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DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

author:COORG Player Community
DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

Exorcist

Written in the front: As the three-sense version that lasted more than a year is coming to an end, the various class gameplay systems have also begun to gradually stabilize in the current version, and on the eve of the arrival of the June great balance version, we will invite senior players to analyze and suggest the problems of the professions they are familiar with

Author: Peerless, Sakura

1. Introduction to the professional characteristics of the game

【Two Schools of Force Driving and Law Driving】

All skills are universal, with two playable directions of power and law, and there are certain differences between the two, and some skill forms are different. Force drive is physical damage, plate armor, heavy armor proficient, weapons generally use tomahawks, with their own fire attributes to attack. Magic drive is magic damage, weapon with rosary beads, cloth armor mastery, with its own light attribute attack. Under the flames of the chakra, the white tiger summoned 1 at a time, and the style god died for the standing pile and did not get rid of it, and the second sense was the form of a giant axe blow. Under the chakra holy light, the white tiger can summon 5 at a time, the style of the god is off-hand, and the second sense is the off-hand dragon array flying form.

【Comprehensive class with output, control, and team buffs】

The output mode is biased towards bursting, and the skill range is acceptable. Shi Shen Xuanwu is an excellent off-the-hand control, auxiliary (injury acceleration) skill

【Aesthetics of Violence under Single Hit】

When the output is directly poured out of a round of skills, the sense of blow is thick and heavy, whether it is a sleep or a two senses of axe and a blow under the force drive form, it reflects the opening and closing of the ten hui with one force.

DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

2. Introduction to the current problems

[Insufficient damage, outbreak is not an outbreak]

1. As an outbreak-based occupation, the skill data after the three senses is low, and the overall improvement of the all-career countdown. Small skills The data is too low, and the two skill giant whirlwinds and Suzaku charms optimized by the three senses have not changed qualitatively and improved the output status;

2, the outbreak time after the three senses is longer, the original three senses before the two senses can play a considerable damage in a few seconds, but the three senses of active skills of nearly 7 seconds of performance time, coupled with their own exorcism skills basically have a long forward shake action, so that the output becomes ink, which is also a major reason why some exorcism players choose not to have three senses after the three senses version.

【Some skill mechanics are backward in form】

1. Passive dragon and heavy armor proficiency

The storage mechanism of the hidden dragon has long been unsuitable for brushing the map, and the charging mechanism is redundant operation.

DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

The current version of the armor can be turned into armor, and the force drive is basically proficient in plate armor. 2. The control mechanism of the occupation's control characteristic suppression charm and the style god Xuanwu is basically invalid. Most of the boss monsters in the current environment are uncontrollable and have more displacements, and the special control of exorcism is basically useless (true dog walking). Seven Kills lose control after wearing the Stone Guard.

DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

3. Double 45 questions. Although he has the Double 45 skill, but each has its own criticism, no double-click is not friendly to the Law Drive, and the Style Divine Death is a mandatory stone in addition to the Falling Thunder Charm Stone.

DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

4. The Divine Sealing Spirit Array has been complained about since the emergence of this skill, and the position is demanding and the injury is slow. And the most critical problem is that the center of the skill range is not directly in front of the character, so that the actual battle requires additional positioning.

DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups
DNF: These skills of exorcism are criticized, and they can be pitted when they fight in groups

5. The ability of the qing mob is insufficient, and the knife repair skill is not powerful. Insufficient ability to save lives.

3. Revision solution

【Skill Data Improvement】

Taking the current environment as a benchmark, the overall data is raised to the average level of the whole occupation, and the vulnerable skills data are additionally upgraded according to the skill distribution structure.

【Skill Form Improvement】

1. Optimize the integration of Suzaku Charm and Hidden Dragon. Integrate the Hidden Dragon Passive effect directly into the Awakening Passive and remove the charge mechanism. The Suzaku Charm reverts to its pre-two-sense form, increasing its range to become a Qing Mob and a Sword Repair Skill.

1. Suppress spell full level, proficient level 1, increase the binding effect on all monsters (non-hard control), bring better output environment, giant whirlwind and other skills can better hit full damage.

2. Under the chakra flame, no double click increases higher data, and under the chakra holy light, the god of the chakra increases the higher data. The purpose is to make double 45 no longer a must-have skill for both genres, and the choice of force-driven stone is also richer, and more SP and TP selection of other skills are saved.

3. The central range of the Divine Seal Spirit Array is changed to the front of the character, and the second cast active detonation mechanism is added, and the explosion can be softened during the casting of other skills, increasing the speed of injury.

4. Shorten the performance time of the three senses active skill; the pre-shake action of some skill casting is appropriate to increase the short-term invincibility judgment. Integrate heavy deck armor mastery and increase movement speed.

4. Summary

From magic wars to interstellar destruction, from Z to the power of the dragon, to the second sense of killing each boss, exorcism always has an incomparable domineering spirit. Now three sleeps, although the intensity is not enough, there are many places that need to be improved and optimized, but the players who love this profession are not reduced. For old players, exorcism is the faith, and for new players, exorcism will give you an invigorating experience.

The glory is still there, and the magic war will last forever.

The article is pushed by the most professional DNF game community COLG, author: Glacier Meteor Snow Fist Set, without permission, please do not reprint

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