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Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

author:An ancient zero
Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

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Prior to the release of Evil Inscryption (hereinafter referred to as Evil Underworld), the category of card games was qualitative in the eyes of most players. Flipping around is nothing more than decks, draws, attacks, defenses, BUFF, DEBUFF, card backgrounds, stitched gameplay, and more, all the time, nothing new, nothing to surprise.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

But after the release of Evil Hades, players have a new understanding of card games - it turns out that this is called XXX's surprise!

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

<h1 class="pgc-h-arrow-right" data-track="3" > game knows all the answers</h1>

The word "meta-game" is a bit abstract, and the English expression is Metagame. To sum it up briefly, meta-games refer to "games that know you are games". This concept has actually been well known to the public before the game, the most typical example is Jostan Judd's novel "Sophie's World" (the game "Stanley's Fable" borrows the framework of this story to some extent).

Synopsis of "Sophie's World": It tells the story of the protagonist Sophie, under the guidance of Albert, who gradually realizes that she is a character in the book, and Albert is the author of the book - a real person. So she begins to fight albert, slowly distorting the world in the book, and finally escaping the story of the world in the book.

What does the "game" do when it is self-conscious?

The narrator in Stanley's Fables analyzes you;

The narrator in "Ash" will spit on you;

The narrator in There is no game will use the reverse psychology to control you.

The narrator in "Evil Meditation", this mysterious person who seems to have great power in his hands and two eyes, is happy to accompany you to play cards and play various games. Pretend to be an old woman, pretend to be an angler, pretend to give you some props, let you see the illusory hope, and then fall into the well when you lose, say a lot of cool words to yourself, and even disguise yourself as a hospice, listen carefully and keep your personal customized exclusive death commemorative card, as the inheritance of the meat pigeon element.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

"You may have forgotten how this game is played." But it doesn't matter, the narrator will teach you every time.

"Occasionally I forget to put on your figurine." But it doesn't matter, the player can also swing it themselves.

But what I admire most about Evil Meditation is that you know I'm a game, but you don't know what kind of game I'm. It's as if, when the player has managed to win and seal the old man into the card, thinking that the game progress is more than halfway through, only to find that the new game has just begun.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

I don't know how to describe this mood more precisely: half feel played, half feel excited.

Evil Meditation sets a good example, and reversals also require skill. A little more pompous, a little less boring. After repeated interaction with players from multiple angles, the game becomes "uncontrolled", and the biggest surprise arises.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

<h1 class="pgc-h-arrow-right" data-track="5" > failed</h1>

Evil Underworld uses a 4v4 board, and the gameplay mechanics are very simple, especially when it comes to damage counting. Health and damage are controlled within ten, a simple addition or subtraction will result in a round of victory, all the damage played by both sides in the game will be visually reflected in the libra on the left, until one side is completely tilted (total damage is 5) is considered a failure.

Except for the first round, each round the player can draw one card, a sacrifice card (on the right, mostly squirrels), or an animal card that can be fought (on the left). The amount of health on the animal card is the amount of sacrifice that needs to be sacrificed, which can be understood as the cost of buying this card animal card. There is no limit to the number of cards played per round, as long as you can swing it, you can play unlimitedly.

In addition to the living normal cards (mainly animals), there are also inanimate cards (mainly plant and animal furs) that are specifically responsible for defense. In the early days, there was even a talking stoat. The stoat's setting is more like a loyal friend of the player, which plays an extremely important role in the early stages of the game, not only reminding the player to pay attention to some details, but also guiding the player to make some choices at critical times. Of course, this is also a very wordy stoat, and if you haven't looked closely at the skill book, you can hear its nagging every turn.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

The main interface of the game is a brown paper map with forked roads, a bit of chess, the player along the selected route, on the way will encounter a lot of new things and magical encounters, all uncertain factors.

For example, you will encounter a group of survivors, which can increase the health or health of the card - but also take a certain risk, if you are lucky, you will increase the quality of the card, and if you are unlucky, you may directly give it to you. Venture capital belongs to yes.

For example, you will meet a scientist and stitch two identical cards together.

For example, you will encounter a white game and expand your card library.

For example, when encountering the altar of cultivation, graft the skill into other cards.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

As for the difficulty of the game, there is a slight threshold. If you are not a card player, you may need to adapt for a while. The player has a total of two lives, after successfully defeating the boss, the kind person on the other side will help you replenish the blood.

But if it fails. Don't be sad. To put it another way, it's time to create a batch of exclusive cards for yourself in a DIY way. These cards will appear repeatedly in later games, which is a surprise in another sense.

Health, life, traits, and names can all be customized — and even an avatar that's not taken. In order to distinguish it from each picture and be very distinctive, I created a set of death card naming system, taking OAA as an example, and so on, and so on, which probably uses OII. Before the twenty-six letters are rotated, I hope I can pass the customs smoothly.

But the clever Evil Underworld has also prejudged me, and the death cards that I thought were exclusive were actually reproduced by the game and used to beat me in the fourth level. Who would have thought of that? I could only break my teeth and swallow it in my stomach — as if it had been used by the game, and as if it hadn't.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of

<h1 class="pgc-h-arrow-right" data-track="7" > degrees of freedom</h1>

When you play a card game, when you encounter a kind of mental activity that almost wins the game, what kind of mental activity is it?

Wouldn't you like to snatch the most annoying card on the other side?

Evil Meditation smiled dismissively and asked you, "That's not a big problem, do you want to use a hook or scissors?" I have it all. ”

It's no exaggeration to say that Wicked Underworld is the best card game of the year.

Let "Evil Underworld" translate it, what is the surprise meta-game , the game knows that all the answers have failed ・ and there is no complete failure of freedom degrees • all you can think of