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The event lasted for seven days, the only one in the history of the SLG game, and the shortcomings of the three battles became the biggest drag

author:SLG knife pencil

Why do people always belittle World War III?

I have experienced many SLG games, and the Three Kingdoms Strategy Edition is the one I think is the most conscientious one. Even in the never-ending saliva, it still maintains the rhythm of two servings a day.

Let's talk about it a little, the benefits are really in place.

Taking this 51 event as an example, 51 is actually only on for five days, and most game manufacturers' activities end on May 5th. But the Three Kingdoms Strategy Edition is different.

The event lasted for seven days, the only one in the history of the SLG game, and the shortcomings of the three battles became the biggest drag

His May Day activities lasted straight for a week. Not five days a week, is counted.

Hero Rally originally only allowed to get 500 gold in five days, but it actually lasted for seven days, which means that players can get an extra 200 gold beads.

However, this mechanism was never a whim, but was set from the beginning. As a World War 3 player, I have nothing to say about its perks.

If any game is now compared to the three battles with its benefits, there is absolutely no comparison.

But are there any drawbacks now? There must be. Played for so many seasons. It can only be said that as I play for more and more time, the sense of experience is indeed decreasing.

The biggest problem is the common problem of SLG games. As the game progresses longer and longer, it is difficult for players to guarantee lasting passion.

The event lasted for seven days, the only one in the history of the SLG game, and the shortcomings of the three battles became the biggest drag

This is divided into two extreme types of players, one is the aircraft carrier area player and the other is the casual player.

Casual gamers probably make up the vast majority of the game, accounting for more than 50% of the 80 million. For World War III, retaining these players is a top priority.

It's actually quite easy to increase their activity, and many players have asked if they can open one.

Or make Dragon Tiger a smaller form of squad gameplay in the game

Most players will benefit from this, one is that players can get some equipment, props, and the like by participating in such events.

The reward mode can be changed to earn points instead of getting top gear for first place.

You can only get it once per season, which means that you only need to participate in it to get rewards many times, so as to meet your demand for new generals and new equipment.

The event lasted for seven days, the only one in the history of the SLG game, and the shortcomings of the three battles became the biggest drag

So, why do people always belittle World War III? Isn't locking cards a must-have skill for every SLG game? Can you find SLG games that use gacha as a selling point, but don't lock the cards?

In fact, as long as you want to increase your activity and give players more ways to get gold beads and equipment, you are basically invincible, and no one can be blacked.

Now there is actually a good trend, the third war has upgraded the regional server, and the regional server matching mechanism has been opened. Everyone is put into a pool to match, which is equivalent to a regional service ladder list.

The advantage of this kind of ranking is that it can mobilize the player's sense of belonging, which is the slogan "Fight for Hometown" that was played before. If you can really do a piece seriously, it will indeed be a qualitative leap for the three wars.

At least the player will have a clear goal in the game, rather than a simple idle gacha.

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