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Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

author:Old Encounter Game Commentary

Welcome to the latest issue [Look at the lineup to choose heroes]

Case 1

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

The lineup on the opposite side of this game is summarized in three words, it can't be controlled, forget it if there is a Zhuang Zhou, Di Renjie comes with his own release control, Diao Chan jumps around and the non-directional control skill is difficult to hit, and Han Xin also has a hegemonic body and is flexible. So even if our control ability is poor in this game, we don't need to make up for the control, just work hard in other aspects.

Traditionally, it's best to choose a meat auxiliary.,But this round of meat selection has no other role than anti-damage.,Can't open a group and can't give control.,At most, stand on the field of vision.。 The enemy lineup in this game still makes it difficult to play in the front row, so we just give up the option of meat support. It is very useful to have two auxiliaries in the face of Zhuang Zhou, one is Sun Bin and the other is Sang Qi, and the current version gives priority to Sun Bin.

Although our lineup is not very suitable for matching with Sun Bin, but restrain the opposite, and at the same time our own game experience will be much better.

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

Case 2

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

The lineups of both sides in this game are decent, and there is no way out of the face of resistance, and it cannot be said that there is no front row, which is also the most common lineup in our daily life, it is not easy to find a breakthrough or cooperate with our side to counter the enemy's heroes, at this time we will choose some versions with high fault tolerance We are good at it, the best choice for this game is Taiyi Zhenren, strong and suitable for Sun Shangxiang, but it was banned, we will consider the Bull Demon, Zhang Fei These heroes with relatively high strength.

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

The last hand on the opposite side, Li Xin, has completely pulled the strength of the lineup to the bottom, there is no front row, there is no poor control ability to open the group, that is, this Lanling King can't play, otherwise this is a massacre. (Even so, Xiao Qiao has died 10 times, and he is worthy of being a lifelong enemy)

Case 3

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

Seeing the old master, you have to take more control, there is a problem with the opposite lineup is that it is not easy to deal with Huang Zhong, it looks like they are all able to rush with a protruding face, but the damage and control ability are poor, so we have to choose a strong protection ability, this game Huang Zhong is not difficult to protect, at this time, we have to think of heroes such as Bull Demon Zhang Fei, because the old master on the opposite side needs to control to counteract, and our lineup is very dependent on assisting in opening a group, so give priority to the Bull Demon.

Li Xin was selected to let Xiao Qiao be killed 10 times, worthy of being a lifelong enemy, who would not be able to play and kill indiscriminately

In this game, you have to stand on your field of vision, don't let these people on the opposite side rush to Huang Zhong's face at the same time, and give Huang Zhong a chance to output. At the same time, a small detail, this kind of big tailwind game prioritizes Xingquan, which can speed up the pace of the attack.

Joe

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