laitimes

Battle Report Optimization! New charts! Is the official really changing again?

author:Simba's bottle cap

Hello everyone, this is Simba's bottle cap. Yesterday (05/14), the official updated the new feature again, that is, the team lobby function, this function is mainly to increase the social attributes of the three wars, and reduce the pressure on the alliance management when transferring regions. And many casual players, or players who want to switch alliances, can find teams directly this season. Since the beginning of this year, the official three battles have made a lot of game optimizations, in addition to the team lobby function, Simba wants to talk about the battle report and chart function updated before the three wars today

Battle Report Optimization! New charts! Is the official really changing again?

In addition to making the battle report more intuitive as a whole, it also shows the order of action of the generals and the settlement order of the preparation round buff on the left side, and you can jump to the corresponding interface by clicking on it, making the overall battle report very intuitive. Secondly, you can also switch between the two modes of detailed/brief battle report, and you can also see the specific values of real-time troops/damage/rescue of generals in each round. Subsequent optimizations have introduced the chart function and the status of generals in each round. So what kind of convenience will these optimizations bring to players? Simba will share with you his recent actual feelings.

Battle Report Optimization! New charts! Is the official really changing again?

1. Detailed/Brief Battle Report Mode

I don't know everyone's game habits, but Simba prefers to look at the battle reports of losses, but basically wants to know if there are any generals who don't play well. In this case, it is very convenient to briefly report whether the general is controlled in this round, how the tactics are activated, and how much damage a certain tactic has hit. This is very intuitively reflected in the brief battle report, and there is no need to stare at the battle report as before. Now only when testing the new lineup and testing the formation mechanism will I open the detailed battle report and read it word by word.

Battle Report Optimization! New charts! Is the official really changing again?

2. 4D Panel and Commander Buffs/Negative Statuses (Commander Status)

Clicking on a general's avatar in the upper left corner of each turn will now display the general's four-dimensional stats and buffs/debuffs for that turn. The first is the four-dimensional value, it used to be difficult to know the four-dimensional value of a general, only when the general eats the numerical bonus, a single number will be displayed, which is very inconvenient. After the update, you can see it in real time, which can more intuitively let us understand the buff effect of a certain strategy, so as to better choose the strategy.

Battle Report Optimization! New charts! Is the official really changing again?

The second is the real-time state of the tactics, take Sun Shangxiang as an example below. Here Sun Shangxiang obviously has four buff states, excluding the passive battle method naked blood battle before the bow waist Ji, there should be three more gain states, but the battle report said that the bow waist Ji only has two buffs. At this time, I will realize that because Guo Jia is faster than Sun Shangxiang, and because ten wins and ten defeats and Sun Shangxiang are both command tactics, ten battles and ten wins have been triggered before the settlement of the bow waist Ji, so Sun Shangxiang has no buff. (Here Guo Jia is fast, because he brings a fold to the royal insult, and resisting can also trigger the bow waist Ji and reduce the enemy's command)

Battle Report Optimization! New charts! Is the official really changing again?

3. Chart function

The emergence of this feature is very useful for both gamers and video creators. It allows players to understand the characteristics and outbreak period of each general, and will have a clearer understanding of the system of forming a new team. The force curve can determine the trend of the battle, such as when the gap between the two sides widens, or when the reversal of the situation occurs. The key rounds can be quickly found through the graph, which greatly reduces the difficulty of analyzing individual battle reports and makes it easier to find out the main reasons for winning and losing. Simba will take you to use actual combat as an example.

Battle Report Optimization! New charts! Is the official really changing again?

For example, in the picture below, you can see that the strength of the three generals disappeared very quickly and evenly in the first four rounds. So it's very simple to see that the opponent Lu Xun played very well in the first four rounds, and he hasn't eaten the control effect of the father and daughter gun. In the end, checking the battle report, it was indeed as expected, Lu Xun only ate one round of weakness, and the first four rounds of burning the company camp were launched four times.

Battle Report Optimization! New charts! Is the official really changing again?
Battle Report Optimization! New charts! Is the official really changing again?

The charting function is applied to the empirical analysis of the lineup. The distribution of damage (or healing) of a certain lineup in each round is obtained through a large sample count, so as to draw empirical conclusions about the characteristics of a certain lineup. For example, Zhou Yu's (blue) team's damage distribution is much smoother than Sima Yi's (red's) damage distribution. Therefore, we can conclude that the advanced early damage reduction tactics should be given priority to Taiwei Dun rather than Zhou Yu's team, which can bring higher overall benefits.

Battle Report Optimization! New charts! Is the official really changing again?

At this time, everyone may say that you have this kind of late-stage damage chart because Sima Yi on the opposite side has constructed a damage reduction strategy. This is undeniable, but this chart is a kill chart, which is an intuitive representation of the general's damage ability, and it is not so strongly related to the damage reduction strategy. Secondly, the chart function provides guidance, for example, a new late-stage general, we have built a new team's late-stage system, then if the distribution of generals' damage in each round is in line with the characteristics of the late-stage team, we can determine the overall direction of the lineup. If you look at many charts and charts and get the opposite result, then you need to consider whether to rematch the new lineup.

Battle Report Optimization! New charts! Is the official really changing again?

The emergence of the chart function I think gives the game of World War III an extra dimension at the level of analysis and collocation. Even I think that many video authors and game UP masters can not only show the audience the four-dimensional attributes of the generals and the battle reports of the relevant teams after the chart function appears, but also provide the data of the following charts to help everyone have a more comprehensive understanding of a general.

To be honest, Simba has always believed that the battle report system of World War III is relatively high-quality in SLG mobile games. Now that the battle report and chart functions have been optimized, players can have a deeper understanding of the characteristics of generals, so as to create more lineups. So from the long-term perspective of the game, the two updates of the three wars are still very necessary, and I hope they can continue to be maintained in the future!