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What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

author:Qijiu Game said
What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

<h1 class="pgc-h-center-line" data-track="16" > citation</h1>

If your life suddenly suffers an inexplicable change, if you can make time go back, have you ever thought of going back to before the incident to change it? I am afraid that this point does not need to be questioned, otherwise there will not be so many people posting online, self-deprecatingly asking netizens "where is the regret medicine to buy".

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

<h1 class="pgc-h-center-line" data-track="17" > tick, tick,click...</h1>

What can we do in twelve minutes? How many short videos to watch? Catch up on your favorite comics and novels? Come to a "box-to-ceiling" thrilling experience? Or do you do something as little as you can in this limited amount of time? However, the answer in The Twelve Minutes game is far beyond your imagination.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

In the game, the player will play as the husband who has just returned home from work, and spends dozens of minutes with his wife, when a man who claims to be a policeman breaks in and subdues the couple. The sudden encounter not only made the male protagonist in the game feel inexplicable, but the player in front of the screen was even more confused, who ever thought... This is just the beginning of the nightmare.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

The player follows the male protagonist's point of view, and the scene once again transitions to before stepping into the house and retains all the memories. Watching the wife do nothing, with the same words and greetings with the male protagonist, dozens of minutes later as promised by the thugs and a heavy punch, time and scene back again, let us understand that if we want to break this reciprocating cycle of spells, we must find clues and answers that can solve the puzzle in this limited ten minutes.

Yes, the gameplay of Twelve Minutes is fairly clear, with players free to explore for a limited time, talk to their wives, or look for items and clues that can be used, and terminate the "turn" at the time of the police intrusion. Accumulate the clues that have been collected in the process of continuous reincarnation, and gradually uncover the secrets hidden in the room and the truth behind the whole event.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

<h1 class="pgc-h-center-line" data-track="18" > the game's "Edge of Tomorrow"</h1>

A man trapped in "time", this setting is easily reminiscent of the science fiction film "Edge of Tomorrow" starring Brother Tang. Through rebirth after rebirth, trial and error, the optimal solution to the whole event is finally found, which is very similar to the setting of the film. The game scene is very small, the items that can be interacted with are very limited, and the time limit is added. Because of this, the number of times a player can act in each "turn" is also very limited, and it is impossible to be perfect. Progress in this "round" can only be driven by clues obtained from the previous "rounds", whether it is exploring in the apartment or talking to the wife, further unlocking more new branching dialogues.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

Each interaction with an item will affect the determination of this "turn", and even the sequence of moving and investigating items has different effects, these effects may appear new dialogue options or promote the development of events, or it may be doing useless work, and can only look forward to the beginning of the next "round".

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

For example, after the first "round", I was able to think of a way to persuade the protagonist's wife to leave the apartment, but to no avail. Later, she was warned not to open the door to the police, but all this was obviously useless, and the next development of the incident was still staged according to the script of the first "round", after a heavy punch, it was retraced through time and traveled back to dozens of minutes ago.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

After that, I thought about using the clues accumulated in the previous "rounds" to prove that the male protagonist had crossed, so that his wife could believe this fact and follow our guidance to escape from the apartment or question his wife's past, the care table and the details of her father's death, but until more clues were unearthed, these were useless efforts and it was impossible to help the male protagonist escape this terrible reincarnation.

So, in order to figure out what happened to the cause of the event, the player must make the most of each "turn" to find clues. For example, at the beginning of the round, choose to hide in the closet to eavesdrop on the conversation between his wife and the police and find clues from it, which can be used to advance the development of the entire game process.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

Twelve Minutes has multiple endings, and in this respect the game avoids the embarrassing problem of too much duplication of content. After all, after each reincarnation, players are faced with exactly the same dialogue options and event developments, which is a very boring and tedious process that can easily make people feel impatient. The setting of multiple endings, in a certain way, makes up for this defect, so that the player has enough motivation to explore the clues and information that have not yet been discovered, and finally understand the truth of the whole event.

What can we do in the game 'Edge of Tomorrow' 12 Minutes? Tick-tock, tick-tock... The game's "Edge of Tomorrow" epilogue

<h1 class="pgc-h-center-line" data-track="19" > conclusion</h1>

Twelve Minutes is a pretty fascinating game, and the gameplay is very interesting. But it is also because of the gameplay, the game is very repetitive, and revisiting the same game plot and lines over and over again can easily make people feel tired and bored, especially when the player does not find any useful clues in a "round", and the next thing to happen is to repeat the game content repeatedly. However, after each new clue is unearthed, the game unlocks new dialogue options and event developments, and the setting of multiple endings somewhat makes up for this shortcoming. The game switches between the god's perspective and the first-person screen, which also allows players to have objective and subjective different feelings at the same time.

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