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Game Security Industry Summit Successfully Held Tencent Game Security and Manufacturers Explored New Ways for Industry Development

SHENZHEN, Nov. 1, 2021 / PRNewswire/ -- On October 29, the 4th Game Security Industry Summit was held in Shenzhen. The summit was co-hosted by Tencent Game Security Anti-Cheat Expert, Tencent Cloud, tencent security, and technology and product experts from well-known game manufacturers at home and abroad, such as Tencent, Fist Company, Youzu Network, Mini Chuangxiang, and Zhongqingbao, to discuss the latest trends and challenges of game security, and experts shared the security problems and solutions faced by different game types from different dimensions.

Tencent game business security director Li Changjiang said in the opening speech that the game industry has changed a lot in the new year, the situation in the field of game security is also very complicated, Li Changjiang pointed out that in 2021, the three changes in the game security industry, one is that the scale of plug-in black production is getting larger and larger under the stimulation of huge interests, and the confrontation is becoming more and more difficult, the second point is that the game industry has been more and more seriously attacked by DDoS, which has a huge impact on game security, and finally the supervision of the game industry continues to strengthen.

Li Changjiang also pointed out that with the continuous changes in the game form and social environment, the game problem is also evolving, and it is also the original intention of the summit to strengthen the exchange and cooperation of positive forces of game security, continuously improve the level of the game security industry, and protect the healthy development of the game industry.

Game Security Industry Summit Successfully Held Tencent Game Security and Manufacturers Explored New Ways for Industry Development

Li Changjiang, Tencent Game Security Director, delivered an opening speech

Li Wei, vice president of Tencent Security, also said in his opening speech that "game security is not a simple single manufacturer or enterprise can solve, it must be built and co-governed, we hope that through more exchanges and cooperation, we can let everyone face various challenges, no longer a single soldier" Li Wei also pointed out the theme of the summit again in his speech, "On the one hand, our security team has been in harmony with the internal business team, on the other hand, Tencent will continue to sort out and integrate security technologies, capabilities and solutions and open to the outside world." , in harmony with ecological partners"

Game Security Industry Summit Successfully Held Tencent Game Security and Manufacturers Explored New Ways for Industry Development

Li Wei, Vice President of Tencent Security, delivered a speech

The process of globalization of security confrontation accelerates The difficulty and complexity of attacks has become more difficult

Talking about the two main problems of game security crackdown, Zhang Xu, head of mobile game security products from Tencent, said that one is difficult and one is complex A recent relevant research results said that the game plug-in problem is one of the important reasons for players to give up a game In the past year, the problem of overseas game black production has doubled, in the first half of 2021, tencent game security statistics to the number of mobile game plug-in samples has reached 28171, the number of PC game plug-in samples has reached 10137.

The process of security confrontation against globalization has accelerated, Zhang Xu added, "The ability of plug-in manufacturing and trafficking gangs has been upgraded, the commercial realization ability has matured, and it is more difficult to crack down on the global black production chain." <b>In the face of an increasingly complex black production environment, Tencent's game security team launched a value operation attempt to promote revitalization and income protection - black production control, which in two years of practice has also effectively blocked the profits of black production gangs and provided a complete and effective black production control capability for many games</b>.

The summit topic also has one of the security scenarios that game manufacturers are most concerned about - DDoS attacks, and Wu Xiangqi, senior security algorithm engineer from Tencent Security, interpreted the new trends and protection guidelines for DDoS attacks for the guests. In 2020, the industry enters the era of 2T attacks, the cost of attacks is getting lower and lower, and protection is becoming more and more important. "40% of DDoS attacks are directed at games, which is a great challenge for game manufacturers' anti-D system capabilities and speeds." After several generations of iterations, Tencent Cloud Security has mainly made two improvements, one is to do the tracking of painting, and the other is to learn traffic characteristics. In view of the industry pain points, <b>Tencent Game Security</b> <b>Anti-Cheat Expert's proven anti-D ability within Tencent can improve the clarity and accuracy to 99% while ensuring that the business is not affected. </b>

Game Security Industry Summit Successfully Held Tencent Game Security and Manufacturers Explored New Ways for Industry Development

Left: Zhang Xu, head of Tencent mobile game security products; Right: Wu Xiangqi, senior security algorithm engineer of Tencent security

Tencent Game Security Solutions Jointly build ecological guard game security

Serving the massive player base of Tencent Games, with the rapid development and change of malicious behavior and malicious scenarios, how to carry out the construction and operation of a safe environment from the perspective of the market ecology may be an answer.

Zhou Jie, the user product leader from Tencent Game Security, told the audience how to change the concept of player behavior through the social credit mechanism through the real feedback of a low-credit player, "based on the "user portrait" to build a credit service system, the quality of game credit characterizes the possibility of players appearing in various abnormal game behaviors in the future, through systematic and large-scale pre-interception, scene restrictions, reminders and other user operation means, to help players form a correct understanding of credit and game behavior norms. This in turn improves the game environment. "<b>At present, Tencent Game Credit has access to 95 terminal mobile games, escorting more than 420 different game scenarios</b>.

With the increase in the number of games and players, as well as the continuation of confrontation, the anti-plug-in situation is also constantly changing. Wang Zhao, head of Tencent Game Security Anti-Cheat Expert Tianyan Product, shared with the audience the practice of plug-in automatic analysis confrontation. Wang Zhao mentioned that the monitoring of a PC game in the industry "more than 4,000 versions of plug-ins in 5 months", and more new games have just been launched to encounter a number of plug-ins with deep anti-detection technology, in the current situation, manual processing is difficult to meet the demand, must improve the degree of automation. In terms of plug-in automatic analysis and confrontation, <b>the Anti-Cheat Expert team has not only accumulated rich and mature programs and experience, but also productized it into Anti-Cheat Expert Sky Eye to escort more internal and external games. </b>

Li Xin, Product Leader of Tencent Game Security Anti-Cheat Expert, shared the theme of ACE productization and industry cooperation. Game security is a technical job with a high threshold for many game manufacturers. In the first half of 2020-2021, the number of black production accounts in games reached hundreds of millions, the challenge of game security intensified, and industry manufacturers urgently needed third-party solutions. Under the background of the growth of Tencent Game Security Team with Tencent Games and the intensification of game security challenges, <b>Tencent Game Security has</b> <b>created a three-dimensional solution covering all scenarios, full cycle, full link, cloud + terminal integration covering all game scenarios, full cycle, full link, and cooperation</b> with the industry to build a game security ecology.

ACE product system covers anti-plug-in, reinforcement, content security, anti-gold, game black production identification, digital copyright protection, DDoS protection and other aspects, providing one-stop solutions for the industry ACE has now established extensive cooperation with Hero Interactive Entertainment, 37 Interactive Entertainment, Heartbeat Network, Mihayou, Letuo, Xishanju, Kuaishou, B Station, IGG, FunPlus, Garena, Riot and other industry TOP manufacturers, with the market share ranking first in the industry.

Game Security Industry Summit Successfully Held Tencent Game Security and Manufacturers Explored New Ways for Industry Development

First from the left: Zhou Jie, Product Leader of Tencent Game Security User; Second from left: Wang Zhao, Product Leader of Tencent Game Security Anti-Cheat Expert Tianyan; First from right: Li Xin, Product Leader of Tencent Game Security Anti-Cheat Expert

The gaming industry gathers to share practical experiences

It is worth mentioning that Phillip Koskinas, head of the anti-cheat team from Riot, shared<b></b> with the audience the <b>experience of the Vanguard team of Riot Game Company in controlling cheating at the hardware level through video. </b>

Xie Xiaoyong, head of the information security team from Mini-Creative, shared with the audience the valuable experience of Mini-Creative in the security construction of sandbox game platforms, <b>and comprehensively introduced how the sandbox game platform builds a multi-dimensional security system in the three aspects of user security, content security and platform security</b>.

Liu Qi, editor-in-chief of the Internet Publishing Department from Zhongqingbao, answered the audience in a simple and simple way about the qualifications required for compliance operation games, how to judge the compliance of <b>qualifications, explained the elements that will produce risks in controlling safe operations for manufacturers and industry partners, and</b> understood the operational risks that may be caused by some system design in the early stage, in order to better avoid them in advance.

From Ma Yinlong, director of Youzu Network Informatization and Information Security, to bring you the theme of ""Black Domain" and "JianmenGuan" based on the agent gateway and isolated network based on the construction of the game research and development environment exploration", <b>Ma Yinlong introduced the importance of source code protection to the audience, as well as the exploration and thinking of the construction of the isolated network game research and development environment</b>, in the end Ma Yinlong said that it is a rare opportunity to participate in the summit and have in-depth exchanges on game security issues with peers in the game industry.

After the conference, the organizer invited many guests to participate in the business dinner to deepen communication and exchanges in a relaxed and pleasant atmosphere.

The Fourth Game Security Summit has attracted the attention of major game manufacturers and enterprises and participated in the game industry, paying more and more attention to security issues, more actively investing in the construction of security capabilities or using professional game security services to strengthen the exchange and collaboration of positive forces of game security, and continuously improving the level of game security industry to protect the healthy development of the game industry, which is the common expectation of the game industry.