After the adult Sheil, Bronia and other characters have pulled a wave of popularity for the Star Dome Railway, some of the internal test players have also begun to march to the high-level copy, no longer staying on the relationship and plot of the characters. However, just when the player began to develop a special gameplay, it was found that the Abyss mode had a turn limit, which stuck the battery team's blood-grinding gameplay.

Judging from the results of the tests of some of the internal test players, the Crash Star Dome Railway is also the same as the original god, adding a high-difficulty card similar to the abyss copy "Rift Abyss". In the general turn-based gameplay of the game, in addition to relying on high-output skills, the strategy of the high-difficulty card can also achieve unexpected effects through the survival of specific characters. For example, use the milk shield and tank characters to continue to grind blood, and finally win after three hundred rounds of the battle.
I thought that the Star Dome Railway would also add this total strategic mechanism, but I did not expect to add 6, 8, and 12 round restriction rewards. If the player uses the battery team more than 12 rounds, even if the level is completed, the reward will not be obtained, and there may even be a system sanctioned spike mechanism after the super round. Conversely, with high-output characters completing quests within 6 rounds, you can get higher reward levels than the other two levels.
The game's limitations on turn-based gameplay are also very real. They believe that since it is a turn-based game, it should not be limited in the turn, otherwise there will be a racing mechanism like Crash 3, and eventually some powerful characters will be lifted, making the whole gameplay very monotonous. Some players even feel that whether in the Original God, Crash 3 or Star Dome Railway, the restriction mechanism is the most garbage game design made by Mihayou, and the planning should abandon this operation.
From the perspective of the forerunners of the current two-dimensional turn-based draw card game, neither the Yin and Yang Division nor the Destiny Crown Designation such a game deliberately restricts the "battery team" and the consumption flow gameplay. For example, the "Shield Zhenmei", "Zhengzhenmei", "Humble Fox", "Humble Mei" and other gameplay in FGO with the change of versions are all ridiculed The biggest enemy is the consumption stream gameplay of the mobile phone battery. Although this kind of gameplay is inconsistent with the mainstream gameplay of high-output explosions, it enriches the game's mechanics to a certain extent.
However, the Abyss mode of star dome railways is still in the first test, in order to enhance the strategy of turn-based games, it is possible that U will remove the mechanism of limiting the number of rounds in subsequent tests.