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A dazzling fantasy world of national style

author:Thread

Preface

A dazzling fantasy world of national style

Although at first glance this may seem like a card battle game that has long been flooded, in fact, the game is more of a solo running group to tell all kinds of bizarre stories. The game's artistic performance is quite eye-catching, and the Chinese style of ink painting is very consistent with the theme of Zhiwei. BGM also uses a lot of ancient rhythms with it, which makes the overall temperament of the game excellent. Players can choose from seven different characters, each with different abilities and storylines, but with secret ties and connections. Card battles in the form of dice rolling are both strategic and random, and they are still relatively interesting to experience.

The plot battles are open to five

A dazzling fantasy world of national style

If you just want to simply experience playing card group Build, climbing towers and playing bosses, in fact, this game may not be suitable for you. One is that the randomness of the game's battles is high;The other is that the plot and events of this work have a fairly large amount of text.,The main line and branch lines are mixed.,Even reading requires a certain amount of patience.。

A dazzling fantasy world of national style

Specifically, the game's combat is essentially in the service of advancing the story, but you could also say that it is self-contained and interesting. But the premise of this fun is that you have to accept the uncertain element of luck that comes with the battles themselves. To put it simply, in-battle cards are still the source of attack, defense, and positive and negative buffs. However, there is no card fee for card issuance, but the dice surface corresponding to different needs and numbers of "Green Dragon, White Tiger, Vermilion Bird, Xuanwu", for example, A card needs 2 green dragons, B card needs 1 Vermilion Bird + 1 Xuanwu, and so on. How the dice come out naturally depends on the player's throw in each round.

A dazzling fantasy world of national style

However, it is worth noting that in addition to these "four divine beasts", you may also throw the yang side and the yin side. Switching from the rhetoric of running a group is like the concept of "great success" and "great failure". A single face can replace any beast face, and 3 faces can be played directly. The underworld, on the other hand, is a proper stone except for some specific ways to transform it, and it is useless and cannot participate in the heavy roll. It can be seen that this combat system is still quite random. The embodiment of the strategy part mainly lies in the acquisition of equipment and the resource investment and carrying selection of skills. This part is much easier than a game where playing cards is the only core gameplay, but there is still a minimum of construction.

A dazzling fantasy world of national style

Correspondingly, there are quite a lot of plot components in the game's schema style, and the design is quite careful. Our character moves in a way that is similar to a chess piece, moving at an NPC, a location, or performing an action. Through various functional displacements, various story interactions, mission pick-up (completion), and battles are carried out. The most careful thing is that the top left of the screen will display a card-like vertical painting with the current point or event. In the era of AI in various game arts, this thing looks seriously hand-drawn, and I don't know if there is a separate art collection to enjoy.

A dazzling fantasy world of national style

summary

Distinctive, very distinctive national style card + running group + plot game, the pricing is also very close to the people, it is worth recommending to play.

Game name: Destiny Strange Tan, support Chinese

Text: Jing Xiaotian

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