See...... Mount Fuji......
There is no doubt that "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake Chapter ~" is a typical fan-oriented game.
That is to say, if you are not a fan of "Swaying Camping" and have not seen related manga or animation, then even if "Swaying Camp △ VIRTUAL CAMP ~ Honsu Lake Chapter ~ " is a good job, it is difficult for you to have much interest in this game - this is the shackles that fans put on the game.
But if you are indeed a fan of "Swaying Camping" and understand the relationship and storyline of the characters in the original work, then "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake ~ " is definitely a work worth trying - although "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake ~ " is difficult to say that it is a good enough fan-to-game, but at least it is a qualified fan-to-game, and it can probably meet your expectations for the "Swaying Camping" adaptation of the game.

Of course, before we talk about the game, let's talk about Swaying Camping, and camping itself.
"Swaying Camping" is a literary and artistic work with the theme of "girls' camping life", and whether it is manga or animation, its focus is always on the charm of camping life through several protagonists, especially Shima Rin and Fumiko Each Muhara. The interesting thing is that compared with many similar works "hanging sheep's heads, selling dog meat" - with a certain activity or behavior as the theme, but the actual plot basically does not touch the theme itself, but only through the theme to show daily life - the story structure, "Swaying Camping" really involves a lot of camping knowledge, cleverly grasping the balance between "the professional knowledge of the subject matter" and "the daily life of the characters".
Because of this, when the "Swaying Camping" animation was popular, it triggered a camping fever - many Japanese viewers bought their own camping tools to go camping because of the influence of the plot. There have even been cases where someone almost froze to death in Mount Jinma in Nagano Prefecture because they were not well prepared.
Naturally, I am not exempt from the vulgarity, the East Market buys tents, the West Market buys sleeping bags, the South Market buys folding chairs, and the North Market buys firewood knives. But after buying some things in bits and pieces, the initial ambition was hit by financial resources, and after calculating, it was found that the cost of camping was frighteningly high - whether it was the cost of equipment purchased in the early stage, or the various hidden costs in the follow-up - so he stopped the loss in time, gave up, and left a folding chair that is still eating ashes in the corner of the room.
It can be seen that camping is not a seemingly easy thing, and if you still want to go to various camping shrines like in "Swaying Camping", the cost and complexity will be even higher.
So, when I learned about "Swing Camping △ VIRTUAL CAMP ~ Honsu Lake ~", I was actually looking forward to it - this is a VR game, rounded, which I can also consider camping in Honsu Lake.
But the truth is not as good as I thought.
Virtual CAMP ~ Honsu Lake Chapter ~ Although it is a VR game - of course, it also has a non-VR mode of operation - but it does not support free movement, except for fixed movement in certain situations, most of the time you can only play the role of Fuzi, sitting on a folding chair, looking at the lake and mountains in front of you.
But fortunately, you are not alone, Rin will always be by your side, and you can occasionally chat with her twice - whether it is the sparkling water, or the bright moon of the jade rabbit silver toad, as long as you stare at it for a while, Rin will chat with you about something related.
And this is the most core gameplay of "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake Chapter ~".
The entire process of "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake ~" is divided into four time periods: "daytime", "evening", "night" and "next morning", each time period has a different scenery - "daytime" has a clear sky and people rowing on Honsu Lake; "evening" has sunset afterglow and a burning campfire; "night" has a sky full of stars and a bright moon; "the next morning" has a rising sun and two people who are about to end camping.
In each different time period, there will be several objects or scenery that can trigger interaction, and you can trigger a conversation with Rin by looking at it, or you can pick up your phone and use the camera to capture these landscapes and trigger a conversation between friends in the chat software.
Four different time periods of Honsu Lake scenery, various fuzi and Rin dialogue, occasional group chat, these are roughly the whole content of "Swaying Camp △ VIRTUAL CAMP ~ Honsu Lake ~" - hmm... Wait, isn't that a little bit less?
Indeed, after all, it's only about half an hour to experience the entire flow of the game.
But believe me, if you are a fan of "Swaying Camping", then "Swaying Camping △ VIRTUAL CAMP ~ Honsu Lake ~" probably will not disappoint you -
Although the process is not long, every time fumiko and Rin have a dialogue, you can hear the familiar voice of Hanamori Yumiri and Higashiyama Nayo, and you can also see the expression changes due to different dialogues, combined with the scenery of Kamimoto Lake and the right ambient sound, this short thirty minutes of game time, as if it is a contact between you and "Swaying Camping" to break through the dimension - when you see your favorite work, vividly appear in front of you, this kind of emotion is incomparable.
I think that's the charm that belongs to Camping.