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Nvidia adds a new feature to NVIDIA RTX Remix: DLSS 3.5 and ray reconstruction are now supported

author:Ultra Net

Nvidia announced that it has added new features and further optimizations to NVIDIA RTX Remix. The most important of these, of course, is the addition of support for DLSS 3.5 and ray reconstruction. This is an AI model that creates higher-quality ray-traced images for dense ray-traced games and applications.

With the addition of DLSS 3.5 and Ray Reconstruction, the NVIDIA RTX Remix toolkit opens the door to more classic games, remastering gamer-favorite classics with modern physics rendering and generative AI texturing tools for better gameplay graphics. Orbifold Studios is currently using the latest version of NVIDIA RTX Remix to develop Half-Life 2 RTX (An RTX Remix Project), a community remake of one of the highest-rated games of all time, that will take full advantage of NVIDIA's technologies, including full ray tracing, DLSS 3.5, Reflex, and RTX IO, for GeForce RTX gamers offer a great experience.

Nvidia adds a new feature to NVIDIA RTX Remix: DLSS 3.5 and ray reconstruction are now supported
Nvidia adds a new feature to NVIDIA RTX Remix: DLSS 3.5 and ray reconstruction are now supported
Nvidia adds a new feature to NVIDIA RTX Remix: DLSS 3.5 and ray reconstruction are now supported

NVIDIA RTX Remix is an end-to-end platform built on NVIDIA Omniverse that uses a specific feature pipeline to focus on DirectX 8 and 9 games. NVIDIA RTX Remix consists of two parts: an app that creates lights and adds remastered assets to the game scene, and one that captures classic game scenes and adds remastered assets to the game as you play. Nvidia released the NVIDIA RTX Remix open beta in January of this year, and all the features are now in the hands of experienced modders to make next-level RTX mods.

Nvidia hopes that by continuously increasing support for the NVIDIA RTX Remix open beta, more players will be able to participate in the future and create higher-level RTX mods.