The BLG became the first of the five leagues to use the new Angels. Unfortunately, the BLG did not survive until the angel equipment was formed, and the BLG lost two waves of team battles and was directly snowballed.
Before the BLG didn't pick Kyle, the swings the BLG was able to do:
Shangdan Jace, Wild Sword Demon, Zhongdan Talia, Auxiliary Gario.
The advantages and disadvantages of this lineup are: BLG can't beat the "Prince + Yasuo" combination of "Sword Demon + Talia" in Nakano confrontation.
In addition to the push line advantage of the first 3 levels, Talia and Yasso are more in a balanced match, and everything depends on the wild. After all, the 9.5 version of the Rock Sparrow is not like the 8.8 version of the 18-year MSI. The 8.8 version of the Rock Sparrow has a 64% BP rate and has hardly missed the field since the second round of the group stage.
Regarding the fight against the wild, the sword demon could not defeat the prince in the early stage. Therefore, if the BLG chooses the first lineup, Nakano can not have much say.
2. The second set of lineups is: Shangdan Jiesi, Wild Rock Sparrow, Medium Single Sword Demon, auxiliary Gario.
This lineup is a little weaker in the field, but the confrontation of the middle single is flat.
Playing wild rock finches in the wild area against the prince, the key point is to pull and dodge EQ. Just like Tarzan, when facing SB, he also took the rock sparrow in the fifth hand against Lexer, he played very aggressively, first-level strong invasion of wild areas, changing wild area development, level 3 over the tower, level 6 after the big move support. After Tarzan avoided a direct collision in the wild area, the rock sparrow's play in the field was remarkable.
In the 9.5 version, LPL's sword magic appears more in the wild position, and LCK tends to be on the unit, but it does not mean that this hero cannot be transferred in the middle, especially the opponent's middle road is a short-handed AD.
If on the basis of this lineup, BLG chooses a magic core for the next road, such as Snake Girl. BLG can build a "Snake Girl + Talia + Gallio" control system. Jinjiao can use Talia as the nuclear hero of the lower road method (practice in last summer's game), and naturally can also use the Snake Girl.
The third lineup is: Talia and Gario go down, and at this time, Ueno chooses to consider the opponent's lineup.
For example, NOC, NOC can go to the wild position can also go to the middle unit, whether it is playing wild face the prince or single face Yaso, NOC is OK, the most important thing is that the NOC team restrains Kennan's entry;
For example, robbery, next door LCK robbery and Yaso war.
Of course, picking angels is completely feasible Pick, and angels can have a very good development online against melee AD. In just 30 seconds of BP time, the squad selected by the BLG did not have a particularly inferior match, and the playing group was also very good.

The first inning of the BLG was lost in execution and error, and the second inning was indeed lost on the opposite line, more accurately in the middle of the line.
The BLG selected Victor in the fifth hand, and the effect was 30 knives behind in 10 minutes, 2 layers of shield in the middle, and two kills.
Kuro's line problem is his return to town.
At 3 minutes and 50 seconds, he tried to push a whole wave of troops into a tower in the middle of the FPX, but was blocked by Prince Tian.
Thus the opposite line of the middle road evolved into: Doinb Snake Girl who returned to the city to replenish equipment vs Kuro Victor who did not return to the city without a state;
At 4 minutes and 40 seconds, Doinb pushed a wave and a half of troops into one of the towers in the BLG. Kuro Victor's state is three hundred hpts.
Doinb Snake Woman crosses the tower to release W stuck Victor, QEAE, Kuro to treat the blood volume, Doinb pulls back to the defense tower hate.
At 5 minutes and 10 seconds, the Blood Kuro called out to fight the wild to protect the eating line. After the Tian Emperor circled from the right flank, Doinb flashed W forcing Kuro to flash, and the Prince EQ two companies provoked a flat A, and Kuro was killed.
Whether or not the follow-up Crisp arrives to kill Metoer, Kuro's middle line has blown through.
Kuro has 2 returns to the city, and the reasons why he choose not to return to the city are:
The first 3 minutes and 50 seconds, if he returns to the city, he will be stuck in the line. Unless the follow-up call hits the wild, Kuro is still a small loss.
The second time 4 minutes and 40 seconds, if he returned to the city, he would not be able to eat the line under the tower, and when he returned again, he was still inferior to the line Doinb.
How to solve it?
The first way: He can return to the city for the first time, that is, 3 minutes and 50 seconds, let the line of soldiers get stuck in front of the FPX tower, and then call Taye to continue to help push the line after returning to the city.
The second way: let the field abandon the invasion of F6 and push the line of troops more quickly.
The result of the BLG's imbalance in the middle of the road is that even if they continue to let the auxiliary help the middle road, the FPX can still win the team battle in the middle road.
The price of the BLG constantly letting the auxiliary wander in the middle is that their lower road is coated by LWX consumption. That is, the method of "abandoning the lower route and protecting the middle route", the approach taken by most teams in the face of the FPX's strong Nakano. The fatal blow to the early BRG was that BLG Hito Matoer chose Gank on the road and was killed.
Gank on the road means giving up on the road. The FPX can happily hit 4 to 3, invade the blue buff (the dominant snake girl takes the inferior Victor's blue buff), and turn the line to force Jinjiao to retreat.
Gank is killed on the road, the offensive round is over, and the reward is only 3 layers of plating on the road.
BLG in the early stage of defense compared to the strength of the beginning of the regular season is a lot weaker, we can also see that the BLG in the recent game continue to come up with new lineups, each position player has an excellent hero pool to choose, but the mistakes on the line and the mistakes in the line are constantly happening, BLG If the early defense can not return to the beginning of the season level, do you take the stronger lineup in the early stage?