If you are interested in war games such as the "Fire Emblem" series or "Heroes of Invincible", then while waiting for the sequel of the series, you can also try this domestic war game "Banner and War", this spiritual sequel to the so-called "Heroes of Legends 3" How to run out of its own style on the TBS track, this is the question I had before playing this game.
If the war chess game pays more attention to the strategic experience brought by the arrangement of troops, then in "Flags and Wars", the big world exploration also occupies a place, the game uses the cycle mechanism of exploration→ interaction → battle, so that players can arrange the rhythm of battle and exploration relatively freely, upgrade buildings by collecting resources, or lead the LinkedIn hero in the hexagonal grid to defeat strong enemies to obtain stronger capital.
If the game only has these elements, I can only call it a relatively qualified war chess game or a hero-like invincible game, but if a game wants to survive for a long time and attract other players into the pit, then it must have its unique gameplay and mechanics.
I think the first thing that makes Flags and Wars fascinating is its art style, which uses better modeling and materials to allow players to distinguish between each hero and different terrain when they get started, such as the French characters Norrie and Menegin who quickly remember the characteristics of their characters through elements such as robes, elements and runes, and warriors like Ursa who are also quite distinctive through their outfits and demeanor. The eye-catching art style not only satisfies the player's aesthetics, but also makes the character's creation more deeply rooted in the hearts of the people.
The art style of "Flags and War" is not only reflected in the shaping of the characters, but also in its unique world view and gameplay, for example, when I first entered the game, through the character costumes and line settings, I thought that the world view of this game was medieval Western fantasy, but in the process of playing, I found a civilization called the Holy Oath Alliance, their technology can actually create an air carrier, cold weapons against air heavy weapons, it can be said to be a very steampunk setting.
In addition to the Oath Alliance, which focuses on black technology, there are other interesting civilizations in "Flags and Wars". For example, the Ancient Zerg, who are known for their strength, although their combat effectiveness is low but numerous, the incubation pool allows the heroes of the Ancient Zerg to convert the enemies defeated in battle into storm insects and store them in the transformation core, realizing a virtuous cycle of fighting to nourish war. The Council of the Eternal Night can turn enemy units into its own, and it can also use the Soullight Spire to win repechage matches against its own fallen army, and I also really like its ranged class "Golem", which is cost-effective, has a large range, and is immune to stuns. In addition, there are elves who are proficient in the legal system, and their recovery ability is unmatched. It can be seen that the more I play it, the more I feel that the setting of the game is a bit similar to a hodgepodge of various civilization views, which is quite interesting. Although each faction has some fixed routines, it is also easy to understand and very vivid to play.
In addition to the setting of factions and civilizations, the hero itself as the core of the troops, is not only a fancy shelf that hangs up in the rear, but can participate in the battle as a powerful unit, different heroes have different skills, I prefer the Ryan of the Holy Oath Alliance, in the early stage, you can get 1000 experience a day by using this feature, and you can be a big step ahead of the opponent in the early stage, which is very suitable for novices as a pioneer hero.
Of course, although the hero is powerful, but it also needs to cooperate with different classes to play the most powerful attack, "Flag and War" has made a relative limit on the value of the hero, and there will be no scene of riding a thousand, which requires players to maximize the role of the hero through brainstorming, in addition to combat, some heroes have his shining points in development, survey, financial management, etc.
Another interesting point is that players can use different event cards in the game to make the game full of more variables, different event cards consume different strategic points, and upgrading event cards also makes "Flag and War" feel like a card game, matching, and strategy, so as to win.
What's great about Flags & Wars is its unique Hero Development mode, which not only takes place in-game, but also extends out-of-game. It is a clever combination of arena gameplay, where players can earn rewards for winning battles, which can be combined to craft rarer event cards and strengthen heroes' talents outside the game, which can quickly improve the strength of heroes in the campaign. What's more, when the hero reaches a certain stage, players can save it outside the game, and then play strategic battles against other players in the arena, showing different tactical strategies. This combination of gameplay makes "Flag and War" more worthy of people's anticipation and exploration.
Yes, Flags & Flames not only has a single-player campaign module, but also a multiplayer campaign and arena mode. The format of competitive battles is clear, and players need to gradually climb the ranks of beginner, intermediate, and advanced ranks. The accurate matchmaking mechanism allows players to arrange their saved heroes to different battle areas according to their development stage and progress, and compete with opponents of the same level, so as to ensure the fairness of the game and avoid battles with disparity in strength. In the game "Banner and War", the development of heroes and the configuration of troops not only require strategic planning, but also luck plays an important role. Even heroes and armies that have been cultivated during the same development cycle may have significant differences in combat ability. However, thanks to the "Wisdom Bonus" mechanic, players can sometimes win more with less, and more with the weak, and put on a spectacular battle scene. That's the beauty of strategy games, which test the player's wits and are full of variables and surprises.
As a war game with a similar gameplay to the Heroes of Might and Magic series, Flags & Wars is obviously still very young, and at the moment, the races and classes still need more polishing and refinement details, and at the same time, I also hope to play the campaign or story made by other players through the Workshop or mods, these are all things that the production team needs to explore in the future, of course, in terms of the quality of the moment, I think Flags and Wars is still worth a try.
Game Name: "Flags and Wars"
Release date: July 18, 2024
Login platform: PC
Overall rating: 8/10
Recommended audience: Players who like war chess games, fans of the Heroes Invincible series
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