In films, television, anime, novels, games and other works of art, there is a kind of plot that we often see - a character greatly increases his strength in a short period of time and in some way, thus defeating the previous character who is far above him. This type of character has a protagonist, a supporting role, a decent and a villain, such as rey, one of the protagonists of the "Star Wars" series who was criticized by many audiences in the movie for "growing up too fast and unreasonable" - Rey, the biggest reason why many loyal viewers of "Star Wars" express dissatisfaction with this character is that before the release of the "finale" of "Star Wars: The Rise of Skywalker", Rey was portrayed as a scavenger with no special blood, and even did not receive a normal education since childhood. The age of her training is very large in all Jedi history, and the earlier "Anakin" and "Luke" were also trained when they were older, but at least the background gave them the setting of "Chosen Son", so Rey could "quickly" fight with the orthodox "Skywalker" - Kylo Ren in a short period of time, which made many old audiences unable to accept it for a while; similarly, there are such examples in the works of the East, the original martial arts in "Laughing Pride", only nono, Lin Pingzhi, the prince of the Fuwei Dart Bureau who could only send people under the fence, made rapid progress after obtaining the evil sword spectrum and cultivating, not only did he hand blade the enemy Yu Canghai, but even the "Qingcheng Sect" that he was in charge of was almost wiped out by him, but he also paid a corresponding price.

Rey is set in "The Force Awakens" and "The Last Jedi" as just an ordinary scavenger
Whether in Eastern or Western cultures, the power to be able to quicken up is very tempting, which is often used as an important clue throughout the entire work of art, or as a "McGuffin" that is vigorously contested by various camps, and the characters in the work, depending on their different character natures (decent or villain, protagonist or supporting role, if it is a supporting role, etc.) will have different reactions to "quick power", and the competition for "quick power" can also be from "planning" to "contention" to "fast power" to "fast power" Using Power" Each step is depicted in detail, or it can simply be used as a small unit in the work.
What I want to introduce to you today is the design method of "quick power" in the game.
<h1 class= "pgc-h-arrow-right" > way to obtain "quick power"</h1>
Unlike "relying on accumulation" to obtain power, most of the ways to obtain "quick power" are to directly obtain ready-made external forces rather than relying solely on themselves. Obtaining the power of the "accumulation type" usually has a description of the character's cultivation process, such as the golden saint "Sha Jia" in Virgo in "Saint Seiya" and the "Qiao Feng" in "Tianlong Eight Parts" master the power of the "accumulation" type - SaGa usually closes his eyes to cultivate one of the five senses closed in order to continuously accumulate small universes, so when he opens his eyes, these small universes will burst out in an instant; Qiao Feng is practicing the Eighteen Palms of the Dragon for several years, plus constantly exercising in various activities of the Gang, Accumulated rich practical experience, so it got the title of "North Qiao Peak".
For Shaga, closing his eyes is already a practice of accumulating small universes
In contrast, there are four main ways to obtain "quick power".
First, other powerful characters will input ready-made power. Simply put, it is a common way of "passing on the gong" in martial arts novels. The first thing the production team needs to pay attention to when portraying this way is that it needs to spend a certain amount of space and story capacity to portray the strength of the person who transmits power, and try to make players recognize his strength in their hearts, otherwise the player may be unacceptable to the rapid growth of the subsequent acceptance of this power character. For example, in World of Warcraft: King of Draenor, Alliance players can see that Delaney's Prophet Viren chose to sacrifice himself in order to purify Naozu's Dark Star (a weapon transformed from the Void Naru), before which he passed on his excess power to the young Iryl, and since then, Iryl has replaced Viren as the leader of the Ridleynis in that world, and her strength has also increased by leaps and bounds. From a weak character captured by the Shadow Moon orcs to being as unstoppable as the players saw in the recruitment of Magham orcs (even the once-invincible "Iron Tribe" was defeated by the Holy Light Army led by Iryl), and the World of Warcraft series actually portrayed the character of Viren from the beginning of the expansion pack Burning Expedition, and even the expansion pack "Legion Returns" also arranged the "wave" drama between Viren and the powerful Kilgardan, "Hearthstone". Viren is a powerful trump card for priests, all of which allows players to understand why Iryl, who received Viren's powers, can later grow to such a degree.
In Hearthstone, "Viren" is a powerful, expensive "Golden Legend" card
Another similar example is Neckari in the Street Fighter series, but Unlike Viren, Neckari is a villain, so there are differences in expression. This is a character similar to "Saru" in "Dragon Ball", he can constantly "devour" the power of others to strengthen himself, in the Nekari plot of "Street Fighter 5", he has swallowed "Long" as the protagonist of the series, the Yoga master "Darsi" in India and "Vega" who is often the villain, successfully devouring these formers can make Neckari's strength increase rapidly, and the production team he chose to devour objects has also been carefully selected - Long, a rising star with "killing intention fluctuations"; Darcy, The people who serve the Vulcan god once helped Long calm the killing intention fluctuations in his body; Vega, the person who has the strength to fill the world with evil, rather than the slightly weaker characters such as "Makoto", "Ibuki", and "Rolando", so players can understand why Neckari can constantly challenge the strong in the plot.
In Street Fighter 5, the ancient warrior Nekari absorbs Vega's soul
In contrast, the purpose of transmitting and receiving power between "decent" characters is often to "retain hope", whether it is Iryl or the Phantom Sea in "Youyou White Book" to pass the "Aura Jade" to Yusuke (of course, the so-called "villain" can also have this motive, such as the Lich King in Warcraft 3: The Frozen Throne in the final level to transmit the last power to Alsace to help him defeat Illidan), while the villain characters mostly force other characters to transmit power to themselves. The more used is the setting of "devouring", which can be to swallow other characters in their entirety, or just to devour the soul, but the most important thing is to show "compulsion" - through conspiracy or force to forcibly seize the power of others.
In addition to "voluntary transmission" and "forced seizure", there is also a form of "strong people input power into others to make it quick" design methods are also more common - contracts and transactions. This method is also used more on villain characters, or "unjust characters", for example, in "Heroes Invincible 5", the hero of dungeon city "Senat" quickly mastered the ability to reduce the energy consumption of casting spells by making a deal with the shadow dragon, at the cost of his face being disfigured, in the background of this game, dungeon city and the dark elf clan to which Senat belongs is not a "righteous" character, this race is full of conspiracies and assassinations, For some sub-people (such as the Minotaurs) they were still adopting very cruel slavery.
After trading with the Shadow Dragon, Senat was disfigured and had to wear a mask
Second, get "quick power" through powerful objects. Players are more common is through the "artifact" or some kind of high-tech equipment to instantly enhance their own strength, but can not stereotypically think that the "artifact" can only appear in the game of the magic background and high-tech equipment can only appear in the science fiction game, such as the magic background of the "League of Legends" has a "Wei" that greatly enlarges their own strength through the Hex technology fist set, and the "StarCraft" series with the science fiction background also has an ancient artifact such as the "Cardryn Crystal", so the key depends on the background setting of the game itself. Let the characters obtain quick powers through "reasonable" ways, such as the city where "Wei" is located, "Pietrov" and "Zuan", both cities are characterized by advanced Hex technology, so Wei's technological equipment setting is not abrupt; in the same way, the star spirit belongs to the ancient theocratic race in the "Interstellar" series, and can also use "ghost energy" power in addition to technology, so there is no problem in designing "artifact" related plots for this race.
"Wei" in "League of Legends" magnified his strength several times through the Hex Technology Fist in his hand
But for this kind of "quick ability through objects" plot production team should highlight the difficulty of obtaining objects, for example, an artifact that can greatly increase the strength of the character in an instant needs to go through the process of "collecting and analyzing intelligence - field search - defeating the guardian or competitor of the artifact - and finally obtaining the artifact", and sometimes even add the next step of "exploring the real use of the artifact", such as "World of Warcraft: Legion Returns" The exclusive artifacts of many classes follow this design process, in order to " Evil specializes in the "Death Knight's Artifact "Apocalypse Sword" mission as an example, the player needs to initially inquire about the whereabouts of this sword, learned that the Twilight Forest of the Eastern Kingdom may know more information, so the player came to the Twilight Forest, met an NPC who is also investigating this matter, and this NPC is the key character in the artifact mission, he led the player all the way to the "Headwind Trail" to conduct a field search, and finally the player followed the Black Knight who hid the artifact all the way to Karazan's basement and defeated it. With the Apocalypse Sword in hand, several Death Knights from The Black Blade Fortress and Dalaran's Mage Council inject more energy into the artifact in the subsequent story, allowing players to unlock various new features of the artifact (such as new artifact traits and new relic slots).
The Council of Dalaran pours power into the player's artifacts, unlocking new artifact traits
The "technology" of the object highlights its "difficulty of obtaining" in a slightly different way, in general, the production team does not have to directly describe the "difficulties and obstacles on the way to obtain", you can choose to emphasize the development of scientific and technological equipment objects are difficult to obtain, or the time spent on research and development is very long, for example, in the "Resident Evil" series, "G virus" is developed by scientist William to instantly enhance the host function, so that the host mutates more strongly and has a strong regenerative ability, which of course belongs to the "rapid power" In the category, the difficulty of obtaining viruses in the game is mainly manifested in two aspects - on the one hand, it takes William 10 years to complete the research and development of the G virus (the game is from 1988 to 1998); on the other hand, the talent who develops the G virus - William is the second person in the field of "modern and contemporary" virus research in the "Resident Evil" game worldview, and the genius girl "Alexia" who sits in the top position is considered an "artificial person". Therefore, William is the most talented scientist in the game for normal human research on viruses, and these two conditions are repeatedly mentioned in the game, allowing players to understand the difficulty of the birth of the G virus.
William is the contemporary virus expert second only to "Alexia" in the "Resident Evil" worldview
Third, acquire "accelerated power" through high-end knowledge. The "Martial Arts Cheats", "Ancient Magic Books", and "Drawings of New Weapons" that we often see all fall into this category, and characters will quickly increase their strength in a short period of time after mastering certain knowledge (such as Lin Pingzhi, who got the "Evil Sword Spectrum" mentioned earlier). The "quick power" obtained through this channel has a common technique worth learning from when designing it - the knowledge of the "evil" attribute and the knowledge of the "normal". Generally speaking, if the production team believes that a kind of knowledge that can bring rapid power is biased towards "evil", then the characters will generally pay a small price when learning, which is the case with the "Evil Sword Spectrum"; and if this knowledge is biased towards "neutrality" or even "justice", then it will generally show further "malleability" after the character learns and obtains some "quick power", that is, the "quick" part is only a small part of that kind of knowledge. Acquiring subsequent knowledge can make the character more powerful, but it is beyond the scope of "express" and takes more time. In Star Wars, Luke learned the knowledge of the "Force", Master Yoda's short-term teaching allowed him to gain a quick power through knowledge to compete with his father Darth Vader, but later Luke could not defeat Sidious on his own or need his father's assistance, after the Battle of Endor, Luke continued to improve his Knowledge of the Force, and eventually became the most powerful User of the Force in the galaxy.
Even in his later years, Luke was able to use the Force to travel through time and space
Fourth, characters gain "quick strength" through their own talents and overload training in a short period of time. Strictly speaking, this is not exactly "accelerated power", because the corresponding characters pay and obtain "cumulative power" almost the same amount of energy and time, of course, in addition to their "talent" setting, this kind of plot is usually used by players as a basis for judging whether a character is "talented" in a certain field, such as "KOF97" still in high school Kyo Kusanagi has already fought against the extremely powerful "big snake", and understands the "big snake" and "no style" This is the kind of move, so players will think that "Kyo Kusanagi is a character with extremely high martial arts talent in the KOF series". In this type of plot, in addition to the talent of the character in some aspects, the production team also has a point that needs to be rendered - the character's strong willpower is mainly reflected through the character's training in a short period of time, the amount of learning and the epiphany generated during the period. For example, "Gianna Prodmore" in the "World of Warcraft" series, she entered Dalaran at the age of 11 in the background story to learn magic from the grand mage Antonidas, at the age of 24 has become one of the most powerful witches in the world, and participated in the battle against Akmund on Mount Hygar, after 13 years of study, Gianna even appeared stronger than many thousand-year-old elven mages, compared to of course, a character who mastered "rapid power", but Gianna is definitely a "hard study" The type mage, whether in the Dalaran period or later in the Seramo period, Gianna put the study and study of magic at the top of her agenda, and when the player interacts with her, she always retains the line "Quiet, I am thinking".
Gianna, who became the ruler of Seramo, still used to stay in the Mage Tower to do research
For characters who have obtained "quick strength" through talent plus their own hard training, the production team also needs to pay attention to the fact that when portraying the characters, they must not only show that they "enhance their own strength through short-term asceticism", but also let them continue to insist on their "ascetic" behavior after getting "quick strength", such characters generally regard the process of gaining strength as a pleasure, compared to "getting strength" is not so important.
<h1 class= "pgc-h-arrow-right" > second, the common nature of "rapid power"</h1>
The forces that can be quickly achieved in games often have their own unique properties, which are convenient for players and audiences to distinguish them from "cumulative" forces and other kinds of forces, and it can be said that not only games, but also in other forms of art these properties are widely used, usually "quick power" will have one or more of the following 3 common properties.
First, the power of quickness must have a certain intensity, but it must not be set as the highest intensity in the game's worldview. This is because if you can stand at the top of the game world after getting the "quick power", then first of all, from the moral level, there is the meaning of advocating the idea of "cutting shortcuts", that kind of means to let people master knowledge, skills, and strength in a short period of time, although they can indeed solve some urgent problems, such as through some kind of "quick memory" method through the silent writing of texts and word dictation in the classroom, but in the long run, they cannot have a decisive impact on our language and English performance at one time. Even if you master the so-called "efficient learning method", you still need to persevere and work hard, so from a moral point of view, "quick power" should not be set as the top force in the game worldview; on the other hand, from the setting of story logic, it is quite unreasonable, most of the game background settings, standing at the top of the power is the "Creator" level, this level of characters from the beginning of birth has unmatched strength, does not need the so-called "quick power", On the other hand, the "quick power" is basically obtained directly from the outside world, then the giver of this power will inevitably not become stronger through the "quick power", and their power will basically be above the side that accepts the "quick power" (for example, as mentioned earlier, the power of Viren is stronger than that of Iryl, the power of the shadow dragon is stronger than that of Senat, etc.), if the "rapid power" is set as the strongest force in the background, it will seem unreasonable.
Depending on the different ways of obtaining "quick power", the production team can also explain the limitations of this power itself in different ways in the background story. The quick power obtained through "giving by others" is due to the fact that the person receiving the power must not be able to surpass the original holder of the power with this power alone, just like Alsace in Warcraft 3: The Frozen Throne, during the period when the sorrow of the frost was briefly controlled by the Lich King, Alsace's mind constantly echoed the lich king's voice, and as the cracks in the frozen throne expanded, the lich king Neozu's power began to lose, so Alsace also became weaker and weaker, and the performance in the game was "undead natural disaster." In the battle, the level of Alsace in the first and middle stages will be reduced by one level, which is the performance of "the character who obtains the rapid power is difficult to surpass the power giver"; and the reason why Neckari in Street Fighter 5 can defeat Long, Vega and others is that the main purpose of Neckali devouring souls is not to "absorb power", but to "fulfill prophecy", and Neckari himself is a powerful ancient warrior, and he has strong strength. Alsace, on the other hand, could only rely on the power given to him by the Lich King Neozu after abandoning the Belief in the Holy Light.
In Alsace during the Warcraft 3: Frozen Throne, his power was directly linked to Neozu's condition
The "quick power" obtained through "getting the artifact" can be described as "the artifact fully shows its power and needs more research and development", the "quick power" that can be used directly in the artifact is only a small part of the full function of the artifact, in "World of Warcraft: Legion Returns" Players also need a relatively long process to fully explore the full potential of their artifact, from completing the task of the class hall to unlock the third "relic slot", Then to complete the mission of the Dalaran Mage Council to unlock new artifact traits, and finally to activate the "Void Light Furnace" on the Sacred Light Spaceship to further enhance the various sacred relics on the artifact, and the "decryption" of the artifact accompanies the players from version 7.0 to version 7.35.
Players can make the final stage of their artifact upgrades in the Void Light Furnace
Characters who obtain "quick strength" through "talent and short-term overload training" will also be described in subsequent stories as characters with lofty pursuits, constantly self-honing and practicing in the corresponding fields, just like Vegeta and Kakarot, although they can achieve the "quick" effect in a relatively short period of time through the "Spiritual Time House", they will not relax in the practice in ordinary times, and "becoming stronger" has always been the main pursuit of the heart.
The story of obtaining "quick power" through "cutting-edge knowledge" was mentioned before, which can show the "minable depth and malleability of knowledge", so that the audience knows that although the "quick" part of these knowledge already has a certain intensity, it takes a lot of time to really exert all the power in it, for example, the martial arts in Jin Yong's novel "Nine Yin True Classics" have a heart-destroying palm, although it is indeed not weak, but it is still only a lower part of it, just like Lin Pingzhi's cultivation of the "Sword Spectrum to Ward Off Evil". It's not the full version either, but the martial arts of the "quick" part of it alone have shown amazing intensity. In the Game "Resident Evil" series, the various viruses developed in order to create a "new weapon" also follow this principle, and William, who injected himself with the G virus in a hurry, eventually became a monster that completely mutated and failed, without reason to speak of, while Aleksia, who injected himself with Veronica virus and after 15 years of sleep in the dormant apparatus, let the virus and himself almost perfectly fuse (almost 4 days to reach the date of perfect fusion of theory) Are far stronger than William in both intellectual retention and ability , which also demonstrates the "knowledge takes a lot of time to dig out its potential depth".
Alexia's patience and talent were unmatched by William, who was willing to sleep in a dormant apparatus for 15 years in order to test for the virus
Second, most of the forces of quick success have certain flaws. Such a flaw can be some kind of "sequelae" after receiving "accelerated power", such as Senat and Shadow Dragon in "Heroes Invincible 5" who signed a contract to accept power and was disfigured, in "Warcraft 3: Reign of Chaos" in Which Grom lost his mind and became bloodthirsty after drinking the blood of the Abyss Demon King; or the strength of the quick power is still not enough to solve particularly difficult problems, such as Li Xiaoyao in "The Legend of paladin sword" in "The Legend of the Paladin Sword" spent only one night to learn the "Royal Sword Technique" from the wine sword fairy. But this is only a very basic combat skill in the game, the advanced "Ten Thousand Swords" and "Heavenly Sword" need to be understood by himself in the process of level up, which belongs to the category of "accumulation power" ("Dionysus" also belongs to "quick power", but it also has its flaws, it needs to exhaust all true qi plus a "wine", and it can only be used 9 times).
In Warcraft 3: Reign of Chaos, Grome loses his mind after drinking magic blood
Third, the power of quickness is only accessible to a few people in the context of the game. This is easy to understand, if most people in the game world can master some kind of "quick power", then it will be easy to cause the average strength of all characters to rise sharply, and the phenomenon of "combat power collapse" will most likely occur; at the same time, the rarity of "quick power" will be greatly reduced, and the plot of a large number of characters created in the previous game to chase and fight is equivalent to being completely denied. Because as mentioned earlier, the "quick power" in the background story is likely to be designed as a target for multi-camp competition (artifacts, texts that record cutting-edge knowledge, or a scientific research result, etc.), such a background determines that "quick power" must be a category that only a very few people can access, after all, "fast effect" (ostensibly means less effort) and "powerful" both, then it will inevitably be targeted by multiple competitors at the same time, so the difficulty of obtaining it will increase. The final victory belongs to only a few people (no matter what the way to obtain this power will be extremely difficult, so only a few people can obtain it), so only a few people can master the "quick power".
<h1 class="pgc-h-arrow-right" > three, "Quick Power" design differences between decent and villain characters</h1>
It is undeniable that both the "positive character" and the "villain" in the game can get quick power, but the two must have very significant differences in the following two aspects (there is a difference in one aspect, or the difference between the two aspects is manifested), and players can often infer from these two points when the character's position has not yet been "showdown".
First of all, there will be a very obvious difference between the decent and villain characters in the pursuit of "quick power" purposes. On the surface, most of the characters in both the right and evil positions pursue the power of quick success in order to be able to promote themselves in a short period of time in order to achieve a certain purpose, and from this point of view alone, the two sides of good and evil cannot be distinguished, so the key lies in the "nature of the purpose".
The goal of the "positive character" to obtain "quick power" is mostly to "protect someone, something", "save someone or something", "resist the aggression of hostile forces", etc., which belongs to a more "passive" posture to obtain rapid power (all belong to the kind of situation where something happens and then a certain reaction occurs), or master some kind of rapid power purely by chance. For example, in World of Warcraft: Legion Returns, players go everywhere to find artifacts to resist the attack of the Burning Legion, and priests and warlocks have their own "short-term goals", one is to purify the "entropy demons" in the Void Light Temple with artifacts, and the other is to use the artifacts to defeat the Abyss Lords of the Scar Rift and rescue the Warlock Council.
In World of Warcraft: Legion Returns, priests use the first artifact to purify the entropy demons in the Temple of The Void Light
In "The Legend of the Immortal Sword", Li Xiaoyao gave the wine sword immortal at the door of the inn the osmanthus wine mixed with water, and then learned several sword rules of the wine sword fairy, which completely belonged to the "chance coincidence" style bridge section. There is no doubt that players are considered to be positive characters in the game, whether they play the role of "High Priest", "Void Lord" or "Li Shaoxia".
In "The Legend of the Paladin Sword", Li Xiaoyao met the Wine Sword Immortal by chance
In contrast, the "villain characters" in the game, most of them are "active" to obtain the power of the quick, such as "capture", "encroachment", "attack", etc., these motives are essentially just to satisfy the inflated desire of the corresponding character, such as the final stage of "Mass Effect 2" to persuade the protagonist Shebbard to keep the "Collector" base of the Leader of the Cyberruth Organization "Phantom Man", he wants to use that base to master the "Rapid" scientific and technological power, but in "Mass Effect 3" the player will find, " The Phantom Man has actually been using Sherbod, and the entire Cyberruth, except for The Shelbod's team, has been engaged in terrorist activities in order to allow humans to dominate the entire galaxy.
The "Phantom Man" at the end of Mass Effect 2 exposes his essence
Although William, who injected himself with the G virus in Resident Evil 2, seems to be for "self-preservation", if it were not for his strong selfishness, Umbrera would not have sent agents to forcibly seize his research and development results, and William was solved before his ambitions were fully exposed.
Second, there are also differences in the attitudes of decent and villain characters towards "quick power". The "positive" character is more to consider what kind of impact on the people he cares about and cares about after obtaining this power, for example, in the "blue ending" of "Mass Effect 3", the protagonist Xue Bode instantly obtained the power to control all the "Reapers" through the "Dynamite Furnace", but this is obviously not what he hoped, from the plot of the trilogy, we can see that Xue Bode yearns for the normal life of ordinary people after solving the threat of "Reaper". But in the end, he chose to "sacrifice" this "quick power" for the future of organic life in the entire galaxy, and controlled the reapers by his own will, making them non-threatening machines.
In the "blue light" finale of Mass Effect 3, Shepard controls the Reaper to help the organic creatures of the galaxy rebuild civilization
In addition to the "villain" characters will care about the goals they set before, they will also have a more "fanatical" pursuit of the power of the quick success itself, for example, in the novel "Laughing Pride of the Jianghu", the villain Yue Buqun is very concerned about the subsequent becoming the leader of the "Five Peaks Sword Sect" after getting the "Evil Sword Spectrum", on the other hand, he is very obsessed with the martial arts recorded on the sword spectrum, but the "positive role" makes Fox Chong not have too strong attachment to the martial arts itself, whether he is cultivating the "Star Absorbing Dafa" or the "Yi Jian Jing". Although in the eyes of readers, his learning of these two kung fu also belongs to the category of "fast-track" in terms of time. This design is also well illustrated in the Street Fighter series – the evil and grumpy villain Juri installed a "feng shui engine" in one of her eyes in order to quickly increase her power and enjoy the pleasure of abuse, and she is very concerned about this power itself, because she can only be unscrupulous if she can "win against everyone"(Juri is a sadistic character); and "Long", who is the main character of the past, is the opposite of Juri, although he cares about power, But his most ambitious pursuit is to find a "place beyond anger and hatred" in the fight, to become a "true fighter", he pursues a warrior realm rather than pure strength, so for the "killing intention fluctuation" that can make him quickly improve his strength, Long has always held an attitude of rejection, and finally with the help of the yoga master Darcy, Long calmed down the "killing intention fluctuation" and transformed it into a part of his own combat strength.
Juri in the Street Fighter series has an extraordinary interest in the power of the Feng Shui engine
To put it simply, most of the "villain characters" will be seduced and attracted by the "quick power" itself, but the "positive characters" are more interested in their original mission and pursuit.
< h1 class= "pgc-h-arrow-right" > four, "quick power" related common plots</h1>
There will be a variety of stories happening around "Quick Power" games, but what these stories have in common is that "Getting Quick Power" can't be used as the end of the story (for example, no game is the protagonist who ends after getting the power of Quick), because this is neither the strongest force in the background, and it is impossible for the characters to eliminate all the possibilities of twists in the plot (only after getting the most powerful power in the game's worldview, the character's behavior will not have a twist," Because there is no other force to stop or change his behavior at this time), and the vast majority of the production team likes to elevate the plot at the end of the story, the "quick power" must be abandoned or extended to have a profound impact. Based on this creative idea, there are 3 common plots related to "Quick Power" in the game.
In the first category, the original "positive characters" lose their minds in order to get the "quick power" and degenerate into villain characters. Generally speaking, this type of character falls into darkness because of some kind of stimulation that causes them to become extremely eager to gain power in a short period of time in order to achieve a certain purpose. For example, prince Alsace in Warcraft 3: Reign of Chaos, he was a paladin in the kingdom of Lordaeron before the Fall, who cared about the safety of the people and mastered the power of the Holy Light, but he found that his Holy Light power could not defeat the plague of the undead natural disasters during the "Statholm" incident, could not perform the duty of protecting the people, and even relied on his own weak strength alone was not enough to defeat the Dread Demon King "Marganis", so he began to chase the artifact "Frost Sorrow" after he came to the north of north Northend. Hoping to defeat Marganis with his own power and avenge his kingdom and people, he began to be gradually corrupted by the Lich King Neozu when he lifted the Sorrow of Frost, and finally after killing King Tyrinus with his own hands, Alsace completely degenerated into a "Death Knight".
Overwhelmed by hatred and thirst for power, Alsace degenerated from Paladin to Knight of Death
The story has a protagonist (Alsace), an event that irritates the protagonist (the Plague of Statholm), a quick power that makes him chase (Sorrow of artifact frost) and a motivation to gain quick power (revenge on Marganis), and eventually the character degenerates from a positive character (paladin) to a "villain" (Death Knight).
In the second category, the power of the quick is not strong enough, and the character who obtains this power is defeated when fighting against the enemy. As mentioned earlier, "quick power" cannot be the best power in the game's worldview, so it makes perfect sense that the eager character is defeated when using and fighting the enemy, whether it is a "positive" character or a "villain" character, for example, in World of Warcraft: The Mystery of the Panda Man, Garroush obtained "quick power" by infusing the energy into his body through the "Heart of Ayra", but in the end he was defeated by the Alliance forces and the tribal rebel army; and "The Mystery of the Panda Man" In Star Wars: The Empire Strikes Back, Luke was defeated and had his hand cut off after a special training session with Master Yoda.
In Star Wars: The Empire Strikes Back, Luke is defeated by Darth Vader
If such a plot is used on the "positive" characters, it often means that they need to continue to improve their abilities after getting out of the way, and if it is used on the "villain" characters, it may mean the disaster of killing themselves after their defeat, but they can also be arranged with the "escape" bridge section to extend the character's plot life.
In the third category, the characters who have obtained the "accelerated power" continue to refine and study their power in the subsequent stories, and finally become the real strong in the background. This type of plot applies to the type of "quick power" obtained through "cutting-edge knowledge", the "quick" part of the knowledge is equivalent to just letting the characters "get started", and then as they study the knowledge more and more powerfully, this kind of plot is also applicable to both the "positive" characters and the "villain" characters, and the above-mentioned Luke and Iryl have become the Force Master and the skilled users of the Holy Light in their respective works Alsace, on the other hand, mastered the power of death more deeply after becoming the true Lich King, and made the undead a force that even the Dragon Legion intervened in.
In World of Warcraft: King of Draenor, the fledgling Iryl participates in a showdown with Akmund
< h1 class= "pgc-h-arrow-right" > five, other complementary points to "quick power"</h1>
In addition to the above, the "Quick Power" in the game also has 3 parts that need to be supplemented, including "Power Effect", "The Stage of Character Mastering Quick Power", and "The Inner Meaning of Quick Power".
First, the essence and effect of "rapid power" does not reflect the pursuit of "equilibrium", such as "both offensive and defensive", "energy consumption and generation", "static and dynamic combination" and so on. The orthodox Geth robots led by the Legion in Mass Effect aspire to become an independent race in the galaxy that can coexist in harmony with organic creatures, so they pursue normal procedural upgrades and evolutions, which is the embodiment of "equilibrium"; and the "heretics" Geth are seduced by the "quick power" provided to them by the "Reapers", so they become "extremists" who cannot accommodate organic creatures.
Geth eventually fulfilled the wish of the Legion and became a race equal to organic creatures
Second, the game allows the character to master some "quick powers" at an early stage in order to solve the problems in the early stages. Although "quick power" alone cannot become the top character in the game, but as an "entry-level" power is more than enough, the "Royal Sword Technique" learned by Li Xiaoyao in the early stage of "The Legend of the Paladin Sword" is such a positioning skill.
In "The Legend of the Paladin Sword", the wine sword immortal taught Li Xiaoyao "Royal Sword Technique"
Third, "quick power" can represent a "temptation" in the game, and only characters who can resist this temptation will not go down the path of depravity. Because although the power of quick success can quickly solve some problems on the surface, and can also enhance its own strength in a short period of time, it symbolizes an attitude of not thinking of making progress and wanting to take shortcuts, if you are attracted by this power and no longer pursue your own hard study (and consider that "quick power" can give feedback in a short period of time, the character can quickly know what the effect of this power is, but the "cumulative" power feedback is not obvious, Just like memorizing words needs to accumulate to a certain number to make reading smooth, communication smooth, time spent more, people will easily doubt "whether such accumulation is useful in the end"), then according to the mainstream morality of real society (coupled with the "costs" and "hidden dangers" of "quick power", which may hurt themselves or the people around them after use), such characters must not be set as "positive" characters. In addition to Long in the Street Fighter series who refuses to accept the "killing wave", Lyanna in KOF, as a positive character, also actively refuses to use the "Blood of the Great Snake" in her body to quickly gain powerful powers, but insists on practicing and using the martial arts taught to her by her adoptive father to fight.
When Lyanna was a child, she accidentally killed her parents due to the blood of the great snake in her body
The above is the introduction of the "quick power" design method in this issue, we will see you in the next issue~