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Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

author:MARS's game library

Hello everyone, welcome to the sixth issue of the Final Fantasy 14 Reading Play Series produced by MARS Game Library, which mainly introduces barbarians and barbarian gods. Because the barbarian and barbarian gods are too large, it is temporarily divided into 2 phases of production. The main content of this issue is the details of the barbarian and barbarian gods 4.0-5.0.

Issue 6 (Barbarians)

Red Lotus Frenzy (This is the 4.0 version of FF14)

A people

Faction prestige – Jasper Treasure Hunt

There are two distinct factions in the Beetle clan: the large and belligerent Red Beetle and the smaller number of gentle-natured Bijia. Their insignia are the hands of the Beetles representing force, and the back armor of the Beetles, which have their souls attached.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Red Armor Totem

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Bijia totem

Kojin have a muscular body and unique natural armor. Cardiopulmonary function specialized they can be underwater for a long time active Beetle colony around the carapace of their ancestors. They believed that the souls of the immortals would stay in the shell for a period of time after their death, and the souls of the immortals would guard the colony. The Beetle people, who are known for their longevity, have great respect for their elders, so the elders of the clan naturally become the authority of the clan. In different factions, the actual powers of the elders varied, with the generals leading the belligerent sailors of the Red Armor clan being able to exert strong influence over the clan, while the Bijia clan was led by an elder who was responsible for calmly solving problems and adjudicating affairs.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Red Armor

Ananda

Faction prestige – Alupa Border Guard

The Ananda had a special aesthetic, preferring to use their gleaming scales as a symbol of their tribe. However, the headdresses of the Pila sect differ in design from those of their close relatives, the Galayans, and the two use opposite colors

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Galiyan totem

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Piropai Totem

Indigenous people living in the Kilabaniya Border Region. It is characterized by a humanoid upper body and a snake-like lower body, and there are only women in the race. In addition, this race has been passed down from generation to generation using magic to mold metal, and it is possible to make beautiful jewelry. At first glance, the upper body of the Ananta resembles that of a Terran woman, but if you look closely, you will find that the "hair" on their heads is actually a hair bundle made up of a large piece of hard scales. Obviously, the most prominent feature of the Anandas is their snake-like body on the lower body, a curved appendage that propels them to meander on the ground. Ananda women will regularly molt, causing their scaly skin to continue to shine. The Ananda traditionally followed the rules of the master mother passed down from generation to generation – a bloodline that is said to date back to the first Ananda created by an auspicious goddess. However, since the Empire conquered the region, the tribe had been divided by ideological differences, and the status quo of the Galactic mother's domination of the world began to waver.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Catfish elves

Camp Prestige – Executive Committee of the Great Catfish Festival

The catfish elite population does not have a common emblem or emblem. However, the "Great Catfish Sacrifice Executive Committee" on the Helios Steppe imitated the local nomadic tribes and set up their own heraldic flags.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Catfish essence group symbol

According to its lifestyle, The catfish essence (Namazu) can be roughly divided into civilized catfish essence and wild catfish essence, and the civilized catfish essence has the custom of wearing a bell collar. No political structure has been found in the catfish sperm population. Catfish essences seem clumsy, and their fin-like "hands" are actually very flexible. The five bones under the skin of the extremities make them as dexterous as five fingers. Catfish essence's whiskers help them locate their prey under the dim water, and training can further enhance their acuity. One of the heirs of the "Catfish Essence Beard Probing Technique" claimed that his beard could probe the mineral deposits and water veins beneath the surface.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Catfish essence

Werewolf clan

Camp prestige – none

Clan symbol - none

The Werewolf Race is a wolf-headed orc race that originated in the Ossad subcontinent of Eastern Continent. Famous as a warrior in the eastern region, some tribes formed a master-subordinate relationship with the local Hao clan during the war, and eventually became an important member of Doma. During the reign of the Empire, a considerable part of the werewolf race was taken away by conscription, and some werewolves who lost their place of refuge fell into banditry.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Like the Demon Clan

Elephant demons are barbarians with elephant heads and full of mysteries. It is generally believed to be a barbarian tribe that originated in the Near East, but in recent years it can also be seen in places such as the Helios Steppe.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

The Seaks

The Seaks are an orc race characterized by their obese physique. He once lived in the warm plains of southern Illsabad, but was defeated in territorial disputes and eventually migrated to the border of the Ossad subcontinent.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Bunga

The Bunga are a common ethnic group of the old Kingdom of Dalmaska on the border of the Ossad subcontinent. The Bunga are large and vigorous, with an average lifespan of several times that of humans. However, the Bunga have low reproductive capacity and the total population is not large.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Tengu clan

The Tengu are winged barbarians who have lived in the eastern region since ancient times. The Tengu usually live in the mountains far from the inhabited, but sometimes interfere with human society. At the same time, the Tengu clan inherited a unique magic that was known for causing incredible phenomena.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Shadow's Backfire (this is the 5.0 version of FF14)

Fairy clan

Faction prestige - Dream Garden Fairy

A demon race that lives in the demon town of Ilmeig. It is small in stature and has wings like a butterfly, and can fly freely in the air. This race has excellent magical abilities, but also has a character that coexists with innocence and cruelty. The Fairy Clan is a type of demon spirit. The name of the Fairy Clan is a combination of special runes infused with magic.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

The Kittale

Camp prestige – the Lully Mining Team

The Qitari (キタリ) are a race of orcs from the First World, corresponding to the Luan clan of the Original World.

  The Kitalis have been hiding on the other side of the Chitana Shadow Cave after the flood of light to hide from the "White Light Spirits" (Sin Eaters). The Kittales have a rat-like appearance, a good sense of smell, and poor eyesight. They have a short lifespan, only more than 20 years in their lives, and 5 years old is already the age of adulthood.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Chitale (left) and Lun (right)

Dwarves

Faction Prestige – The Hammer of Watts

The Dwarf (ドワーフ) is a race of the First World, corresponding to the Larafiers of the Original World.

  The dwarfs, who live near the Gruger Volcano on the island of Kolucia, are well versed in mining and smelting techniques and are able to make elaborate instruments. The dwarves behave in a very conservative manner, with strict rules within the clan, and few people leave the territory to live.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Enmo people

The Nu Mou ( ン・モゥ ) is a demon race living in the First World, Ilmeg, and holds a stone scepter, one of the treasures of the Demon Clan. The Enmo are very close to humans and once had a deep relationship with the Fulbut Kingdom, they have no gender distinction, and their appearance is somewhat dog-like. The Enmos lived in the area now known as Irmeg before the Flood of Light, and had close ties with the local kingdom of Fubut. Because the Enmo clan was born with a wealth of magic and was very good at understanding and using magic, he was often hired by the Kingdom of Fubut as a court magician. The nature of magic that each Enmo tribe excels at is different, and has a lot to do with the quality and character of the individual.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Water Demon Clan

The Water Demon Clan is a demon spirit that inhabits Irmeg and is said to have been transformed from human souls drowning in water. Water Demons, like other Demon Clans, are good at illusion and like to tease others with pranks, but their pranks are much more excessive than those of the Fairies; the Water Demons will even lure creatures into the water and drown and turn them into their accomplices, so they are quite annoying. Not only humans, but also the fairy clan who are demon spirits are also not eager to see them.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Mole Clan

The Mole Spirit Clan is a race of the First World, corresponding to the Earth Spirit Clan of the Primordial World. Long before the flood of light, the Mole tribe taught the kingdom of Nabashi alan, which was in a barren wilderness, to cross the wilderness, and the kingdom of Nabasshe alan subsequently established a number of trade routes and became a rich trading nation. Before the flood of light, the Mole Spirit Clan had established a close relationship with the kingdom of Nabashe alan, and statues of the Mole Spirit Clan could be seen everywhere in the kingdom.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Finns

The Finns are an amphibious orc race that inhabits the seabed of the Black Wind Sea and has the same physiological structure as the Fishmen of the Primordial World. The Finns are female, and the mother king is the object of support for all the Finns. They have long been hidden under the sea, lacking communication with humans.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Finns (left) and Fishmen (right)

Braves

The Braves were originally nomadic people living in Norfrant, with a lizard-like appearance. Very good at raising Amaro. In the first world after the flood of light, they came to settle in the crystal capital that did not reject the orcs. Mainly responsible for the operation of the Holy Spirit Ranch for raising Amaro and Chocobo birds, as well as the work related to Amaro transportation.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Braves (left) and Lizards (right)

Issue 6 (Barbarian God)

Howe - The Man of Susa

Susano (スサノオ, Susano) is a barbarian god worshipped by the Koto people, and is often referred to as the God of Pride. The god of bravery summoned by the Koto race. He is one of the universal gods believed in by the Koto people, a god who resides in the three artifacts, and is also known as the god of the sea. Treating war as a ritual enjoyment, whoever comes to challenge him will mercilessly swing down the Excalibur "Cloud of Heaven".

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)
Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Beauty God - auspicious goddess

The auspicious goddess (ラクシュミ, Lakshmi) is a barbarian god worshipped by the Ananda people, and is often referred to as the god of beauty. The beautiful god summoned by the Ananda people. Not only beautiful, but also has the power of harvest and healing. According to mythology, she also gave some of her power to the Ananda people. She is a very gentle deity who heals the hearts of all believers with a "seductive embrace."

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Auspicious goddess

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Dragon

The Dragon (Shinryu) is a barbarian god summoned by Ircard. A god of destruction who is not attached to faith. It was Ilbord who summoned it with the sacrifice of his compatriots and the dragon's eye in order to destroy the Empire. Its appearance is presumably due to its ability to surpass Bahamut. The dragon-shaped barbarian god summoned by Ilbord, the captain of the original Crystal Volunteer Team. So far, the summoning of barbarian gods has been based on mythology or religious beliefs, but the summoner of the dragon, Irberd, is a special case. With his extreme hatred for the Garema Empire, he summoned the dragon, a barbarian god without a mythological archetype.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)
Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Night God - Moon Reading

Tsukuyomi (ツクヨミ, Tsukuyomi) is a barbarian god incarnated by Night Dew, a barbarian god summoned by Night dew, the acting governor of the Empire. With the help of the power of the artifact "White Bronze Mirror" obtained by the Imperial Army from the Red Armor Clan, it was able to appear in the world.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Monthly reading

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

The flowers on the other side of the Yellow Spring, under the darkness of the night, quietly give birth to Fanghua... The human will is no longer there, and the evil nature of the gods is revealed!

Creator God - Eureka

Eureka currently does not have any information on what kind of myth it comes from, the Creator God who claims to have the power to eliminate evil was sealed by the person who possessed the Protection of Heiderin, and it is speculated that shadowlessness was behind the birth of the Creator God. As long as the essence of the Creator God has always existed, the terminal can be revived indefinitely; and once the essence is sealed, the terminal will naturally disappear. But creators are not only able to create extremely dangerous weapons, but also absorb the aether from the earth's veins to create all things, so it is a very threatening barbarian god. In this regard, the Guyalago Empire, which understood the danger of the Creator God's weapons, sealed the weapons created by the Creator God Eureka under the Crystal Tower, becoming the source of the "Forbidden Land Eureka" inheritance.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Creator God

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Mother Crystal – Heidelin

According to the accepted theory of aether scholars, there is a huge crystal in the center of the mother star "Heidelin", which people call the "mother crystal". Sarian had planned to investigate the Sea of Stars to try to touch the "mother crystal" that theoretically existed at its bottom.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Mother crystal

King of the Precepts – Zodiak

Zodiak is the antithesis of Heidelin, the will of light, the will of darkness. Zodiak is the "true god" that Shadowless wants to resurrect, and the way to resurrect Zodiak is to re-merge the worlds that were divided into 14 parts in ancient times.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

The Lord of the Precepts

Conceived of the water god , Liviasan

The idea of the water god is a water god summoned by the adventurer based on his own memory, borrowing the power of Eden, which is slightly different from the actual water god. The attribute that should initially be activated is the power of the water attribute of all the sources of life. The Dark Warriors who took Eden to the west of Norfrante, where there was a huge trench, the Neros Abyss, and Yu Lyonne used the image of the water god "Liviasan" in the Dark Warrior's heart to conceive and ask the gods. The Dark Warrior then successfully challenged the Water God, activated the water attribute, and a lake appeared on the empty land.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Imagine the earth god, the Titan

The idea of the earth god is the earth god that the adventurer summons according to his own memory, borrowing the power of Eden. There is a slight difference from the actual earth god. The highest peak in the world, the towering Atlas Mountains. The Dark Warrior conceived the earth god "Titan" at the top of the mountain, and after defeating the "Titan" to awaken the power of the earth attribute, the mineral-rich soil on the empty land was revived.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Conceive Thor- Ram

The idea of Thor is the god of thunder summoned by adventurers based on their own memory, borrowing the power of Eden. There is a slight difference from the actual Thor. The Dark Warriors and their party, along with the mysterious maiden Gaia, once again arrive at the Void and continue to use the power of Eden to activate attributes. The crowd steered Eden to a location suitable for activating Thunder's attributes———— the Gandalfrey Plain, which had been covered by rain clouds for many years. Unfold the Conception Divine Technique in the devastated land formed by the falling thunder, and at the same time try to defeat the Conception Thunder God Ram and retrieve the lost Thunder Attribute.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Conceive Ram

Conceive the god of the wind, Garou luo

The Wind God is a wind god summoned by adventurers based on their own memory and borrowing the power of Eden. There is a slight difference from the actual wind god. The Dark Warriors and their party crusaded against Ram, summoned by the Gods, but there was no significant change in the void. However, according to Lyon fever, as long as the wind attribute and the fire attribute are retrieved, the water cycle from the earth to the atmosphere can be formed, and rainfall may be formed. At this point, in order to maintain the balance of attributes, it was decided to activate both attributes at the same time. The Dark Warrior's next destination is the Birthplace of the Allegory of the Sun and the Storm, the Grey Yang Brigade Road. There, the conception of the wind god "Garoulo" and the fire god "Ifrit" was simultaneously developed, and finally won the fierce battle with the two barbarian gods, activating the wind attribute and the fire attribute.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Imagine Vulcan, Ifrit

The idea of Vulcan is a Vulcan summoned by adventurers based on their own memories, borrowing the power of Eden. There is a slight difference from the actual Vulcan. The Dark Warriors and their party crusaded against Ram, summoned by the Gods, but there was no significant change in the void. However, according to Lyon fever, as long as the wind attribute and the fire attribute are retrieved, the water cycle from the earth to the atmosphere can be formed, and rainfall may be formed. At this point, in order to maintain the balance of attributes, it was decided to activate both attributes at the same time. The Dark Warrior's next destination is the Birthplace of the Allegory of the Sun and the Storm, the Grey Yang Brigade Road. There, the conception of the wind god "Garoulo" and the fire god "Ifrit" was simultaneously developed, and finally won the fierce battle with the two barbarian gods, activating the wind attribute and the fire attribute.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Imagine the ice god - Shiva

The Ice God is an Ice God summoned by adventurers based on their own memories and Lynn's magic spells, borrowing Eden's power. There is a slight difference from the actual ice god. The Dark Warriors, who had repelled the Dark One's threat, were ready to begin activating the last remaining ice attributes. Modeled on the way the Ice Witch of the Primordial World, Iselle, performed the invitation, Lynn offered to serve as a possessed vessel. In the Great Glacier of the Far North, using the image of the ice god "Shiva" to unfold the magic style, the Dark Warrior defeats the Imaginary Barbarian God possessed by Lynn, and successfully activates the ice attribute to retrieve the attribute power for the First World.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Pattern 1

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Pattern 2

Warrior of Light, Eridibus

The Warrior of Light is a collection of heroic "Warriors of Light" concepts of heroes who summon heroes from distant worlds through magic summoning fragments of heroes from distant worlds, gathering pure desires to save the world in their souls. Once the nucleus of Zodiak, Today's Eridibus is incomplete. Even if the memory has faded, even if it is no longer possible to remember the object of the promise, it is necessary to defeat the adventurer in front of you.

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

Warrior of Light

Final Fantasy XIV: Reading Play Series P6 (4.0-5.0 Barbarians, Barbarians)

So good, this issue of reading and playing here first, the next issue of the content tentatively set for the Dragon Clan

Friends who like this series remember to follow, comment, like and retweet. I will work hard and insist on finishing this series. (I've been recording a lot of gameplay videos lately, and it's too time-consuming to read and play this series.) )