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World of Warcraft Nostalgia Suit: Details the selection of P2 Orfa graduation equipment

Author: NGA- Dream Builder

In view of the fact that many mages still do not understand the Ofa, many times just copy a talent, equipment collocation is also confused, express personal opinions, welcome to communicate with each other.

There are thousands of ways to transition, here only talk about the choice of graduation equipment, in the case of P2, which is the case of the Ofa hegemony, I wish you all good results.

Before choosing equipment, think about what Offa needs. Hit the standard, the law injury should be high, the blue is more durable, just this is basically a few.

Many NGA essence posts have various attribute requirements and the proportion of comparative damage, I still list them for your reference.

Hit requirements: If Offa wants to play high, he must have brainless Ao Chong, in the team there is Dark Shepherd + Element S, basically the proportion of O Chong is more than 80%, and there is activation that can reach 90% or even 100%.

The Austrian system requires 26/38 (LM/BL) hits, and the Ice Arrow requires 76/88 (LM/BL). More than 80% of the Austrian system accounts for the proportion, in general, to meet the Austrian system, the cold ice arrow follows the fate.

T5 pants 28 + helmet 18 + pan snake 12 = 58 points, basically do not need to consider hitting any other parts.

Intelligence: Intelligence affects too much: Blue Cap, Wake Back blue, Spirit Back Blue, Spell Damage, Critical Hit.

According to the length of the battle, the intelligence of the 3-minute battle is slightly better than the spell injury, and the 4-minute battle is equal. Later, the injury of the law is greater than the intelligence. At present, except for Haydus and the mech in about 3 minutes, the others are about 5 minutes, and the tail king is longer.

Gnomes have a 5% intelligence bonus I recommend brainless intelligence, other casual. Universal algorithm 1 intelligence ≈ 1 method injury.

Spirit: Offa high intelligence makes the role of the spirit play to the maximum, the regular Ofa does not eat the total of delaney + mana, the unruly M full spirit scroll V full BUFF situation can be up to 5 times 600 panel back to blue.

By the way, before the fire armor and the ligue , also communicate + try it yourself, in addition to Haydus, mech combat is shorter, it is recommended to full Ligue. Universal Algorithm 1 Spirit ≈ 0.6 Law Injury.

There is a spirit of equipment preferred, activation according to your spirit back to the blue, the higher the spirit, the greater the activation effect, support you 100% Ao Chong key.

Critical Hit: P2 almost all equipment is critical hit, and it is all about the face. Data speaks commonly said that 1 critical hit = 0.7 law injury, 1400 law damage above 1 critical hit = 1 law damage, dependent attributes.

Options:

Mage T5 fits perfectly, high intelligence, with spirit, high explosion and high endurance must be brought. 2 pieces of T5 quality change Ao Chong, 4 pieces of more than 70% cover 70 magic injuries, as soon as possible to get together 4T5, enjoy the feeling of suppressing SS.

T5 is controversial is the clothes, can not say that the sea witch clothes are useless, in the element S violent death, or out of the totem range, there is a sea witch cold ice arrow can also be full of hits.

My personal recommendation is still the 4T5+ Prince of the Sun King Handguard.

Necklace: Prince Orb graduated, undisputed.

Cloak: Cannibal Magician or Prince Day-by-Day Royal Cloak, the difference between the two is too small, according to whether you have 1400 full BUFF damage.

Wristband: Psychic Storm wristband, undisputed.

Belt: The P2 belt is the most controversial. Intelligence is calculated as a 1 to 1 injury. Hits are not counted.

Impact belt, useful attributes on 2 holes + 30 critical hit + 50 spell damage. Hole 8 Intelligence + 5 Method Wound Good Calculation. Total: 30 critical hits, 67 damage.

Divine Inspiration Belt, 26 Intelligence + 2 Holes + 43 Magic Wounds. Hole 8 Intelligence 5 Method Injury Calculation. Total: 86 wounds.

Flame Beam, 26 Intelligence + 21 Critical Hit + 37 Mana Damage. Total: 21 critical hits, 63 mana damage.

Destruction Band, 13 Intelligence + 2 Holes + 20 Critical Hits + 39 Mana Damage. Hole 9 method wound 8 intelligence calculation. Total: 20 critical hits, 69 damage.

Scream fear belt, 15 intelligence + 2 holes + 49 magic wounds, hole 16 intelligence. A total of 15 critical hits and 65 mana damage.

Demon Flame Belt, 18 Intelligence + 2 Holes + 18 Critical Hits + 50 Arc Injuries, Holes 16 Intelligence, a total of 18 Critical Hits, 84 O'Clock (80% of the Arc is 74 full injuries).

The Magic Flame Belt is preferred under the 100% Ao Chong Extreme Output, leaving the Impact Belt and divine inspiration to see what they like, and the individual is biased towards the divine inspiration of multi-intelligence.

Shoes: velvet boots, this and impact boots are not very different, the limit is still velvet.

Rings: At present, almost all double prestige rings, violet + eternal, undisputed.

Jewelry: Do not fight, there is a plate snake on the plate snake, no plate snake double brand.

Wand: Annihilation Wand, undisputed. Heart of Oblivion is priced to take the P3 fire method.

Weapons: Or according to the intelligence method injury 1 to 1 calculation.

Node Keys: 52 Intelligence + 51 Critical Hit + 236 Mana Damage. In total, 51 critical hits + 288 mana damage.

S2 Weapon: 42 Intelligence + 24 Hits + 42 Critical Hits + 225 Spell Damage. In total, 42 critical hits + 267 mana damage.

Sea Beast + Abyss Stone: 32 Intelligence + 44 Critical Hits + 257 Mana Damage. In total, 44 critical hits + 289 mana damage.

& Sea Beast + Brand: 34 Intelligence + 21 Critical Hit + 271 Spell Damage. In total, 21 critical hits + 305 spell damage.

S2 weapon defeat, hit of the Offa no improvement, between the brand and the Abyss Stone Bozhong, the node key slightly advantage to win.

Conclusion:

In fact, I still want to write a little output method, and I think about the Ofa output method: Regiment Leader, I don't have elements, Regiment Leader I don't have a dark shepherd. Privacy D: Is your blue enough, not enough for me to give you big blue. Give you the total amount of potions. A little more atmospheric: 200G full package activation.

The above is a joke, want to play high scores in addition to the team is strong to learn gross damage. Ice Blowing does more damage than Magic Blast, and there are AOEs that can jam Ice Blowing CDs.

For the BOSS: Oh, you blow down the little phoenix to slow down the anti-riding pressure is not too much, the heavenly stage of hand shaking pressed the wrong press the magic explosion can be understood. Prince, don't do nothing in the P5 stage, playing the BOSS has a back injury, you can play the little phoenix.

Blind Eye opening 3 monsters can explode magic explosions. Deep water depends on your distribution, and if you can't explode the main monster, you can also choose to explode. Tidal tide burst a strong cold left in the little fish people, sacrificial oil is a good thing.

Thank you all for watching.

World of Warcraft Nostalgia Suit: Details the selection of P2 Orfa graduation equipment

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