"Battleship" is the navy's most trusted combat partner on the turquoise sea, the earliest record of naval warfare is that the ancient Egyptians made warships out of bundles of reeds, fought on the Mediterranean and the Nile, and then technological innovation, artillery was invented, the material of battleships also changed from wood to metal, and the navy has become one of the indispensable arms in warfare now.

Although the ancient Egyptian warships are simple, they still need two people to drive separately, usually one person is responsible for punting the ship, the other is responsible for catapulting, and as the design of the battleship becomes larger and larger, the crew required on a ship is more and more, and you who are accustomed to controlling a battleship by one person want to test your teamwork ability to control a ship in the medieval period?
<h2>Each performs its own duties, and the execution determines the strength</h2>
When I discovered this game called "Black Stern", the author was excited, as the number of games I came into contact with gradually increased, it was difficult to subconsciously raise my interest in exploring some conventional game types, but this work really surprised me, whether from the perspective of gameplay or the playability of gameplay design, it is a game type that can make you refreshed.
"Black Bow Stream" is a multiplayer online game that focuses on naval battles, which is currently being tested on Steam, and the price is only 68 yuan, although there is no discount, but the author still feels that this price point is very worthwhile for this game. The game does not choose the popular modern naval warfare genre, but adopts the "sail battleship" of the late 17th century as the protagonist of the game.
The game is divided into two camps, "British Navy" and "Pirates", each camp has roughly the same battleship configuration, divided into "flagship" and "ordinary battleship", of which the flagship is full of 13 people, the ordinary battleship is full of 7 people, the battleship from the captain to the gunner, the sailor is all spontaneously served by the player, but don't look at so many people, under the command of an inexperienced captain, 20 people will appear to be in a hurry.
At the beginning of the game, the player needs to choose the battleship he wants to join, after entering the battleship, the player can choose whether he wants to run for captain, and the person with the highest number of votes will get the position of "captain", at this time, usually the "captain" will personally take the helm, and issue instructions and personnel configuration, and the player who receives the order can rush to his post and prepare for battle.
The positions in the game are mainly divided into "helmsman, gunner, sailor" three, because 90% of the "captain" will personally take the helm, so the player is only left with the two positions of "gunner and sailor", of which the gunner is mainly responsible for the firing and loading of one to two gun positions, and the sailor is much busier, although the "sailor" is not the firepower of the battleship, but once the battleship is attacked, the "sailor" must rush to the damaged position for repair at the first time, otherwise the consequence is that the hull enters the water and the whole army is destroyed.
In addition to repairing the damaged position, the sailor also had to take on the task of transporting ammunition, after all, the gunner needed to concentrate on the output, the journey to and from the ammunition depot was likely to lose many opportunities for export, and the battle situation was likely to fail.
There are many, many tasks for the player in the game, such as climbing the mast to repair the sails, extinguishing the fire caused by shelling, discharging the sea water that seeps in the hull of the ship, etc. In short, an inexperienced sailor is bound to be busy when he first boards the battleship, and a good sailor will prioritize all possible situations and deal with them one by one, in an orderly manner.
<h2>The starting point of a new sailor, the cradle of an excellent captain</h2>
Although there are many important points about the division of duties mentioned earlier, it is undeniable that these require players to consciously stick to their posts, because the game does not limit what you do, but this is a team game after all.
The game has a built-in voice system, which contains "nearby voice, squad voice, and force voice", corresponding to three channels, and the most effective coordination method is to communicate with each other, and the team of eye contact here cannot defeat a disciplined and efficient team.
As we mentioned earlier, when a player is focused on the work he is doing, it is easy to overlook some of the tasks that he thinks are not so important, such as removing ammunition from the ammunition magazine to provide fire range for the entire battleship, because each naval gun has an ammunition box next to it, which is easily ignored by the sailor in the conventional state, because the sailor does not know when the ammunition will run out.
So in order to avoid this happening, the gunner will have to establish a fast and effective communication with the sailor, at which point some people will shout "I run out of ammunition!" Move the ammo! This leads to a misunderstanding, first of all the sailors will think "who are you"? Secondly, where is "you"? Then after some inquiry, there was a lot of delay.
In fact, the real battle process in the game is very fast-paced, the two battleships are fighting against each other is the coordination and execution of the crew, if you establish effective communication at this time, such as "the left-hand ammunition in the front section of the lower cabin has 1 round left!" "At this point, the sailor does not need to ask any more questions and is ready to change the ammunition at any time.
There are many, many similar situations, but there is no doubt that this is closely related to the combat effectiveness of the entire battleship, and I like to use a phrase from Pacific Rim to describe this game: "As a crew member, sometimes you have to make a choice in these situations, and you have to suffer the consequences, and that's what I'm doing." 」 ”
<h2>The Royal Navy of the United Kingdom and the Royal Pirates</h2>
The background of the game is set in the 16th to 17th centuries of Britain, to know that the "piracy" at that time is still legal, and will also be issued by the government "privateer license", so in the assembly of ships, in fact, the navy and pirates are not much different.
The overall picture of the game adopts a realistic style to shape, the fineness can only be said to be average, after all, in terms of character modeling, he is not very good, but the sea surface, ships, weather and other scene modeling is still very substitutionary. After all, the number of models is not much, and the environmental details are still easy to reach a high standard.
The overall soundtrack of the game is played with irish elbow bagpipes, and the sound of waves and flutes in the ears perfectly brings the player into the 17th century navigation era, which is worth experiencing.
<h2>Overall</h2>
Overall, this game currently has quite good potential and selling points, fresh gameplay is easy to attract a large number of players who love similar games, in addition to the character modeling is slightly unacceptable, other aspects of the game have a fairly high quality, again recommended to have a sailing dream of players, I wish you a happy game.