The recent 10th anniversary of the Three Kingdoms massacre has featured a new warlord, Dong Cheng, an early character of the Three Kingdoms. There were fewer warriors during this period of the Three Kingdoms Killing, and because of this, they were more open in design, and there was less need to pay attention to the fit with other martial generals. It can be seen that the game card board game is indeed more self-indulgent in design, and his skill is blood commandment.

This skill is divided into two parts, the first part is mainly used for teammates, discard a card to launch an effect similar to the question, deduct the card teammate can directly touch one, while getting the increase in the number of kills, the latter part is mainly used against the enemy, the enemy can not respond to the question and choose not to play the card this turn. However, when the enemy has a discarded card such as lightning, it can also respond to the description in the first half and balance one, but at the same time, it will accompany Dong Cheng to have one more side effect of killing.
All in all, through this skill, teammates are very likely to give their own kill and distance cards to Dong Cheng, so that Dong Cheng can play a roaring effect; in most cases, Dong Cheng is a blood command of teammates in exchange for more kills and kills; so when he makes the enemy respond to the blood commandment, it is basically to kill the enemy, no matter whether the enemy chooses to respond to the first half or the second half, Dong Cheng can have a lot of gains.
But in general, Dong Cheng's skill has actually been given the function of many other martial artists. The first is Xu's function of asking gua, and there is no doubt that the first half of the blood edict is a replica of the question. Many people have reacted that teammates in the game often forget to ask Xu Shi, which leads to Xu s round average 3 + income forced to discount, Dong Cheng's skill is activated by his own initiative, basically eliminating such a possibility, as for the abandonment of 1 card when launched, it can only be said that there are advantages and disadvantages.
The second is Zhang Fei's roar function, but unlike Zhang Fei, Zhang Fei itself is almost a card white, and Dong Cheng can completely let his teammates pass excess kills to himself through "asking for a gua", that is to say, Dong Cheng's roar is a roar that actively seeks to be nurtured, and teammates can become Dong Cheng's card library, there is no doubt that such a roar deterrent is much stronger than Zhang Fei's roar.
Finally, there is also the camp attack effect of Gao Lan, which is also to discard a card, so that the opponent cannot respond, but gao Lan's skill attack camp can only make the opponent fold the card, but can not draw the card to supplement, that is, even if the card such as lightning is discarded, it is a pure negative 1 card difference; but only when the opposite side does not choose to ask, the negative effect of both sides is the same. The lesser of two evils, I believe that the enemy will also have a high probability of checking and balancing when facing Dong Cheng. In this way, of all the effects of Dong Cheng, only the second half of the point killing is better than attacking the camp.
But it has to be said that because Dong Cheng can enjoy the passive support of his teammates, the play of blood will undoubtedly be much better than that of the attack camp. The only thing that can affect Dong Cheng's play is probably his own blood volume. As a warrior who has compounded the multi-functional functions of asking, roaring and attacking the camp, the strength of the skill, the strength of the questioning and the roar are remarkable, and Dong Cheng's performance in the eight-person field is undoubtedly very worth looking forward to, I am afraid it will be much more powerful than imagined.
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