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Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

author:The hook is not allowed to change for a hundred years

The book continues with the above article, and this article continues the introduction of the summary class.

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

<h1 class="pgc-h-arrow-right" data-track="3" > Vulcan (63).</h1>

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

Stunt Interpretation: When casting a "fire meter" strategy on enemy troops with lower intelligence than themselves, it must be successful, it must be violent; it has an advantage over all-fire attacks.

The holder is only Zhou Yu.

If you want to say that the top three divine skills in the original version of the Romance of the Three Kingdoms 11 have no "Vulcan", it may be that the benevolent see the wise and the wise see the wise. But if you say the top five, there must be a place for it.

Casting the fire meter must be successful, this is secondary, the key is the latter sentence "have an advantage over the full fire attack.". And its so-called advantage is actually a simple and rough fire damage doubled.

Three Kingdoms 11 two major features, one is halo, the other is fire. And the "Vulcan" as the bearer of the fire system, the natural status can not be low.

Trigger:

1. There is no necessary effect on the release of the fire meter at the "stronghold".

2. Fire damage in "Falling Thunder" cannot be enhanced.

3. The combat damage of the weapon "Wood Beast" cannot be enhanced.

4. The fire damage of the "fire arrow" can be increased.

5. It can increase the fire damage of the fire trap, but it will still be offset by half of the "stepping". The "Vulcan" is doubled and the "stepping" is halved, which is actually equivalent to leveling and the original damage.

6. Immune to fire damage, but not immune to the special effects of fire traps, such as stun blowing up and dying.

7, immune to the fire damage of the "fire arrow", simply put, it will not catch fire at all.

8. When paired with "vine armor", it is not immune to fire damage. Even the fire damage will be higher than the simple "vine armor".

"Vulcan" is generally a late stunt, because in the early stage, when there is no fire technology support, the damage of the fire trap can only be regarded as unsatisfactory, and compared with the spectacular scene of ten thousand people burning at every turn in the later stage, it is really not worth mentioning.

Many times, the early Vulcan usually acts as a "fire arrow", bringing crossbowmen to release rockets, and saving some money to lay mines. They will also do some "rough work" such as interference and false reporting, and at this time it is not even as good as a "witty and poisonous" messenger.

This has greatly lowered the rating of "Vulcan", because the early stage is not strong.

With the continuous unlocking of fire technology, the amount of damage can only be described as horror, which can be said to be the first damage stunt of the Three Kingdoms 11. Even other powerful AOE thunderbolts, thunderbolts, and random shots cannot be matched.

However, even if it is a restriction on this nuclear weapon, a reliable mine-laying squad is also needed. You just have nuclear weapons, there is no way to throw them on the M country R country brain melon, that is not the same as nothing?

The best combination of the mine-laying squad is "escape + city building + guard", ignore the ZOC, try to lead as few troops as possible, will not be injured and killed, it is very comfortable. If one is missing, there will be a large gap in the effect.

However, "escape" and "guard" are unique, "guard" Dianwei is in Boss Cao's place, and "run away" is not to mention, it is only Liu Da'er. Using Sun Wu to destroy Liu Cao, that "fire god", that is, the role of addiction.

As for the "blood road", the mine-laying squad is not needed, because if you do not make mistakes, you will not give the other party a chance to catch it. The Vulcan himself had broken them.

Very, very powerful stunts, but also more restrictive. Not only must science and technology be strong, but also the enemy must have enough vegetables, and there must also be a professional mine-laying squad to exert the best combat effectiveness.

For AI: S-rated.

For peers: S+ level.

<h1 class="pgc-h-arrow-right" data-track="9" > arithmetic (64).</h1>

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

Stunt Interpretation: When casting a strategy on enemy troops with lower intelligence than themselves, they will be successful; they have a slight advantage over the full plan.

The holders were Zhuge Liang, as well as the ancient warrior Zhang Liang.

"Divine Calculation" is definitely the top three super stunts in the whole game, and if it is from the perspective of singleness and stability, it is unparalleled.

Divine calculation = virtual reality + see through + deep planning

It combines the success rate of the plan, the critical strike rate and the measurement of defense, and for the target that meets the conditions, it is 100% successful. It is a rare combination stunt in the original Romance of the Three Kingdoms 11.

The role of 100% success rate and critical strike rate of the plan has also been mentioned in the previous article, and it will not be repeated here.

If you combine it with Zhuge Liang and Zhang Liang's own 100 intelligence, then in the middle of the game, except for a very few who have a plan to prevent stunts, that is, to see who kills whom.

Even in the later stages of the game (in fact, when fighting against AI, there is no difference), there are more opponents with intelligence 100, but you can still ignore him like for "insight". You can't always have 100 intelligence per team, or a combination of "insight" and "spiegel".

In general, it is a very powerful stunt in the front, middle and late stages, and this person can be safe in the world.

For AI: S+ level.

<h1 class="pgc-h-arrow-right" data-track="15" > outshot (65).</h1>

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

Stunt Explanation: The strength consumed by the troops when casting a plan becomes 1.

The holders were Ma Chen, Xun You, Jia Chong, Zhuge Ke and four others.

This is a stunt that looks picturesque, but the actual effect is not very significant, but in some special cases, it has a great effect.

The energy consumption of all release schemes becomes 1 point, and the most effective is actually the "magic and thunder" that costs 50 yuan. But the magic itself is not bad, the most effective, is left with the "falling thunder".

It's the best match.

Because other schemes generally do not consume much gas. For example, the most commonly used "disturbance" consumes only 15 energy at a time. If you build a military music platform nearby, that round is equivalent to only 5 mana. 100 pneumatic power is also enough to use for 20 consecutive rounds.

Therefore, when fighting against computer AI, you need to match the "ghost door" to trigger, otherwise it is really a bit dispensable.

However, if the opponent's IQ is very high, then "hundred out" is very necessary.

Because the intelligence unit is not like the physical unit, it can still have a certain combat effectiveness when it is out of breath. The intellectual units ran out of gas and became completely wasted.

If the opponent's IQ is high, it will consume your strength through various means.

Judging from my summary of playing against friends many years ago, there is still a way to fight against the super high intelligence team. There are only a few most common methods:

1. Pull, do not play at the opponent's home court.

2. Use means such as mighty wind and combo to quickly knock out the opponent's strength.

3. Demolished the other side's military music platform and other defensive buildings.

In this way, the opponent has no strength and will naturally be ruined.

At this time, the role of "hundreds of outs" can be fully reflected. Unless the opponent can do the ultimate, it is useless.

For example, if you only run out of the opponent's strength, if the opponent can replenish the qi in the military music platform, when there is no "hundred out", you can only make up 10 gas in a round, and most of the schemes cannot be released. But there are "hundreds" on it.

And when there is a "hundred out", the attack radius is also larger, and it does not have to be limited to the coverage of its own defense building, and it is more careless.

So in general, when fighting against computer AI, in addition to bringing "ghost doors", other times are not particularly necessary. But when it comes to playing against players of the same level, it is crucial.

For AI: B+ level.

For peers: A level.

<h1 class="pgc-h-arrow-right" data-track="21" > plot (66).</h1>

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

Stunt Interpretation: When casting a scheme, expand the release range of one block.

The holders are Guo Jia, Lu Xun, Zhong Hui and other three people, as well as the ancient martial general Wu Qi.

"Ghost Plot" is equivalent to the "Range" of the Scheme Version, which cannot be said to be useless, but looking at these gods, and then looking at this auxiliary stunt, Guo Fengxiao Lu Boyan cried and fainted in the toilet. Stunt effects can only be regarded as second-rate, but the holders are supergiants, and stunts are not worthy of their identity at all.

In some narrow areas, there are often better results, and the role of strategists can be played at a distance.

In addition, in the case of ensuring the success of "infighting" and critical strikes, "ghost plots" have a great role. Because I talked about it earlier when introducing "infighting", when it is successful and critical, it will attack all nearby enemies like a whirlwind of warrior tactics. However, the scope of the cast of "infighting" is only one block, which greatly limits the best time to cast the spell. With "ghost plots", it is much easier.

Another benefit is that when you set the fire. Because the troops who set the fire often do not bring too many troops when the money and food are not enough. If you are accidentally beaten and the troops drop by 1000, you are likely to be forced to stun.

With the "Ghost Scheme" combined with the three-block range of the "Vulcan Technique", the casting range reaches the terrifying four-grid, which can put yourself in a safer position to set the fire. Moreover, the forced stun distance of too few troops is three blocks, and with the "ghost plot", it can also be just out of this range.

In addition, it is said that the "ghost plot" cannot be superimposed, that is to say, in a unit, there is a "ghost plot" that increases the scope of one spell casting, and there are two "ghost plots" or increases the scope of one spell casting. In fact, most of the stunts cannot be superimposed on themselves.

<h1 class="pgc-h-arrow-right" data-track="27" > chain (67).</h1>

Romance of the Three Kingdoms 11 Stunt Details 14: Vulcan, Divine Calculation, Hundred Out, Ghost Plot, Serial Fire God (63) Divine Calculation (64) Hundred Out (65) Ghost Plot (66) Chain (67) Conclusion

Stunt Interpretation: When a unit's plan to release successfully, the enemy forces adjacent to the target unit will also be affected by the plan.

The only holder is Pang Tongren.

"Chain" is a very powerful scheming auxiliary stunt.

How to say it, can not say bad, nor can it talk about more anti-heaven.

Everyone may think how the "Divine Hundred Lian" is how to cow X, but you must know that as the sole holder of Feng Chi Pang Tong, but with the same name as Wolong Zhuge Ge, you can be at peace with the world.

"Divine Calculation" Wolong Deyi can indeed be safe in the world, but what about the "serial" phoenix chicks? Not necessarily.

Moreover, is the "God Lian" powerful, or is the two "Gods calculating" powerful? Go without saying.

With Pang Tong's intelligence, he could not guarantee the success rate, and he still needed to hold his thighs, let alone if he researched this stunt and then distributed it to those who were not as intelligent as him.

Overall, it's useful, but you need to hold your thighs.

For AI: A level.

For peers: A+ level.

<h1 class="pgc-h-arrow-right" data-track="28" > conclusion</h1>

Finally, a link above is attached.

Romance of the Three Kingdoms 11 Stunt Detailed Explanation 13: Brilliant Plan, Secret Plan, See through, Insight, No Imaginary Beauty

Romance of the Three Kingdoms 11 Stunt Detail 12: Fire Attack, Poison, Wit, Trickery, And Fiction

Romance of the Three Kingdoms 11 Stunt Details Eleven: Waiting for Ambush, Magic Martial Double Cultivation, one of the most complex stunts

Romance of the Three Kingdoms 11 Stunt Details Ten: Vine armor, strong luck, blood road, guard, all have the role of a divine horse?

Romance of the Three Kingdoms 11 Stunt Detailed Explanation 9: Indomitable, King Kong, Iron Wall, Fury Hair, what are the wonderful uses?

Romance of the Three Kingdoms 11 Stunt DetailEd Explanation VIII: Galloping, Shooter, Fierce

Romance of the Three Kingdoms 11 Stunts Explained Seven: Gun God, Halberd God, Bow God, Horse God, Water God, Worker God, and Fighting God

Romance of the Three Kingdoms 11 Stunt Detail 6: Water General and Brave General, God General, Overlord, What is the difference between the latter three?

Romance of the Three Kingdoms 11 Stunt Details Five: White Horse, Auxiliary General, Gun General, Halberd General, Bow General, And Rider General

Romance of the Three Kingdoms 11 Stunts Explained Iv: Subtlety, Plunder, Attack, Expulsion, Range

Romance of the Three Kingdoms 11 Stunt DetailEd Explanation III: Raids, Chaotic Battles, Sieges, Horns, and Hunting

Romance of the Three Kingdoms 11 Stunt Details II: Sweeping, Mighty Wind, Exuberance, Combo, how to trigger

Romance of the Three Kingdoms 11 Stunt Detailed Explanation I: Marching Stunts. Running fast, not just running fast

I am hanging on the hook for a hundred years without change, thank you for your support and reading.

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