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Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

author:Game Little Seven

In the Honor of Kings experience server, a subtle adjustment of the balance of heroes is quietly staged. The three heroes, Lu Bu, Cai Wenji, and Yi Xing, are like chess pieces on a chessboard, and they are rearranged in order to exert more precise power on the battlefield. The adjustments not only involve the basic attributes of the hero, but also include changes to the skills, which will undoubtedly have a significant impact on the hero's gameplay and battlefield positioning.

Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

First, let's take a look at Lu Bu's adjustments. As a melee fighter, Lu Bu has always been favored by players for his strong survivability and output ability. In this adjustment, Lu Bu's passive slash recovery has been changed from AD bonus and 4% lost health to 100 to 200 fixed values and 4% extra health. This change appears to weaken Lu Bu's regeneration, but in fact, it may be enhanced later as Lu Bu's extra health increases. In addition, the fine-tuning of the cooldown time of skill 2 and the addition of physical damage make it less difficult for Lu Bu to encounter some recovery abilities and hand-length heroes in the early stage, and the performance after the skill is full is worth looking forward to.

Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced
Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

The cooldown time of skill 2 has been increased in the early stage, from 8 seconds to 8.5 seconds, which is undoubtedly a limitation on Lu Bu's early suppressive power. However, the CD drop after maxing out the max level, as well as the added physical damage, seem like a reasonable compensation for this nerf. The shield value of each layer of skill 2 has also been changed to a fixed value of +10% extra life, which makes Lu Bu more indestructible in the later stage. The enhancement of the double resistance attribute of skill 3, as well as the change of life recovery from AD bonus to upgrade fixed value and 4% extra life, have made Lu Bu's survivability on the battlefield a qualitative leap. Such an adjustment makes Lu Bu both fleshy and harmful, and people can't help but wonder if this indicates that Lu Bu is about to usher in a new skin to show his new fighting style?

Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

Next, we turn to Yixing's adjustments. Yi Xing is known for its powerful control, but this tweaks seem to strike a balance between weakening and strengthening. The cast range of skill 2 has been increased, but the second-stage effect has been removed, which means that Yi Xing has lost the second-stage knock of skill 2. Instead, the formation of the circle can directly suck enemies in a circle towards the center of the circle, a change that allows Yi Xing's control to be more concentrated, similar to Goya's ultimate, but smaller and more precise. 3. The new ultimate of skill 3 interrupts the protection during dragging, which is an improvement in the error tolerance rate of the game star's operation.

Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced
Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

Let's take a look at Cai Wenji's adjustments. The damage of the 2nd skill has been weakened, which is undoubtedly an adjustment to return to her own job for Cai Wenji. As a support, Cai Wenji's positioning is more clear, and she no longer needs to swing between the support and the mage. The damage of skill 2 is reduced in the early stage and unchanged in the later stage, which allows Cai Wenji to play a more balanced role in different stages of the game. 3. The reduction of skill cooldown allows Cai Wenji to use her "Blood Recovery Car" function more frequently in team battles, bringing more endurance support to the team.

Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced
Lu Bu's 2 skill added physical damage, Yi Xing's second stage hit became sucky, and Cai Wenji's 3 skill cooldown was reduced

In general, the adjustment of Lu Bu, Cai Wenji, and Yi Xing in this experience server is a fine polishing of the balance of heroes. Each hero has found a new position in this adjustment, and their power will be more reasonably unleashed on the battlefield. What I'm even more convinced of is that these guys are going to have new skins!