discuss how to solve this feel problem in the comment area.

Elemental Combat Skills: Illusion in the Water

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary
"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Compared to Oz and Naruba, Mona's summon is much worse, not only has a mediocre appearance but also a mediocre damage. Fortunately, it has the ability to taunt and can gather monsters in a small area, and can continue to add water elements to the target. In actual combat, this summon has the ability to gather monsters in general, but the ranged water elemental damage combined with the thunder elemental attack can output a lot of inductive damage. At the same time, the unique taunt mechanism works well against individual monsters, especially against monsters such as "One-Eyed Treasure", which has high damage but not high damage.

Elemental Burst: Star Destiny Orbit

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary
"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Mona's core skill, its own good damage multiplier, and unique "vulnerable" effect make this skill can be called a "magic skill". It is a water attribute damage and is a two-stage damage, which can eat 2 times the damage of the fire and water reaction evaporation, which is also the theoretical basis of the "nuclear bomb flow" gameplay. As for the "vulnerable" effect, the increase in damage under the influence of various bonuses in the later stage is not as large as expected (not a text error), and as an auxiliary, amplifying the move can also increase the output ability of the main c.

Combat Talent: Virtual And Real Flow

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary
"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Another of Mona's core skills, transformed into water to move at high speed, gives Mona's status as a big world explorer straight up to the S level. In the Water Escape state, Mona can sprint on water and reduce physical exertion, which is the fastest sprint of all characters. It is very useful to bring a Mona with you in the Big World for mining, hoeing, delivering food, etc., and it is even more convenient if you can make up a double wind and then put on Barbara's water ring (the water escape state Rezekaia talent does not trigger).

Inherent talent: The old lady came to catch me!

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

In the Water Escape state, if there are enemies around, a summon that is the same as the Elemental Combat Technique will be generated. This summon can only exist for two seconds and deals damage and taunts, but the explosion damage is only 50% of the Elemental's Combat Skills.

Innate Talent: Entrust it to fate!

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

This talent greatly increases Mona's damage output, but the fly in the ointment is related to the efficiency of the elemental charge. Because the effect of elemental charging efficiency is also subject to skill cd, this attribute stack is not cost-effective and cannot be stacked to the extreme.

Innate Talent: Principle of Operation

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Each character has a "chicken rib" talent, a 25% probability of returning part of the weapon breakthrough material, and remember to replace Mona when crafting weapon breakthrough material.

Judging from Mona's talent, her ability points do not tend to the output surface, but are outstanding in terms of running maps, gathering monsters, and increasing injuries. In the actual game, in addition to the "nuclear bomb flow" gameplay, players play Mona more as a five-star auxiliary. At the same time, the "nuclear bomb flow" gameplay created by the big guy uses the elemental reaction of evaporation and the monkey play technique to raise the single damage to the highest, and qualified players can try it.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Life 1: The Seat of Life, a rare mechanism that increases the effect of elemental reactions, is very violent in terms of damage that can increase evaporation reactions by 15%. Because the evaporation reaction is elemental amplification damage, which is multiplied by your master c's own output, this 15% damage dilution is minimal. This is also one of the seats of life that the main c output stream Mona relies on.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Life 2: Disguised increases Mona's attack speed, and works well with Full Life Sheffield, Mona's Water Attribute Pu Attack triggers Oz's Thunder Attribute Battle to deal a lot of damage. In other cases, the effect of this seat of life can only be said to be average, because Mona's general attack is not very good, and most players will not choose to use the general attack to output.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Destiny 3: A regular seat of Life that increases the skill level and level cap of elemental bursts. Mona's Seat of Life is to strengthen the big move first and then strengthen the small skills, which actually makes Mona's dependence on the Seat of Life less, because the Low Life Seat can increase the level of elemental explosions. This seat of destiny combined with the super high magnification of Mona's elemental explosion can increase the power of Mona's "nuclear bomb" by one notch.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Destiny 4: The effect of the Seat of Life with strong auxiliary ability, it should be known that the critical strike rate is a human attribute, which can enhance the output of the team a lot. At the same time, the critical strike rate of "Original God" is more difficult to pile, under normal circumstances, the critical strike rate increase effect will not overflow, and Mona will definitely pile the elemental charging efficiency, which ensures the frequency of big move release.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Destiny 5: The same regular type of Seat of Destiny as Seat of Destiny 3, increasing the skill level and level cap of elemental combat skills. Because Mona Elemental Combat Technique is not strong, the effect of this Seat of Destiny is very general.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Seat of Life 6: Personally, this is a very garbage seat of life effect, who hits the damage first for three seconds, and the 180% multiplier is not enough to see on the heavy hit that is not high in damage. What's more, Mona's "Heavy Hits- Water Escapes-Heavy Hits" feels sparse, not to mention that increasing damage will also reduce the total output.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Mona's dependence on the Seat of Life is actually not high, one life can play a good effect, and four lives can exert 90% of the ability. At the same time, Mona's vital life seat increases the ability to increase damage, the increase in damage related to the water attribute is higher (including itself), and more in the team, it is more to assume the auxiliary position. For Zero Kr players, Zero Life Mona's damage increase ability is acceptable, the ability to gather monsters is acceptable, and the ability to hang water is high, which is a five-star character that can be cultivated. Putting aside the "nuclear bomb flow" gameplay, if there is a high-life Fischer can consider forming an electrotherapy team of "Mona + Oz", this combination of output ability and comfort level are very high.

Mona, as a partial auxiliary role, can actually be organized into any team, but considering that the elemental reaction can be mainly "evaporation" and "inductive". Because Mona's general attack is attribute damage, and the elemental combat skill is also water elemental damage and disengagement, it can be used as a water hanging tool for fire lords such as Kerry and Diluk. At the same time, because Mona's elemental combat skills have both taunting effects, the effect of fighting monsters with thunder elemental characters is good, such as Fischer, Keqing and so on.

"Original God" Mona Brief Comment: Running Map S Level, Output Nuclear Bomb Level 1, Talent Introduction 2, Destiny Seat TeamIng Idea and "Nuclear Bomb Flow" Summary

Finally, let's talk about the "nuclear bomb stream" gameplay, as a genre of gameplay developed by the players themselves, the "nuclear bomb stream" operation is more cumbersome but the damage played can be called "a lot". Here is only to provide the following operation ideas, the specific skill order, precautions, please also search for a strategy dedicated to the nuclear bomb flow:

In the first step, the monster is first given the water element, and then the granulated sugar with the wind jacket is used to spread, triggering the reduction of defense and the sugar talent to increase the attributes.

The second step is to go up the Fire Element first, the best is Bennett's big move, and then release Mona's big move to neutralize and remove this Fire Element.

The third step is to add another fire element before the bubble breaks (just take a fire), and then wait for Mona's second big move to deal a huge amount of damage.

In order for the "Nuclear Bomb Stream" to achieve the best results, Mona is best to achieve four lives and have excellent attributes, and the higher the attributes of other supporting characters (Sugar, Bennett, etc.), the better. If you can get these characters together, you can try this game, and it is also excellent to make a small "nuclear bomb" boss.

As an auxiliary five-star character, Mona's current situation is actually quite embarrassing. In addition to the "Nuclear Bomb Stream", its output is not as good as other five-star main C characters, the auxiliary damage gain ability is jokingly called "Half Dragon", and it also has a very garbage 6-life effect. Fortunately, Mona's hanging water efficiency is first-class, and the "nuclear bomb flow" gameplay makes up for the damage, so that she still has a place in "Original God". As a Zero Kr player, I didn't focus on cultivating Mona (although she was my first five-star character) and even downgraded Mona to "Warehouse Management" directly after pulling out the sugar. But in general, the average player can play Mona as a hanging tool and a damage increase assist, and players who are not too troublesome can learn the "nuclear bomb flow" gameplay.

"Original God" Can lily brief comment, and the wind lord has a miraculous effect

"Original God" Barbara Jane Comment: On milk, I am a professional

"Original God" Fischer Jane Comment: The body is not weak, Oz supermodel

"Original God" Sugar Brief Comment: Ju Wei only learned half of it, and it is my duty to increase injuries

"Original God" Xiangling Brief Review: The God of Zero Krypton, the tool man who increased the injury in the early main force and the late stage