Yesterday, R Star launched a highly anticipated DLSS for Red Dead Redemption 2, and in view of this, foreign media DSOGaming tested the DLSS function of the game to see if the DLSS implementation of the game was as good as the previous Doom: Eternity.
Test Platform:
i9 9900K
16GB GDDR4 memory, 3600Mhz
RTX 3080
Windows 10, 64-bit
GeForce 471.11 driver
Red Dead Redemption 2 uses the latest version of DLSS, version 2.2.10.0, so Red Dead Redemption 2 won't have any ghosting or blur issues.
Sadly, Red Dead Redemption 2's DLSS brings a lot of aliasing. In 1080P and 1440P/HD, image quality has a significant aliasing problem. Even in 4K DLSS "Quality Mode" there are sawtooth. Players can easily see objects in the distance.
Foreign media said that if the performance is improved enough, they will not care about these jagged teeth. Unfortunately, foreign media found that after turning on DLSS, the performance was only improved by 10-14fps.
Test Results:
At 1080P resolution, an average of 12fps is improved
Since 1440P resolution, the performance improvement is only 9fps
In 4K resolution, DLSS quality mode, performance increased by 11fps

Foreign media also tested the performance of DLSS and native 4K under the DX12 and volcano APIs. The Volcano API looks to run faster after native 4K and DLSS are turned on. However, in the end of the test, the foreign media encountered two catons. Under the DX12, there is no stuttering, but the DX12 mode does not perform satisfactorily in the frame rate in large cities. Therefore, foreign media still recommend the use of the volcano API.
The following is a comparison of the image quality released by foreign media, the upper figure is the original picture, and the lower figure is the DLSS quality mode. While DLSS images look sharper, there are jagged problems mentioned above (e.g. you can keep an eye on the cashier's hair).