<h1 class="pgc-h-arrow-right" data-track="42" > 12 classroom fun game competitions</h1>

First, grab the bottle
Props: Two ropes, a few empty bottles of drinks
Participants: divided into two groups, each group of 3 people, male and female, referee: 2 people
Competition rules: In a circle, three players are wrapped in the same rope, each player is placed 1 meter in front of it with a drink bottle, the contestants have a line in front of each other, no one is allowed to exceed the line during the competition, otherwise it will be dealt with according to the violation. After the referee gives the order, the player reverses the force to get the bottle in front, and the first to get wins.
Second, jump the big rope
Props: 1-2 jump ropes
Participating teams: 12 teams, 3 people per group, referees: 4-5 people, 1 person timed.
Competition rules: Each group of competition participants enter one by one, that is, one person enters first, then exits, and then another person enters, and so on. The competition is limited to 3 minutes, and the winner wins the number of jumps in the specified time.
Three, 20 meters two-person three-legged running
Competition group: 12 teams, each group of 6 people, divided into three rounds
Competition rules: Two participants stand side by side and tie their adjacent swing legs together (straps tied to the knee joint). After starting, doubles run side by side for 20 meters. Some of the double torsos stop when they reach the finish line, and the ranking is determined according to the total result of the three rounds.
4. Kick the shuttlecock
Rules: a group of 4 people (free combination, male and female unlimited), each person once at the right time to kick the ball (there is no limit to the swing foot), the count is not counted, the shuttlecock lands or the ball is received by hand to stop counting.
Scoring: The highest total of the number of kicks per person wins.
5. Jump rope relay race
Rules: 9 people in a group, 2 people throw rope, 7 people jump rope (free combination, male and female unlimited), 5 minutes at a time, each person can jump up to 2.
Scoring: The winner with the most skipping ropes.
Sixth, go hand in hand in the relay race
Rules: Groups of 20 people (free combination, male and female).
Scoring: The fastest wins.
7. Redouble our efforts (bridge across the river)
Each group is 12 people, male or female. 30 meters interval, 6 people at each station at both ends, 3 groups of dividends at each end, 2 people per group, one person goes, the other person takes three wooden cards, placed forward in turn, the people who need to walk need to stand on the wooden signs, each time standing on the ground plus 5 seconds, one side has a wooden card after crossing the line, the other just did enough to relay, to the final end of the use of at least the group to win.
8. Like-minded (back clip ball)
Each group is 12 people, male or female. 20 meters apart, 6 people at each end of each station, 3 groups of dividends at each end, 2 people per group, a basketball on the back, the pace is consistent forward, when the relay is carried out, it is necessary for the relay party to complete the relay activity in the line, and the final completion of the minimum group is the winner
IX. Working Together (Tug of War)
Each competition group has 12 people, a total of 4 groups. After each team draws, the competition is matched, and the winners are 1 or 2 places, and the loser is 3 or 4.
10. Tie foot doubles badminton
Using the badminton singles field, each group of two people, the inner ankle of the two people with a 1 meter long flannel belt tied together, and then play a doubles competition, the first 6 points of the pair to win. It requires participants to cooperate and cooperate, to facilitate partners everywhere, and to win with talent.
Eleven, the third-level equation rabbit dance
The more people involved, the better, and everyone formed a circle, turned right, and put their hands on the shoulders of the previous person. A student dances "rabbit dance", B each person's left arm around the neck and the right hand of the latter person pulls, in more difficult situations to dance rabbit dance; C each person bends forward, puts his left hand through the crotch, pulls with the right hand of the latter person, in an awkward situation, dances the rabbit dance; in order to adjust the mood and muscle fatigue, when B and C are performed, please slap, vibrate and massage each other, fun and relax. You can also turn back and change arms. Eventually, tighten the circle, requiring the hips of the former person to sit on the knees of the latter person, put his hands on his shoulders, and slowly move and rotate three times.
12. Lead the sheep on horseback
Using the basketball court as a play place, depicting it with canvas, cotton wool and colored pens, it is a "sheep" that restrains itself. The members of the group will be divided into two groups, each group will be in a group of three people, A and B will be one before and one back, and the rear swing of A's arms will be hooked with B's fingers to form a horse, and C will be a rider in between. At the beginning of the game, the person in charge throws the "sheep" straight up in the middle circle, grabs both sides, and the winner can throw the "sheep" to the basket rack of his own side or pass it to the group friends, and first throw the "sheep" to the basket board of the group, and get one point. The rules are: 1, the group without "sheep" can obstruct and scramble, when the attack is stalemate, the person in charge can whistle, throw the "sheep" straight and high in the same place, and scramble from the beginning; 2, when the horse is not scattered, the rider must not leave the horse. The group that scores 6 points first wins.
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