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King: Is it possible that these heroes have always had the wrong summoner skills?

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers, the in-game benefits brought by different outfits are different, and even the inscription will greatly affect the strength of the hero, so a reasonable match is the key to playing your own level.

King: Is it possible that these heroes have always had the wrong summoner skills?

How do I build my hero? How to match the inscription? This kind of topic abounds, we often say, the outfit is according to their own habits, just like "a few bloodsucking inscriptions, attack speed inscriptions with a few" is also based on their own feel, the public's recognized outfit may be good, but it is not necessarily the most suitable for you.

However, the discussion of summoner skills is relatively less, most heroes will bind a certain skill, needless to say, jungler, it must be a punishment, otherwise you can't even buy a jungler knife, and other heroes, most of them will choose to flash, because it adapts to all heroes, there is more control, and some heroes can consider purification, but in fact, even summoner skills are also said.

King: Is it possible that these heroes have always had the wrong summoner skills?

Do you remember the stage when Sun Shangxiang was the strongest for a while? At that time, the damage of 1 skill and the penetration of 2 skills had not been weakened, as the sun was rising, many people regarded purification as the standard, but I always insisted on flashing, you see that most of Sun Shangxiang now has also used flashes back, so the popular gameplay is not necessarily the truth, do you agree with this?

Those may be more suitable for summoner skills

As I said before, the hero strength and focus brought by different outfit inscriptions are different, in fact, the same is true for summoner skills, so let's talk about my different understanding of several hero summoner skills.

Aaron - Sprint

What are the skills that we usually use for sub-unions? It's basically the end, and some will consider flashing.

King: Is it possible that these heroes have always had the wrong summoner skills?

Finish: Used to harvest residual blood, the advantage is that the heads-up is very strong, and the team battle has a miraculous effect, especially the harder lineup, but the disadvantage is that it is too easy to make mistakes, and often kills people, and the end is also used, and it enters a longer CD.

Flash: Easier to get to the back row, its own fault tolerance is high, but the skill CD is too long.

Sprinting: In fact, the role of the Asian sprint is the same as the original Menglun sprint, you can use the passive of the sprint to avoid the debuff released by the 1 skill, to put it simply, after the sprint, the movement speed of the 1 skill will be faster, so that the skill can be better filled.

King: Is it possible that these heroes have always had the wrong summoner skills?

It's not uncommon for us to have the kind of fights where you're dancing around, but the enemy runs to the side or behind you, and you have to awkwardly finish your skills, but it's not the same if you're sprinting, and you can even catch up with targets that have already thrown out of your range and fill out the last few damages.

The advantage is that it lasts for a long time, there are no mistakes, and the pursuit and escape ability is stronger, especially as a side lane, which can reach the battlefield faster.

Erin/Monrion - Flash

These two heroes also have their own characteristics, Erin usually likes to bring rage, and a small number of players insist on sprinting, Menglu mostly sprints, and the special lineup will bring purification, but the benefits of flashing will be higher.

King: Is it possible that these heroes have always had the wrong summoner skills?

Berserk: High damage, strong endurance, and toughness, but the disadvantage is that it should be beaten or beaten, and many times the damage of hard eating is greater than the bloodsucking benefits brought by berserk, and you can't run away from the enemy's pursuit.

Flash: The upper limit of operation is higher, the skill of the shooter with the highest survival, and the skill of not being afraid of terrain, and the field battle will not be restricted.

These two heroes don't have the displacement of the Eight Classics, so they are very afraid of terrain heroes like Zhu Bajie, especially once you are targeted in the wild area, you can't escape through the wall, and you can only be impotent and furious when you see the residual blood leaving your attack range, because you can't catch up.

King: Is it possible that these heroes have always had the wrong summoner skills?

With flashes, these are not a problem, usually the assassin's cut is a moment, and this moment is your chance to flash and make great achievements, whether it is to pull away or avoid skills.

The above is a personal understanding, welcome to leave a message in the comment area to discuss, and tell us your views.