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<h1 class="pgc-h-arrow-right" data-track="7" > said in front</h1>
Welfare games, games that make people feel happy, horror games, always make people shudder. When the two are combined, it is as if the acid solution meets the alkali solution, and what the player experiences is the high temperature released during the chemical reaction, or the salt and water that remains after everything is flattened?
Chasing Tails ~ Oath in the Snow ~ is an attempt to combine Lily Love GALGAME with a horror game, produced by the last evil wizard and Flat Chest Dev. But if you compare it to a table of delicacies as a welfare part, the horror part can only be said to be barley tea given for free before the meal, and it is very dull, the kind that is used as a hot dish, even if it is removed, it does not affect the content of the game. To say that it is a head, but because of a few face-jumping ghost pictures to make some players give bad reviews, it seems that I can only say that this is a bold attempt between the two types of games.

<h1 class="pgc-h-arrow-right" > quite cute</h1>
"Chasing Tails ~ Oath in the Snow ~" As a lily game, there are no male characters in the natural game, and the protagonists appear as three cute girls. But as a Japanese GALGAME produced by Westerners, although the game style has achieved enough Japanese style, it is still inevitably mixed with western aesthetics - some of the prominent parts are too prominent - the three protagonists are without exception.
In terms of localization, this work is more careful, but it cannot be said to be excellent. From some of the sentences that play with the stem, the author can see that the translator must be a Chinese person, in order to join these stems that will make the Chinese people smile. In addition, many sentences still maintain the habit of English, slightly blunt, making people feel a little awkward to read. Normal Chinese don't add too many adjectives, and don't often use "XX" type adjectives, such as "I have a close contact with the ground." Yesterday I saw those pure and flawless puddles, and overnight formed an evil trap", "Do you think you can run away, dirty little dwarf on the side stage?" If translated into a tone closer to the Chinese, I think it would be more comfortable to remove the "side stage filthy dwarf" and look at it.
But all in all, you give me lilies to eat, and there are benefits to see, and I will give you praise. But having said that, where we should criticize, we still have to criticize.
<h1 class="pgc-h-arrow-right" > too fast-paced</h1>
Aside from the translation, one of the strange things is that the plot is too fast. I understand that as a small GAL, "Oath in the Snow" cannot use five or six story lines for more than ten hours of game time like the Japanese factory masterpiece, but "Oath in the Snow" does not even make the story clear. Joan and Rin's relationship progressed too quickly, and that was the first one. It is illogical for the two to quickly develop into a closeness like a lover after not getting along for a long time. Of course, art is illogical, just as movies often make the male and female protagonists fall in love only after experiencing adventures together.
Emotional things aside, and then look at the main plot. In fact, the horror atmosphere and suspense in the early stages are very good, including the little fox Kumy was mistaken for an evil spirit. But after Jigme is forcibly whitewashed, the plot quickly goes out of control. The feeling is that the author has made a good start, but the circle is not back. It may be due to the limitation of space, or it may be that the author did not think about the wonderful places behind, only relying on Jigme's self-statement and the diary of the ancestors of the Rin family can prove that Jigme is kind, in the horror story this naïve trust is the most illogical, what you do is not the overall rhythm of easy love GALGAME!
At the end of the story, the three of them enter the forest to exorcise the demons, and I thought that the story would focus on it here, but I did not expect it to stop abruptly. The evil spirits in the forest are too strong, even if the three of them join forces, they cannot be defeated, and when their lives are hanging on the line, Joan suddenly awakens the ancient bloodline and becomes a fox man, who drops the boss in seconds, saving everyone... It can be said that it is a mechanical séance.
This makes the player how can you complain, the screenwriter laid so much in front of the ground, prepared so much, jumped the ghost map twice to scare the player, and bought sake and drew spell paper and sprinkled white rice, and even subdued a small fox monster, the result is this? That's it?
<h1 class="pgc-h-arrow-right" data-track="10" > conclusion</h1>
If you compare animals to games, GTA is a tiger, running amok and has no taboos, not only doing all kinds of illegal things in the game, but also including the lawlessness of losing cheat codes in Sin City; "StarCraft" is an eagle, controlling the world in the overall situation, but also has eagle-like sharp micro-exercises; "Oath in the Snow" also has a very appropriate animal - the beast of auspiciousness, the unicorn.
Why? Because of the "four unlikes", "Oath in the Snow" is like a welfare game, like a horror game, like a lily in love, like a suspense adventure. But its welfare part is just a few slides plus a repeating European and American corner window, its horror is a total of three jumping face ghost pictures, its lily love is nothing more than forcibly pulling two women together on the script but can't come back Why fall in love, its suspenseful adventure... Even more funny, the heroine opened a big move second BOSS.
Although most of the time we evaluate the game simply to see the quality, but for these non-large games, you can also give due consideration to its cost performance. In other words, good or bad reviews, depending on who you are comparing. If "Oath in the Snow" is compared with those six-dollar puzzle games without a plot, the player can be said to be a god work, the kind that crosses the era. I can praise you for revolutionizing the welfare world and saying that you are the pioneer of the new century. You have your own story, but it's not too long, and you don't feel bored by the acute sub-treatment of welfare players.
But after all, it is a game of more than thirty dollars, I have this money, more than not to say, buy a "Nekopara Cat Lady Paradise" It is not fragrant? "Love train - Pure Station - " is only 32 pieces, and the script is many times more exquisite than this. Don't like the waste, Hello Lady! Lady with Meng " history is also 32 blocks, people's scripts not only raid the girl, the main line or the surface hanging Lang when the actual ability of the male protagonist to avenge the story of the family, no better than this female protagonist transformed into a second boss of incense?
However, after the ugly words are finished, "The Oath in the Snow" is also worthy of praise. The first is the fusion of horror and welfare, which is a bold attempt. Although the effect is not good, at least I am too scared to push forward for a week, as long as you change the jumping face ghost figure into a horror suspense atmosphere, the horror element will not dissuade the player, but more attractive to play. Then there is the plot, too stiff, the existing plot is to see the player in the game to choose the branch brush of favorability, favorability is full, the heroine can transform into a second boss, the favorability is not full, on bad ending, the plot is too unattractive.
The production team is very courageous, has ideas, is also very good in art, and all kinds of settings are good, so try to do a good job. If there is a next work, I hope not to be a face-jumping ghost, or focus on the welfare part or the plot part can do a more perfect it ~ In general, GalGame players who like to try new flavors can consider starting to experience it.