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The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

Hello everyone, I'm at the tip of my fingers.,There are a lot of high-profile heroes in the new season.,Only the news of the 100-mile covenant is hard to miss if you like to play and don't like to play.,It's really this hero who has brought us too many negative experiences.,But you have to say,This time the plan's changes to the covenant are in line with the people's will.。

In the past, there was a shot after a shot, and the long hand was not lethal to him, and the short hand could not be touched, although the winning rate in the later stage was not high, but it would still be uncomfortable for a long time to encounter.

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

Now that the covenant has come out of his own "pit", he needs to come out to play damage output, which is indeed a godsend for the counterparty.

However, the data doesn't lie, and although the covenant is better to fight now, it is only compared to the original "Voldemort" skill mechanic, which does not mean that this hero is easy to fight.

According to the data from the July 1 camp, his win rate is already outrageous.

The all-stage appearance rate is 21.5%, and the win rate is 55.2%

1350 Pinnacle Tournament attendance rate of 13.7%, win rate of 55.9%

16% of the top games and 54.7% of the winning rate

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

And in the pinnacle and top rows, his ban rate is as high as 52.2% and 80.4%, and I think it is self-evident what such terrifying statistics say.

Why is the Covenant Keeper suddenly so strong?

(1) Self-strengthening

First of all, its own adjustment is the main reason, replacing the attack speed model, making his basic attack output more smooth, and the ultimate can consume three bullets to displacement, so that many melee heroes can touch it but can't kill him, very annoyed, and at the same time, as a displacement shooter, the conventional range is outrageous at the same level as the dull shot.

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

What's even more outrageous is that learning the ultimate can also increase the range of an additional 30/15/15, so the range of the regular non-displacement shooter is 825, and the ultimate can reach 885, and the hero with the farthest conventional basic attack of all heroes.

In the past, Shou Covenant could only come out of the piercing outfit, and buying Endless Blade was just to fill the passive, so as to transform it into a higher physical attack, but now Shou Promise can eat the endless "Critical Damage Effect" passive, which can go through the attack speed flow, which solves the embarrassment that the previous 2 skills were useless if they couldn't hit.

(2) Enhancement of the environment

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

In addition to his own adjustments, the balance adjustment of the version is also good for him, such as the enhancement of Daybreak equipment (price reduction), which is a benefit for the new version of the covenant, and the jungler spends more time in the jungle, and many assassins begin to show fatigue, reducing the risk of being caught.

So how to restrain you from accidentally releasing and keeping the promise?

Alignment period

(1) Use heroes to target

I think the best way to keep the covenant is to take care of it more during the lane period and try to reduce his development speed, because once he develops in the middle and late stages, those so-called restrained heroes may not really be effective, although there is an interval between the three stage ultimate, but don't forget that he still flashes, and may even come out of the pure sky.

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

In the past, Mozi would be used to keep the covenant, that was because the previous version of the covenant was based on 2 skills, and the frequent squatting output gave Mozi the opportunity to control it remotely, but now the covenant is basically out of the general attack, and Mozi can of course be used to target, but the effect is not as good as the previous version, and the same goes for Dunshan.

In terms of shooters, you can consider heroes like Jia Luo and Hou Yi who are fierce in the early stage, and Meng Lu is also a good choice, the battery life is high enough, and you can get an advantage in the early line, and the auxiliary can be matched with Cai Wenji or Zhang Fei to offset his 2 skill consumption, so as to get an absolute advantage in the line.

(2) Strategic restraint

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

The mage chooses the hand long, the best is a hero with explosive damage, such as the cadre Mo Ye, Xiao Qiao, Shen Mengxi, from time to time stuck in the field of vision up and down the road to lose skills, it can make him very uncomfortable, remember to assist more to go to the grass of the river to step on the eyes, this is the key to the success of the mage's support, this season's defense tower protection for the development of the road is better, it is not wise to cross the tower, the skill of the player is the best solution.

Don't ask to die, just rub some blood.

Playing period

After the laning period, there are relatively more heroes who can be limited to keep the contract, so we can consider it early when BP, such as the mid lane Shiranui Wu, Shangguan Wan'er playing explosive classes, and Xi Shi and Jiang Ziya control classes can have greater restrictions on him.

Other professions also try to choose the burst or control type, but the control can't be the control that makes you count down under Lian Po's big move, such as Sima Yi, sudden advance plus silence plus explosion, such as Sun Ce's set of joint control directly off in seconds, or Ma Chao, chasing you and stabbing you, the three-stage displacement may not save your life.

The winning rate is against the sky, but there are also flaws, don't panic if you accidentally release the covenant, I will teach you restraint

In general, there are only three types of heroes that can be used to fight the covenant, and the hero who has a very high burst, an extremely strong pursuit, or the one that controls the time thief for a long time, and the hero who has a slow output is not fatal to him.

Summary: The new version of the covenant can indeed give the opponent more room for countermeasures, but relatively, now his winning rate is bursting, indeed because the hero itself is strong enough, fortunately, the experience service has already used a knife against him, we can wait for the covenant to weaken, in addition, there is only one strongest target, that is, banned.