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DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

author:Gaming Esports Express

#地下城与勇士#

It's been almost 16 years since the dungeon was open beta in 2008, but the dungeon began to take the free route, in order to attract popularity, and it is good to cut leeks when there are more people. So the first three years must be pure investment. Then in the 4th year, the fox's tail was finally revealed. From 2012 to 2024, the revenue analysis of the first quarter of the dungeon, let's take a look at the peaks and troughs of the dungeon version in recent years:

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

First, the revenue curve of the dungeon in Q1 quarter over the past 13 years.

It can be seen that from 2012, DNF began to release gift packages, ending the previous era of free games, and finally came up with a sickle, which was 15,175 million won, and in 2018, it soared to 60,704 million won, a four-fold increase in revenue, which can be described as a lot of money. However, in 2021 and 2024, it will only be 26,000 million won, which is 1.5 times that of 2012, and if you count inflation, it may still be a negative growth.

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

Second, the peak is 2017~2019, and there are few trough periods.

In fact, the peak of the dungeon is very long, and it can be described as the peak of debut. From 2012 to 2019, it was the peak every year, mainly because the krypton gold was conservative in the early stage, so the data was low, but it increased every year. For example, the 60 version of the ancient copy of the mechanical cow, the king of insects PK, to the other world, to the fake pig to move bricks, and then to the second spring of the group era, each version is relished. So almost every version is the pinnacle.

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

To say that the trough period is the 85 version in the later stage of the soul town, but at that time, the whole people moved bricks, and the long grass period was more serious, not as complaining as now. At the beginning, there were still a lot of civilian players in the game. But now the main director guides the broadcast of krypton, the studio opens and moves bricks, and the planning takes it all in black and white. The game environment has become a miasma. Now it's the lowest point, feeding entries, washing custom and playing 2 characters are hard, unlike the big anchors, all kinds of boosting are online 24 hours a day.

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

Third, it began to decline gradually after 2019.

It can be said that the dungeon has gone downhill since 2019, after all, the gameplay of the group has already needed innovation. After the failure of the development of the Hanbok Warcraft version, there has been no new copy beyond the group book, and now it belongs to eating the old book, and the burden is so heavy, it can be said to be the most uncomfortable version. Not to mention the lack of new content, the burden of graduation is still so lengthy.

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

In short, now the planner is responsible for the design of krypton content, the big anchor guides the progress of krypton + boosting, and the studio copies + the gray interests of the rib party, forming the three major tumors of the current game.

DNF: What year is the worst release? Looking at the dungeon from 13 years of revenue! What year is the peak again?

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