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Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

In the past few days, I have introduced you to an article about Flitwick's "thousands of troops and horses" stream, I believe that everyone has learned, I don't know if you have experienced the happiness of the 8, 7, 6 down-key double white dragon?

Of course, that set of lineups is happy> practical, and the reason why I want to share it is simply to let everyone improve some of their proficiency in the echo of Flitwick.

Today, in line with the principle of upper score, I bring you a very useful Flitwick fast attack genre.

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

<h1 class= "pgc-h-arrow-right" > rhythm, suppression, and fast attack</h1>

The picture above is a card collocation of the Great God Killing, you can copy your homework, if there is no McGonagall Principal, you can change it to Hagrid for later life.

Secondly, if you don't like the ten thousand bullets or the low-segment opponent is not so fast, you can change to the eight-eyed giant spider venom.

<h1 class="pgc-h-arrow-right" > general idea:</h1>

The idea of this deck is still relatively simple, by lowering the double sniff to ensure our blue volume recovery, and raising the golden snitch to ensure our movement points.

The fireworks box acts as the front row, the centaurs are placed backwards, and the opposite summons three books or other entry roles, which are solved with a down-tune ten thousand bullets.

Then with a constant 235 532 to do the rhythmic suppression, basically as long as we stand on our feet, then it is difficult for the opposite side to deal with us.

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

Let's talk in detail about the specific way of playing, and the most critical points in the opening of this set of ideas are two.

< h1 class="pgc-h-arrow-right" > start:</h1>

First, summon the phoenix.

Second, stack Kevin's passivity.

Professor Flitwick's ascending damage is proportional to our attack power, and the higher the attack power, the higher the upscaling damage.

So in the early stage, we can even exchange part of the amount of blood for a part of the number of general attacks.

Because the early opponent is nothing more than summoning a triple book and twins, this set will not beat us to death.

And through this superposition, our attack power is increased, which is a qualitative change for this set of fast-paced decks.

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

The Phoenix card can be described as a god card, because after summoning it, it will not occupy our card slot for a long time.

This way, we only have 235 fees left in our cards and the controllable tail snail, and the card will be smoother.

After these two steps are done, we can try to smooth the cards, at least no longer chaotic, downgrade the sniff to ensure that the blue amount is restored, up the golden snitch and go more positions, so that our tail snail is in the low-cost stage.

< h1 class= "pgc-h-arrow-right" > mid-tempo</h1>

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

The key to being able to take the pace in the middle of the game lies in our second partner card: Glopp.

This character is very powerful, as long as you rush over, you can bring a lot of trouble to your opponents.

Although the attack frequency is very low, but the frankness is very high, the damage is also considerable, basically one foot can step on nearly 200 health, with the elves in our deck, can take a part of the lead for us.

As long as we have this opportunity, our follow-up will be fast.

Keep 235 532 up and down like this, but also move a little more, so as to grab the golden snitch and reduce the cost of the tail snail.

The 3 fee cards in this ascending key are selected according to the situation, and I personally choose to summon a wave of elves first, and then a centaur.

In this way, on the one hand, we can continue to create trouble for the opponent, and secondly, our back row output is also well guaranteed.

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

Later in the game, we will continue to summon various creatures and use the upgrade to output the enemy, and the opponent is difficult to undo our cards, even if we solve some, we will summon them later, through high frequency summoning to suppress the enemy madly.

Still can't beat Hermione? Huya Killing develops low Flivi ideas, fast pace and pressure, strong rhythm, suppression, and fast attack General idea: Opening: Mid-term rhythm

To sum up, this set of ideas is very powerful, my personal magic book level is only 40, with this set of ideas 20 consecutive wins to 4000 points, I believe that everyone will feel the charm of this lineup after trying a few games, go try it.

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