Author: yjyj98879
Source: game.ali213.net 【Ranger Raiders Group】

【Game Introduction】
The classic "428: Blocked Shibuya" was originally released in 2008, and now it is finally about to land on the PS4/Steam platform in Europe and the United States! The game revolves around the lives of five protagonists, all of whom are involved in a kidnapping, and you have to make choices for each character, and each character's choice will undoubtedly change the fate of others, and all of this must be completed within ten hours. Because of this, the game will have over 50 different endings!
In addition to unusual textual dialogue, live-action performances, and great videos, 428: Blocked Shibuya also contains humor, strangeness, and intricate intrigue that you'll definitely want to experience with all the different endings.
Game Features:
· A variety of media come together to tell a great story
· Non-linear narrative approach
· FAMI Pass magazine has a perfect score for the game
【Review Preface】
428: Blockaded Shibuya was a full-score text adventure game by Famitsu at the time, developed by Chunsoft, who has produced works such as "First Cut Grass", "Fire Drafting", and "Dragon Quest". The narrative option mode with butterfly effect makes the game have a good playability while having a reading appreciation.
Drafting by Chunsoft
However, the game has previously launched WII, PS3, PSP, IOS, Android multiple versions, this PC port has not been changed in the game content, for old players in addition to the better quality of the screen, can not get too many new experience.
【Intertwined story lines and far-reaching choices】
The story of the game begins with a kidnapping that takes place in Shibuya. Players experience several plot lines based on newcomer criminals, Shibuya youth with a strong sense of justice, research institute directors of large corporations, freelance writers, and puppeteers, and connect several story lines through the game's unique JUMP system to finally solve the case and find the truth.
The time of the game's story takes place within 1 day, each chapter is divided in 1 hour unit, and after completing all the character events in a time node, you can enter the next chapter. This makes the overall rhythm of the game seem more compact, and the interlocking plot can make the player more attractive.
As a word adventure game, the overall flow of 428 is not purely linear. The protagonists in the story start out acting independently and have little to do with each other. However, the storyline option of each character determines their own fate at the same time, and it will also cross-affect the plot of other characters and the development and direction of the entire event. In the initial stage of the game, the relationship between the characters is often simple one-on-one or do their own thing, and as the plot unfolds, the connection between the characters will become more and more complex, and the wrong decisions of one character may have an irreparable impact on others, and the progress of the game often requires multiple characters to make the right choices at the same time. Seemingly inconspicuous changes in choice have created a chain reaction to the entire system, the so-called "butterfly effect".
In-game options
Players can call up the time chart at any time, select the time node they want, and re-choose the previous options.
Most of the options in the game need to be tried by the player to find the optimal solution, so that the process can smoothly transition to the next stage. The wrong choice will cause a variety of BAD END, in addition to the tragic ending such as death caused by the misjudgment of the crisis moment, there are many spoofs or warm BAD ENDs, such as Ghana and his girlfriend stay in the United States to marry back to their hometown to grow apples, or be sucked into the other dimension by cat costumes and so on. Up to 80 BAD ENDs are full of fun and brain holes and affect the hidden elements of the game, so that players can find the truth of the main line, but still have the motivation to complete these BAD ENDs.
After causing bad END, the player can re-select based on the clues in the green word prompt below
【JUMP and TIP system】
Under the multi-line intertwined story, the game supports the entire narrative mode of the game through two systems called JUMP and TIP.
Select the red keyword in the plot to enter the JUMP interface and jump between character stories. When the plot reaches an impasse and the KEEP OUT screen appears, the player must find the relevant red keywords from the story lines of other characters, so as to establish a connection between the characters and advance the progress of the game. The connection between character levels is often very tight, and when the plot is interrupted, the player often recalls the previous clue information to find a breakthrough point. This seemingly simple form of advancement, but it is very clever and natural to connect several protagonists who do not know each other, so that players can better immerse themselves in the entire game script.
JUMP jump
When the blue keyword appears in the text content of the game, you can click the key to check the relevant explanation of the word, or the meaning behind the plot, that is, the annotation in the general book. Some JUMP keywords will also appear in the TIP, and players should always pay attention to check to ensure that the plot can proceed smoothly.
The main function of the TIP system is to make a fill for the game's plot
【Carefully portrayed group portrait of the protagonist】
Like Chunsoft's previous games such as Street to Fate's Intersection, 428 is also a full live-action performance, and the background stage is completely composed of real Tokyo Shibuya scenes.
Some daredevils, looking forward to the seniors of the police community, like to check the "criminal police experience" of the newcomer criminal Gana Shinya; Shibuya young Endo Yachi, who is good at punching and kicking, has a strong sense of justice, and loves to fight and hug; Kenji Nagasawa, an institute obsessed with work research and alienating his family; Mifakawa Shi, a passionate writer who is very confident and cares about her friends, and Kodama, a mysterious girl dressed as a cat and cat. The right live-action performance allows players to get a more realistic and vivid gameplay experience than the average text adventure game. It also allows this old game from many years ago not to appear out of touch with the times because of the faltering of the years.
The game's Saiya Kamigi is also a singer in reality and sang the game's theme song
【Evaluation Summary】
428: Blocked Shibuya builds an excellent storytelling system through a multi-threaded cross-influence story line plus jump and TIP systems. The overall atmosphere of the game is full of urgency and the character portrayal is clear, but due to the very large amount of text in this game, for players who are accustomed to a coherent narrative throughout, a certain amount of patience is needed to read to adapt to the rhythm of the game. "Extreme Escape 999", also produced by Chunsoft, has a more concise text narrative and a faster story rhythm than "428: Blocked Shibuya", but the portrayal of the characters is less full than that of 428.