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In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

In the recent update of the King's Glory Experience Suit, the two heroes of Tachibana Right Kyo and Xiahou Huan have been strengthened. These two heroes who also have the position of warrior have improved their ability to return blood, but the focus is slightly different, and Tachibana Ukyo's changes are obviously to improve their endurance, so that this hero who does not suck blood or take the best of his ability can also have normal replenishment effects like other heroes who fight wild and fight against the road.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

And its optimized big move effect also allows Tachibana Right Kyo to make a certain degree of countermeasures when facing the control of the enemy, such as using the big move before being frozen by Wang Zhaojun and Zhong Wuyan, and can also cause several damages and restore part of the health. Therefore, this wave of adjustments still has great significance for him.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

However, Xiahou Huan's adjustment range is relatively average, just adding a level growth mechanism to his passive blood return effect (4.5% > 4.5% to 5.5%), that is, after the passive trigger of Xiahou Huan who has ascended to the full level, each time Ping A releases the skill, he can return 1% more than the maximum health value of the previous one. It can be seen that the amplitude of the increase in the amount of blood return is very small, and the actual combat significance is obviously biased towards the later stage of the pile, which has almost no impact on the endurance of the early stage. (And the experience suit seems to have a bug at present, and the blood return is not implemented)

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

This is also the third wave of strengthening for Xiahou Huan's passive in the past 4 years, the first two changes are to reduce Xiahou Huan's passive cooldown from 60s to 30s, and to increase Xiahou Huan's passive health return volume from 2% to 3%; to increase Xiahou Huan's passive health return volume from 3% to 4.5%, and also added a more perfect buff display in the update, so that players can clearly understand the duration of skills and cooldown period. It can be seen that Xiahou Huan's passive strength has been qualitatively improved in the updates of the past few years, the cooldown time has been directly halved, and the amount of blood return has almost increased to three times the original.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

However, in addition to passive adjustments, in recent years, there have been very few changes to Xiahou Huan's other skills, at most it is to fine-tune a wave of blue consumption, optimize a wave of hand feel, and repair bugs. The only major change to Xiahou Huan was the adjustment of its attributes, reducing the amount of health and health growth, and greatly increasing the initial attack power and attack growth, making it a warrior-oriented existence.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

It can be said that Xiahou Huan is a relatively stable hero in the glory of the king, and he is often known for his omnipotence in actual combat, which can be called a generation of "complete generals". However, it is such an old hero with a van body all-around hat, but in the recent versions of the performance has become more and more weak, the overall win rate has fallen to about 48%, and Tachibana Right Kyo is at the same level, and the BP rate continues to decline, like a T2 level of confrontation road hero, gradually become a marginal person. The reason why this phenomenon occurs is also greatly related to "perfection".

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Xiahou Huan is a rare hero in the glory of the king who integrates many mechanisms such as control, true damage, endurance, shield, magic damage, cooldown reduction, displacement and so on. Its passive eye-eating can give it a strong early endurance and a late pile standing ability, and the theoretical upper limit is extremely high, which can be called Cao Cao's big move.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

One of the skills is also a generation of magic skills, short cooldown, low blue consumption, good AD bonus and two effects, set deceleration and flying in one, easy to use in actual combat and very deterrent, with the upper limit of flash use is also extremely good, the short board of displacement is slightly longer in front of the rock.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

As for the two-skill tornado flash, it is also the most dazzling existence in the shield technique. Instant use can deal good spell damage, and the shield effect is based on maximum health, while the tornado flash can also enhance Xiahou Huan's next three general attacks, dealing real damage and reducing the cooldown of the big move. This skill also has the advantage of low blue consumption and good growth, and the shield can be set indefinitely when it rises to full level.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

Xiahou Huan's Big Move Unruly Blade is also the best in the displacement skill, the cooldown time of this big move is extremely short, and the damage is very good (with two effects in total) and also has a control effect, and can also be used for a longer distance displacement. It can be said that everyone is hungry.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

However, it is such a hero who seems to be impeccable in each skill, the panel value is full, and it can be called a comprehensive hero, but it is really getting weaker. It is not difficult to see from the skill parameters that Xiahou Huan's passive and two skills are both bonused by maximum health, and also have a certain degree of fit with the attack speed; and the first and third skills are typical warrior high AD skills, and the effect of equipment such as shadow battle axes in actual combat is obviously good. And this is the first embarrassment that Xiahou Huan has to face - output and meat cannot be combined

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

If you want to improve the output, there are two options for Xiahou Huan, one is to increase the attack speed, use the passive and two skills of the real injury damage, and quickly refresh the big move; the other is to buy the Shadow Tomahawk, the Broken Army and other equipment, using short CDs, and a two-stage effect of the first skill and the big move to hit the output. However, no matter which kind of thinking, it will lead to Xiahou Huan's own lack of flesh. After all, in the S19 season, his attributes have been adjusted, the blood ceiling has been greatly reduced and the physical resistance has also been affected, but if there is one less piece of meat, it will die, and the amount of shield and passive health of the second skill will also be affected. And this is also the common shortcoming of the heroes produced by that era, like Yang Jian, who is also known for his comprehensiveness, fell into this trap, resulting in a sharpening of the value, and it was not until the frequent strengthening of recent seasons that he barely managed to play. And the reason why Xiahou Huan still had the ability to fight was simply because the value was not bad.

In the past four years, Xiahou Huan has frequently strengthened, but it is difficult to change the biggest hard injury - the general who is too stiff

If "the inability to choose between meat and output" is the reason for the era and version, then the second point is Xiahou Huan's real hard wound - the forward shake is too long. As a melee hero, Xiahou Huan's general attack action is a classic big opening and closing, and has a unique two-gear attack speed threshold, although the action is very handsome in actual combat, but always feel a little bit worse, the general attack frequency is suddenly fast and slow, and the sense of blow and Cao Cao have a fight; and a skill with two effects is not a stable control, the first hit is required to trigger the second effect, and the front shake of the second section is also very long; the two skills are short compared to a skill, but as a shield skill, it is still a bit stiff And many outputs still need to be attacked to be played; as for the big move, compared to the ordinary displacement, there is also a large knife thrown and dragged over, and the whole displacement is too stiff. This was Xiahou Huan's biggest hard injury.

Therefore, on the whole, there are two main reasons for the weak performance of Xiahou Huan's current version, one is that it is too perfect to cause it to be not prominent, and there is a demand for all aspects of the attributes; the other is the hard wound that is too stiff. It can be seen that in the near future, if the Xiahou Mechanism does not change, it can only be continuously strengthened, and then become a new generation of numerical monsters.

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