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This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

author:Da Dan said the Three Kingdoms

#三国志战略版#

Hello everyone, this is Da Dan~ We have all kinds of content, you can find it in the previous content of the menu~ Today I bring an analysis of SP Pound, although it will be late, and I will not miss every new general.

Historically, Pang De was a member of Xiliang and Ma Chao's confidant, but in the end, when Ma Chao returned to Shu Han, Pang De failed to follow him and finally went to Cao Wei's camp. In the game, the old version of Pound belongs to the positioning of a material general, and the new SP Pound, the tactics are still more reliable, there are some new things in it, and this vertical painting of SP Pound is very similar to a friend of mine, and it also makes people feel good.

1. Military generals panel

This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

In front of you, the suitability is still rubbish, only cavalry and archers can play, but the treasure is too extravagant for Pound, and it is recommended that archers. In terms of attributes, the second-line level of force, close to the first line, average intelligence, okay command, and garbage speed.

Speed garbage really has to be talked about well, as a blade general, speed is usually very important, this is actually Zhuge Liang's turtle climbing speed, it is really a waste of his quasi-first-line force.

This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

I'm sorry, it's wrong, it's not Zhuge Liang's speed, it's a speed that is slower than Zhuge Liang. Anyway, Zhuge Liang is an old mage in the big camp, and it will be effective if he doesn't make a move. And Pound, my mother, the military general who eats the basic attack is the slowest to shoot, which is simply reducing his output.

As for fate.

This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

Garbage fate, don't mention it.

(The effect is okay, the perfect blow to avoid, but the generals are not good, and a few of the generals in this fate are not easy to change in the future, unless there is another group ride)

Second, it has its own tactics

This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

With his own tactics, he will not retreat, and the name sums up the story of Pang De being killed by Guan Yu very well, highlighting his unyielding spirit of preferring to die.

In terms of game effect, it is divided into two parts:

1. Immune disruption

2. Accumulation mechanism: There is a high probability of being injured and stacking one layer of accumulation, up to 20 layers. Basic attacks have a high probability of consuming a layer to deal 130% damage to the enemy's single body, and after triggering, you can continue to judge, reducing the chance of each trigger by 8%, and each basic attack can be triggered up to 5 times.

Why is SP Pound more reliable than the old version of Pound? The main thing is that the mechanics are completely different, and Charge is a new passive mechanic. Ensure that this damage can be played, and it is easy to have an explosion, and the key is that even if it is charged, SP Pound can "charge", and then return it to you, the price of playing SP Pound once is 130% of the damage of his charge, considering the probability, let's count close to 100% is the damage of a basic attack. It means that we can think of SP Pound as a basic attack every time he is hit.

So the flaw also comes, that is, it needs to be injured to superimpose the power, to put it mildly, if the opponent does not play SP Pound, this strategy is equal to a blank. On the other hand, you will find that SP Pound is suitable for playing the kind of team with multiple small damages, such as burning, group attack, etc., as long as it is not a large amount of damage to SP Pound, he can accumulate power by quickly stacking, and then "bounce" to you at one time.

If you evaluate it objectively, considering the opponent's basic attack and tactics, it should be more common for SP Pound to be hit 2 times per round, which means that this strategy may bring 200% damage per round, and if you encounter some dot-like damage and a taunt, SP Pound's upper limit will be higher, triggering 5 times in a single round is about 650%. But considering the probability of reducing the 8% per trigger, it may be more difficult to trigger 5 times in a row, and after preliminary calculations, it should be considered a relatively difficult but occasional situation to trigger 3 times in a row, and the damage rate is 390%, which is not bad.

3. Inherit the tactics of war

This general can be called an archer Xiahoudun SP Pound relies on basic attacks to control without fear [Three Kingdoms Strategy Edition]

Inheritance of the method of loyalty, courage and martyrdom, this method of battle is usually standard for SP Guan Yu to use, but not everyone has SP Guan Yu, generally speaking, for the generals with active tactics, it is not bad, it is recommended to be a general with the output of the blade, so as to take advantage of the large amount of defection effect.

The advantage of the tactics is that each of the three effects has a 60% chance of taking effect, and all three effects are not bad, even if each single is worth using. After calculation, the probability of having 3 effects at the same time is 21.6%, which is very high, the probability of having 2 effects at random is 43.2%, the probability of having 1 effect is 28.8%, and the probability of not having one is 6.4%, and it can be seen through the probability that there are very few cases that do not take effect, and in the case of 8 rounds in each battle, it is almost negligible. The probability of having 2 or more types is as high as 60+%, and the 2nd and 3rd effects are usually earned in this case.

At the same time, this strategy is not determined at the beginning of each battle, but changes once per round, which can greatly improve stability in 8 rounds of battle, and make the probability expectation infinitely close to the real situation.