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The psychological survival game "Silent Hill" is the source of all monsters

The source of all the monsters in Silent Hill, let's start with the most famous triangle head:

The monster with the triangle head appeared in Silent Hill 2, and there is a similar monster in Silent Hill: Rainstorm, according to the conception of the monster designer, with a sharply angled, sharp edged triangular head, alluding to the pain caused by this head. At the angle of psychology the triangle represents sharp, baoli.

According to officially released information, the source of the triangle head image symbolizes the executioner of Silent Hill during the Civil War.

The image of the triangle head was obtained by James on an oil painting in the Silent Hill Historical Archive when he and Mary came to Silent Hill three years ago, and its image coincides with James's own guilt, so it is a figurative monster in the surface world as a character in James's subconscious who wants to accept self-punishment.

The psychological survival game "Silent Hill" is the source of all monsters

This monster is difficult to kill by the protagonist James in Silent Hill 2, including the final boss ending battle of the game.

Then there's everyone's favorite nurse sister:

This monster appeared in the "Silent Hill" generation, the image of the "nurse" can be said to be one of the most classic monsters in the "Silent Hill" series, in the later generations of the game, it has always represented the soul monster of the game and exists, as long as there is a hospital where there is a nurse.

Because each generation of protagonists and hospitals have a relationship, and the role of nurse in the game comes from the repressed spirit of the protagonists of each generation of games in the world of Silent Hill.

The source of a generation of nurses was the nurses in the hospital who were indifferently accomplices when the holy daughter Alesha was forced to undergo various human experiments.

The source of the second generation of nurses is the male protagonist James, because of the years of care for his wife who is seriously ill, from the psychological depth of disgust for medical staff. The "nurse" figure in the game contains a part of the figure of his wife Mary, whose swollen head is also reminiscent of Mary's puffy head due to illness during hospitalization, and the end of suffocation.

The "sexiness" of this monster expresses the "Xing depression" in James's heart.

The psychological survival game "Silent Hill" is the source of all monsters

In the game, this nurse can not be sexy at all, the attack power is super strong, the speed is very fast, the fat tuantuan has been shot in three generations, hey hey, hurry up the medicine bag, directly take out the shotgun to kill her, use the cold weapon to cut the nurse is really a warrior, remember to use the foot to step on it a few times after the fight.

The second is the sulfuric acid monster without face and hands:

Appeared in "Silent Hill 2", no face and no hands, in the 5th generation as the image of the executioner, this monster comes from the hearts of the protagonists of the past generations, the symbol of self-escape, the care of his beloved wife makes James very tormented, both want to persevere, but also inevitably want to escape, and go away. It symbolizes James's distress about not being able to reach Mary during her illness.

Direct kills are recommended in generation 2 and 5 games, and detours are recommended in generation 3.

The psychological survival game "Silent Hill" is the source of all monsters

Finally, there is the two-headed lost dog:

In "Silent Hill 3", a canine-shaped creature with a split head, wrapped in bandages, may be derived from the biochemical revelation, representing the tracker of the protagonist of the game in the past, extremely fast, directly with a shotgun to kill more directly, in the three generations of fat tuantuan has not run, but also been bitten to death.

Some other monsters:

Big Hand Monster:

Appeared in "Silent Hill 3" (that is, the monster whose hands are huge cylinders in the 3rd and 5th generations), in the 3rd generation, it is generally not directly killed, it is all detoured, and the monsters in the 3rd generation are all derived from the real humans in the town of Silent Hill, directly killing too many monsters will cause a bad ending.

In 5 generations, this monster has been improved in appearance, called a hermaphrodite, and the difficulty is not as simple as in 3 generations.

Human Face Worm:

The movie and the monster in the 5th generation, just by listening to the name, you should understand what this beetle-like vampire monster symbolizes. Monsters come from poor people, poor worms!

Messengers of Silent Hill:

Appearing in "Silent Hill 3", although this is also a monster, it is to help the heroine Heather in the 3rd generation, according to the official source of the servant's meaning, because in the 3rd generation Heather represents the new saint, this monster and the triangle head are to protect the heroine in the 3rd generation, each representing the gods of the two different sects in Silent Hill.

Numb Body

Appearing in Silent Hill 3, there are bloodshot baby beast-like creatures with heads that resemble eyeballs. From Claudia, who was beaten by Renard as a child. In the 3rd generation, it is not recommended to fight, the attack power is not strong, and it is recommended to detour.

Leonard Wolf:

Appears in Silent Hill 3, a monster derived from Claudia's father, with slender arms and a twisted face. It symbolizes Claudia's painful memories of being abused by her father as a child. The monster in generation 3, appears in the water, please kill him with a shotgun.

Memory of Alessa:

Appears in Silent Hill 3, the Finale BOSS, a monster born from Aresa's dark side and her hatred. In the game, it will attack the player in turn with a spring knife, pistol, water pipe and submachine gun, and has 4 health points. After killing it, you can see a clip about Aresa.

This boss monster is very difficult to fight, the player uses the weapon, she also has, when she changes the weapon, please use the most powerful weapon, attack behind her in close quarters, don't stand at a distance, otherwise you will die ugly. Don't get hit by her, no matter what weapon damage is multiplied.

The mannequin Mannequin is also known to players as a leg model:

Appearing in "Silent Hill 2" comes from a certain evil thought in the subconscious of the male protagonist James, symbolizing a certain desire in James's heart.

Magic Version of Mary:

The appearance in Silent Hill 2 comes from the embodiment of James's contradictory feelings for Mary at the end. The nun-like outfit was supposed to hint at Mary's love for James. Being imprisoned by the Iron Frame also implies that the sick Mary is restricted in her movements, and also alludes to a certain holiness.

The psychological survival game "Silent Hill" is the source of all monsters

Most of the monster shapes after the third generation are derived from the monsters in the second and third generations, but the appearance and name have been modified to varying degrees.

All the monsters in the "Silent Hill" series of games are derived from the projection of the real experience of the protagonists of the past generations, the negative thoughts hidden in the heart, and it can also be considered that these monsters are nightmares that devour your spirit in the parallel world, and more are derived from the various negative and obscure metaphors under the psychology and subliminal ideology of the protagonists of the past.

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