Once upon a time, card games, especially mobile games, were criticized.

From the original board games, such as Three Kingdoms Kill and Hearthstone, to Dream Quest and Card Adventurer, some unique gameplay has been recognized by many players.
So the card game has a separate entry.
Heartless willow lining
2017 was not a very good year for card mobile games, because the card mobile game market at that time could be said to be the only one in Blizzard.
And the night of the full moon also has some origins with Blizzard.
Full Moon Night was designed with the production team wanting to make a game they liked without having to think too much about the outside.
However, the operation method of no in-app purchase, no advertising, and even no networking can only make revenue negative.
And because of borrowing from Dream Quest, It also gave Tick Studios a lot of negative feedback.
After experiencing the "plagiarism storm", the production team did not defend themselves for the first time, but first reflected on themselves, then apologized to the players, and got in touch with Dream Quest author Peter Whalen and received support.
In the subsequent development, the production team also adopted Peter's suggestion, which greatly reduced the difficulty to avoid players being too heavy and frustrated.
In this way, when the game was just released, although the revenue of the full moon night was negative, and the reputation was affected to a certain extent, it at least had a certain degree of audience.
iterate
It is worth mentioning that the killing spire on the steam fire was released in 2019, not only the sales of word of mouth, but also almost no involvement in "plagiarism".
On the basis of a certain audience and popularity, the full moon night has developed in-app purchase DLC such as "Magic Curtain" and "Little Red Riding Hood Diary", and word of mouth has gradually begun to pick up.
So far, the total number of downloads on the whole network on the night of the full moon has exceeded 10 million, although the specific revenue has not been disclosed, but it may have returned to the cost.
Compared to the earlier version, the current full moon night is more complete, and the increasing number of cards during the update process makes it easier for players to form the corresponding genre.
Secondly, this game is a stand-alone right, he does not have to go online every day to check in, hang a copy to brush around, play a month of materials to improve again, and waste electricity and waste their time.
Even if you don't buy paid content for the night of the full moon, you only need to click on the game occasionally, don't worry about the bad network, don't have to desperately go to the liver, and play two rounds at random to get a lot of new cards.
Players of different levels can also experience different levels of "torture"; for example, if you choose a Ranger to fight the Senling BOSS or something.
There is a saying that the monster design of this game is indeed quite characteristic, what copies your deck, changes your deck, grabs your cards, tears your cards, and plays very interesting;
But it is not excluded that some monsters are really torturous to fight.
The current version
In terms of the type and nature of the game, as a mobile game, you don't even need to think about the problem of abandoning the pit and returning to the pit.
At most, you may fall into a period of aesthetic fatigue after exploring to a certain extent.
For example, Uncle Monster has been like this recently, knights and rangers have passed the nightmare, knights and witches have beaten the forest spirit, Little Red Riding Hood Diary has been collected in full puzzles, and other professions such as nuns and witches have hit the difficulty of nightmare 1-2;
But the overall mechanics of the game have been almost explored, and the satisfaction after completing the level has been greatly reduced, and only the special cards that occasionally appear during the game can bring me a little surprise.
This full moon night has basically not been updated since last year;
For example, if Tencent had such a highly rated product, it would have already produced a lot of activities and then found various linkages.
However, the high score of the full moon night may also be related to the fact that he does not produce some messy activities.
Just, after playing to my extent, I don't know what to play, and it is a bit expensive for a profession to sell for 6 yuan; or a puzzle, it is just a puzzle.
Even if I bought all the bundles, I felt that the time to really experience the game content was more than 200 hours;
Unless there's something new like Little Red Riding Hood's Diary, I won't bother to click on it for a year or two.
If you are a card lover, Uncle Monster still recommends full moon night; as for paying or not, it all depends on whether you are willing to support the studio.
If I really want to ask if the content that can be played is worth the pricing, I can only say: at least it is better than the game paid for the props, but that's all.
Again, as the old saying goes, good games shouldn't all depend on peers;
The game is a good game, but it is not to the point of sealing the gods, let the monster uncle score, 8.6 points;
5 points for the attitude of the production team, 2 points for Little Red Riding Hood Diary, and 1.6 points for the charging model.