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"God Eater 3" ACGHK live trial high-speed crusade is invigorating

author:Game Lollipop

"At the Hong Kong Animation Festival, I had the privilege of trying to play the first public exhibition of "God Eater 3", the content of this trial is consistent with the content of the previous trial event held in Japan, there are two tasks respectively to fight "Feather Chop" and "Anubis", and the mixing of the divine machine, bullets and props is also completely open, although the bullet editor is still locked. ”

In the two trial opportunities, I tried the two new divine machine components added in this game- "Bite Double Blade" (later known as Double Blade) and "Heavy Full Moon" (later called Full Moon), and challenged the two open levels in turn, but due to time constraints, I finally only defeated the "Feather Chop".

The combat part of "God Eater 3" still maintains the consistent thrill of the series, but it has a sense of speed more than the previous games, whether it is a player, NPC or aragami are dueling in high-speed movement, leaving little judgment time for players, and sometimes leading to the operation can not keep up with the reaction, which is a feeling of both high-speed combat and the need for mental concentration to make effective judgments.

Demo Images:

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"God Eater 3" ACGHK live trial high-speed crusade is invigorating

Regarding the two new divine machine components, I personally feel that they are similar in their combat rhythm in essence, basically adhering to the concept of "small knife consumption large knife split face", in the state where the aragami is still active, whether it is double-edged or full moon, the most basic form and continuous segment should be used to cope with high-intensity high-speed battles. When the Aragami is wounded or falls to the ground or is tired and rectified, the heavy move can be boldly hit.

For double-edged, switching to "Blade Form" increases its attack power and attack distance, but the corresponding player needs to bear the risk of not being able to defend, and the duration is limited. The other kind of heavily armored full moon is also a very flexible magic machine in the usual state, and its circular blade will have a large number of displacements during the chopping process, which is more expensive to learn than the former, but once mastered, it is highly practical and ornamental. The form switching of the full moon is more like a simple deformation slash, or charging or even chopping is a one-time attack, which requires a higher grasp of timing, and it is more suitable for such an attack when the god of the wild god falls to the ground or is hard.

In addition to the two new artifact parts, the new Aragami in the two missions also have their own characteristics. The first is the "Feather Chopper", by using the new "Burst Technique" added in this game, the entire battle against it is very high-speed, and the enemy's attack range is also very wide, although the lethality is not large, but if it is continuously hit to disrupt the rhythm of the battle, it will also be very tricky, and the frequent change of perspective will also have an impact on the battle, especially when forced into a corner.

The other Aragami "Anubis" and the previous one are not at the same level, it is more powerful and has a wider attack range, the Gray Domain species of "Anubis" is different from the Aragami that appeared in previous works, it can prey on the God Eater and enter the "burst state" of performance value improvement in terms of attack power and other aspects, making a faster and very high damage impact and map bombardment, and if it is attacked by the Gray Domain species in the burst state, it will directly die and cannot be rescued by teammate Linkaid. The difficulty of the challenge task was greatly increased, which was the main reason why I was delayed for too much time in the trial, and I regretted that I did not succeed in the final battle.

"God Eater 3" will land on the PS4 and Steam platforms, and the specific release date is not yet determined. This game was developed by Marvelous First Studio, who was in charge of "Soul Sacrifice", and Suzuki Kazutoshi, who belonged to Marvelous First Studio, as the development supervisor, have you seen our demo report and looked forward to the new work? I hope that the official release date of the game will be announced soon!