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DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

#地下城与勇士#

After the launch of the new team, players have mixed reviews, after all, each player's expectations, build, and teammates are different, so the subjective experience of the game is also different. However, if we refer to Bakar and Shylock and make a horizontal comparison, the problem of subjectivity is solved.

DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

The first is the contrast between the god of fog and the shroke:

The fog god is basically Shylock Plus, and there is nothing innovative about the process.

Stage 1: The fog god is set to defeat the five elements monsters at the same time, and the Shilok setting is to open the door in order after defeating the boss.

Phase 2: Both teams are a gatekeeper boss.

In stage 3, both groups share a share of HP.

Therefore, from the perspective of process design, the "Fog God Cluster" does not show too many innovative elements.

DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

The second is the contrast between the god of fog and Bakar

The god of fog improved Shylock's rage mechanic and set it as the time to deduct the ball.

The advantages are: it allows players to familiarize themselves with the mechanics, which increases the tension of the game, and the more explosive the group, the more difficult it is to play;

The disadvantage is that the wasteland period is annoying, which may cause the difficulty of the game to increase dramatically, which will affect the player's game experience. There is still a sense of accomplishment in the final grinding during the wasteland period.,The anger basically won't rise too much.,Even if it doesn't hurt much to hit Bakar.,It's only a matter of time before you clear the customs.。 However, this mechanic belongs to the benevolent and the wise wise.

DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

Finally, there is the slot of the Mist dungeon.

The light pollution is so serious that once the dough is blown up in circles, it can make you nauseous and vomit. The ultimate light pollution has also reached its peak again, and Largo in causal destruction mode is not so disgusting, and then looking at Bakar's special effects, I feel a lot clearer. After a few waves of wild groups, it is not only mental torture, but also eye torture, if it weren't for the fog god boss, it would be good-looking.

DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

Overall, as a brand new team dungeon, the "Fog God Regiment" has some breakthroughs, but it still has many shortcomings. I hope that the game development team can listen carefully to the feedback of players, constantly improve the game content, and bring a better game experience to the majority of players.

DNF: The playability is low, the fog god group vs Bakar + Shylock! Increase light pollution and engagement

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