laitimes

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

author:Waste but not waste

The meaning of the game is that it can bring happiness to people, hello everyone, I am a junior, and I share gossip and interesting stories in the game with you every day.

What should I play with this weapon? The cost of transferring to Datang is too high

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

The above is a 100-level physics weapon of the West Dream.,The sect where the player who identified this weapon is Pansi Cave.,That is, this is a female character.,Female characters can also use whips.,There seems to be only one sect that can be used now with the above weapon.,That is the Tang Dynasty Mansion.,Only in this way can you give full play to the value of the dream of the physics department.,But the cost of transferring from the demon race to the human race is relatively high.,If the player above is not willing to invest a relatively high cost,You can also continue to play Pansi Cave. , the current Pansi Cave is also relatively strong.

Don't let players give good things, and the three special tear demons that come out are wild pets

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

The player above is a group of three special skills of demon refining,The cost of this group of demon refining is actually not very high,This group of demon refining is to use a thunder dragon with a surprise and wind dragon swimming,Plus a 5-skill Sumeru tear demon,The above group of demon refining is able to combine a thunder dragon with 9 skills in the most extreme situation。 Although the number of skills after merging the Tear Demon will be more, it is meaningless to merge the shape of the Tear Demon, and the Wind Rising Dragon will not take effect on the Tear Demon.

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

But the final result is really a tear demon that comes together.,And this tear demon that comes out of it also has three special skills: surprise.、Wind Rising Dragon Tour and Sumeru Mantra.,Now the summoned beast above can only play the book.,Because the summoned beast above is the kind of zero-level wild summoned beast.,This kind of summoned beast can't be re-furnaced.,It's definitely wild when it's returned to the furnace.,And the lack of attribute points is more than the lack of attribute points of the zero-level wild summoned beast.。 The tear demon above was built in the direction of Sumeru when he hit the book, and it was useless for the wind to rise and swim.

The newcomer can't get along in the dream at all, and he can't even beat the robber without charging money

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

Xiaobian feels that the current rookie players can't mix in the Fantasy Journey to the West, the above player is a very typical example, through the equipment, the role level of the player above should have reached level 59, but the player above is still carrying the equipment given by the system, and when carrying out the dart task with the equipment presented by the system, the player above can't even beat the robber robber. Such a character is equivalent to having not recharged in the Fantasy Journey to the West, and if you don't recharge in the current Fantasy Journey to the West, you can't even complete the ordinary dart mission.

What is the standard for meeting the legal injury criteria of 175? Is 2300 mana damage low?

Fantasy Journey to the West: Newcomers can't get along in their dreams at all, and they can't even beat the robbers without charging money

The above is a level 175 law player, this player said that if you want to be a more comfortable mixed team in level 175 law, the spell damage needs to reach 2300, so I would like to ask all players, is the spell damage reached 2300 at level 175? I remember that some time ago, someone said that a level 175 magic injury needs to reach two thousand seven or eight. How did it suddenly get down to 2300.

The mage damage of 2300 here should be at the normal level of the task, and if you do some difficult challenges, this kind of damage will not enter the team.