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"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

author:Qijiu Game said
"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

<h1 class="pgc-h-center-line" data-track="2" > preface</h1>

After experiencing "Sword And Dragon", the mood is complex and contradictory, from an objective point of view, the game itself has many problems, the game experience is not satisfactory; but subjectively reluctant to label this work as a bad review, because this game is not only a person to complete, but also will listen carefully to the player's opinions, actively update the content, fix bugs, and always let the game maintain a very high update frequency, has been developing in a better direction.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

<h1 class="pgc-h-center-line" data-track="4" > a world of immortals never seen before</h1>

There are two core keywords in the worldview of Sword And Dragon: "Fairy" and "Post-Apocalypse". Xian Xia is well understood, and the games made in this genre are even more numerous, but the combination of the two is the first time to see it. That's why I was initially interested in Sword, and I wanted to know what sparks Sword Ray could spark when two completely different genres collided.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

So, what is the theme of "Post-Apocalypse" mentioned in "Sword Spirit"? Post-revelation refers to the biblical book of Revelation (aka Apocalypse). It is the last chapter of the New Testament, said to have been written by John, a disciple of Jesus, primarily as an early warning of the future of the world, including prophecies of the end of the world. Because the book of Revelation prophesied the end times, the scenes depicted in the book are scenes from the time of the destruction of the world and from the time of the Great Tribulation. Therefore, the relevant works derived from this are all based on the apocalypse prophesied by the book of Revelation.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

If a game work tells a story that happened after the end of the world, it can be summed up in the post-apocalyptic style. Of course, there are many ways to cause the end of the world and the destruction of the earth, including but not limited to nuclear war, viruses, and natural disasters. Therefore, the "Fallout" and "Horizon" that we played earlier belong to the "post-apocalyptic style" game works. All in all, the methods you can think of and imagine that can subvert and destroy human civilization have the potential to produce a "post-apocalyptic style" work, just like the current "Sword".

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

<h1 class="pgc-h-center-line" data-track="6" > vast exploration and combat</h1>

The world view of "Sword And Dragon" is very novel, and the immortal world it depicts does not have the immortal atmosphere of Qionglou Yuyu, and only the ruins and dangerous places in front of it are presented. In the game, players will take on the role of a newly awakened sword spirit to explore the ruined fairy world in order to find their master.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

After passing the teaching level, the game map exploration has a high degree of freedom, and the place that impressed me the most personally was the "Falling Sword Valley Bottom" after the "Novice Village". Because in order to enter the next area, the player needs to frequently use a "light"-like movement method, constantly flying upwards and looking for a way out.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

During this time, we can get a little hint through the "memory fragments" left by the author, but we still need to explore on their own. It can be said that the author's brain hole is very large, and he really wants to add some exploration methods that can amaze the player, which "Sword And Dragon" undoubtedly did, but did not do the best.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

Although the game has many hints, the "Sword" map is seamless and extremely deep, and the game is not a linear process that allows players to explore freely, which makes it easy to get lost in the design of the huge map level in the early stage of the game. Through the hint of "memory fragments", it is not difficult for us to feel that the author wants to encourage players to explore the map levels in "Sword And Dragon", but it is an indisputable fact that the lack of clear information prompts and overly complex map design, in the absence of guidance, make it very easy for players to get lost, and it is an indisputable fact that they cannot find the target location.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

Unlike most soul games, the way of making enemies in the game, in addition to paying attention to finding the opponent's "flaws" to trigger a mechanism similar to "execution", there is also the use of light and heavy attack derived from the combination of skills, the enemy is provoked to chase or directly knock it down, the game's design on the combat system is more inclined to the ACT game such as "Devil May Cry".

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

Taking me personally as an example, the commonly used output methods against the enemy in the game are: light attack→ dodge and dodge→ pick up the air → pursue in the air. There seem to be a lot of moves in the game, but in fact, the most profitable and the most effective against the enemy, there is always only one move to chase the air, which can be described as a trick that is eaten all over the sky. Both mobs and bosses are very practical, but also produce a very high degree of repetition.

Interestingly, the game is not only embedded with a set of action moves, but also allows players to switch between the main and secondary "sword cores" to experience the battle of multiple characters. In Sword Spirit, whenever the player defeats the boss, they will pick up the sword core item, and by entering the "Sea of Knowledge" at the save point, they can equip the sword core to switch in the game.

"Sword And Dragon" Review: A Different World of Immortals Preface A never-before-seen world of immortals A vast exploration and battle conclusion

<h1 class="pgc-h-center-line" data-track="8" > conclusion</h1>

Overall, "Sword Spirit" has extremely fatal flaws and shortcomings, and the lack of guidance in the early stage of the game makes it easy for players to get lost, thus directly dissuading them. In battle, the sense of attack judgment and blow also needs to be strengthened, and the more practical combos are few, and the repetition of the means against the enemy is extremely high. As things stand, Sword Spirit as a whole is hardly satisfactory. But as mentioned in the opening paragraph, "Sword Spirit" is a game work that is reluctant to let people score low scores, one person develops, maintains, updates, from a game enthusiast to a game developer, many users on the B station have witnessed the development process of "Sword Spirit". I only hope that in the future, "Sword And Dragon" can still listen carefully to the opinions of players, continue to optimize and update the game content, and make this "Fairy Post-Apocalypse Style" domestic game better.

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