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May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

author:Sugika Musume

Although Sony and money are at odds again, "Ghost of Tsushima Director's Cut" has been removed from the shelves in more than 170 countries where PSN registration is not available, but fortunately, there is basically no impact on Chinese players, and you can still receive costume rewards by linking your account.

Putting aside these "moths", I was deeply impressed by the map exploration, hack-and-slash battles and the main story, and it would not be an exaggeration to say that it was the biggest dark horse in the PS4 period. Given that PC players may still be new to this game, here is an open-world action game for you on a non-spoiler basis.

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

>>> slashing battle of hard bridges and hard horses, a variety of postures are full of sense of operation

Entering the prologue of the game, "Ghost of Tsushima Island" introduced a combat system through the protagonist's uncle, and the basic light attack, heavy attack, dodge, parry, blocking, etc. are not difficult to understand, but the battle method of one move and one hard bridge and hard horse is enough to attract players to continue.

Note that there are a lot of one-to-many scenes in the process, and the Mongols don't teach you bushido. Thankfully, as you progress, you'll learn more combat stances to deal with different types of enemies. When facing multiple enemies, keep in mind that most attacks can be defended, and then flexibly switch stances against them.

In the later stage, specific skills will be pointed, and various postures will be combined with war ghost weapons, for example: kick skill termination can deal with most enemies, but before the end must be consumed with the skill of the composite button. It takes a while to practice to play a gorgeous clip like a sword and halberd, but you can quickly experience the fun of combat after getting started, and this is the biggest advantage of this game.

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

It is worth mentioning that the "determination" responsible for blood recovery in the game is not difficult to obtain, and the charging points will be gradually added with the skill matching, so the error tolerance rate is relatively high, and there is basically no need to worry about killing with one hit. The biggest difficulty in the combat part is the timing of the perfect parry, and the space will be different depending on the difficulty, so if you can't grasp it well for the time being, you might as well aim for the normal difficulty first.

In addition, stealth in the game is a very practical combat idea, and there is also a special assassination direction in the skill bonus. You can even use your mount pony as cover to block the enemy's view and kill them with a single cold arrow.

Although I often want people to complain about whether these Mongolian brothers are blind? However, the rich combat strategies and ideas ensure the playability, even if the plot and open-world design are put aside, just eating through this combat system "Ghost of Tsushima" is already worth the ticket price.

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

>>> wind blows and birdsong leads to exploration, and there is no prison for the open world design

In addition to the excellent quality of the scenes and character modeling, the most surprising thing is that the open world exploration stage is full of novelty.

First of all, I don't recommend using "Akira Kurosawa" or black and white mode for normal play, as it will greatly detract from the beautiful scenery carefully arranged by the development team. Secondly, the UI of this game presents a minimalist design, which I believe you will quickly memorize and ignore from the screen.

After the prologue, we will soon be able to ride on the pony, and the wind will blow the grass, trees, trees and rocks to guide the way. Although I don't know if this is the first of its kind, the immersion doesn't lie, and the exploration experience goes straight up a notch.

By the way, with the PS handle, you can hear the whirring wind from the handle speaker, and the sense of presence is directly full! Friends with conditions strongly recommend using ~

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

Only the "wind" naturally can't support an open world, and the game has a lot of content such as stronghold liberation, various collectibles, check-in points, etc., such as: looking for cute foxes, finding hidden shrines with attributes; Look for hot springs to increase your HP limit; Look for the Pillar of Honor to unlock a new weapon camouflage...... Although it is not innovative, the good thing is that the density and difficulty are reasonable, and the horses move fast and support map teleportation, so there is basically no torture.

It is worth mentioning that this work includes a "haiku" system, which is similar to the arrangement of poems and I still remember it. If you're exploring a place with a great view, there are often bookcases where you can write haiku. We need to arrange and combine the verses that are full of charm, and the system not only enhances the artistry of the game, but also provides great rewards, so you can definitely feel the fun of this one-of-a-kind experience!

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

Behind the main line of >>> resistance to the Mongol invasion, it is full of discussions about human nature and good and evil

In line with the principle of no spoilers, the direction of the script of "Ghost of Tsushima" is not complicated, but the character portrayal is really outstanding. The ultimate goal of the protagonist Ren Sakai is the so-called great cause of defending the family and the country and saving his father-in-law, but what is paid in the actual process is far more respectable than the grand goal.

In the early stage, it may be possible to understand "controlling emotions" as a clue, in the face of the national hatred and family hatred brought by the invaders, Jing Jingren not only has hatred in his heart, but also struggles. Because he was taught from a young age that "a samurai must act above board", these old beliefs obviously cannot survive in troubled times.

So after the first stealth assassination in the plot, Sakaihito begins to transform into a "dishonorable" samurai, but all to protect his loved ones and his country. The blurring of moral standards brings full dramatic conflicts, and the group portraits that are laid out from this are also extraordinarily vivid and three-dimensional, each person's own code of conduct, and thinking about bushido, good and evil, perhaps this is the reason why this work is impressive~

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

What's new in >>> Director's Cut and PC? Is multiplayer fun?

Like other Sony first-party games coming to PC, Ghost of Tsushima should not be too much to worry about when it comes to optimization, with features like ultra-wideband fishscreens, NVIDIA DLSS/AMD FSR 3 image quality enhancements, keyboard and mouse controls, and custom keys.

The new map "Iki Island" in the "Director's Cut" will continue to expel foreign enemies here. The local people's extreme dislike of samurai, coupled with the protagonist's mental influence by psychedelics, has brought about even deeper mental torture. Although the overall process is not long, the level of the script is still very passable, and the plot party is not worried about not having new dramas to watch.

In addition, Iki Island also offers a variety of side quests and mini-games, such as the "Animal Shrine" audio game with somatosensory control. Anyway, it's a one-stop purchase of the ontology + DLC, and it's definitely a good thing that there is a lot of playable content after customs clearance~~~

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

The multiplayer mode "Strange Tan Mode" is also a great helper to fill the game time, players can choose their favorite class from four types of samurai, archers, ronin, and assassins with different abilities, and team up PVE challenges in a scale of 2 to 4 people.

Among them, the 2-player gameplay "Strange Tan" and the 4-player gameplay "Nine Deaths" both have a variety of new equipment, weapons, skills and other elements, and mutual cooperation is also the most important. Although I can't say that there are many new ideas, it is still fun to play, and if you can find a friend to open the black, it is highly recommended to try it.

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

>>> conclusion

The open-world design of Ghost of Tsushima Director's Cut is not rigid, and the environment-guided exploration is definitely a novel experience. Side quests, challenges, mini-games, and more are also readily available, and the gameplay part definitely doesn't have to worry about boredom. With a high-quality camera system with rich functions, the fun of shopping is throughout, and Akira Kurosawa may not be so important in the lens process, but the texture is absolutely explosive when taking pictures!

The different stances and compound buttons in the combat system are considered small thresholds, but the difficulty is not high after adaptation, and the timing of dodging and parrying is relatively generous. Whether it's a 1v1 move, a stealth assassination, or a "matchless" battle maniac with one against ten, you'll be able to draw a lot of excitement from it!

The story of the game is also very brilliant, and in addition to the hatred of the country and the family, there is no lack of exploration of human nature and reflection on good and evil. Although the new content of the "Guided Cut Version" is relatively limited, fortunately, the ontology plot is full enough, and friends who like sword and halberd films and war dramas are definitely satisfied!

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

Overall, unlike the usual "open world cans", this exploration and guidance is unique, and the process will definitely not feel "imprisoned". While the excellent graphics and exquisite modeling are carried out, the action gameplay and combat system are enough to be the biggest selling points. Looking at all aspects is higher than the industry average, the three-dimensional horror of the bucket is like this~ As long as you don't reject the rebellion against the Mongol Empire as the starting point, then there is no reason not to try "Ghost of Tsushima Director's Cut".

Ghost of Tsushima DIRECTOR'S CUT will be released on Steam on May 16th. This game is now on the shelves of Shanguo Mall, and you can get the [2024 Summer Sitewide 9% Off Coupon] pre-order for only ¥358, and interested friends can come to Shanguo Mall to enjoy the discount immediately.

May the wind guide you! "Ghost of Tsushima" may be the kind of open-world you want without going to jail

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