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The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers, the new issue of the Hero Hundred Refining Plan is finally here, and the protagonist this time is Nuwa, as mentioned in the previous "Planning to Open the Microphone", this time Nuwa may usher in a mutation because of this.

Some people say that Nuwa is very balanced and does not need to be adjusted, but it is just the wishful thinking of a small number of existing Nuwa players, because it is exclusive to a small number of players, so "others can't play, but I can play" will be very fulfilling, and I don't want to break the current pattern, but from an objective point of view, this hero should indeed be adjusted, because it is too unpopular.

The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

Of course, there are many heroes who need to be adjusted more than Nuwa, but it cannot be denied that Nuwa's current problems are there.

First, skills need to be predicted, and it is extremely difficult to get started

The release speed of the four skills is very slow, so you must predict the enemy's position to hit in advance, but even so, the hit rate will not be too high, so such a difficult learning cost, frequent empty skills, there will be a strong sense of frustration, so the player gives up.

Second, the transition is dependent on equipment

The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

This kind of hero is often very weak in the early stage, just imagine, if Na Ke Lulu's late damage skyrockets, but the ultimate is delayed by 0.5 seconds to release? That is, when the early damage is not high, you can't hit people, and the hero who feels this way among the mages is Shen Mengxi, and it will make you crazy a lot of times when you play.

Therefore, Nuwa's skill group, which has a very low hit rate, has no damage in the early stage, and puts the focus on the later stage, so the game experience will naturally not be very good.

The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

This co-creation is to solve the problem that the current popularity of Nuwa is too low, and open up the co-creation of skill names, if you have a good skill name, don't forget to contribute.

Among mages, Zhen Ji's co-creation is quite a successful case, I think this is everyone's consensus, so Nuwa players don't have to sing down, I think it's a good thing that their favorite heroes are paid attention to by more people, what do you think?

Nuwa's adjustment plan

This adjustment cannot be said to be strengthened, because Nuwa's mechanism is not weak, and the later values are not bad, if it is really just to improve her popularity, I don't think there is any need for co-creation, so the purpose of this co-creation is to change the status quo of Nuwa, and at the same time to ensure that it will not be unbalanced, such as becoming weak or strong.

So, throw a brick and tell me my point.

The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

At present, Nuwa has two dilemmas, one is the low hit rate of skills, and the other is that the contrast between the strength of the front and late stages is too great, so the adjustment must be adjusted from two angles together.

First of all, balance the damage of skill 1, cancel the setting of "double damage in the center of the cross", strengthen the base damage, weaken the AP bonus, make the early output ability more stable, remove the control of skill 1, and explode immediately when hitting the hero instead, secondly, the generation speed of the second skill is slightly increased, causing 0.5 seconds of knock to the enemy at the moment of generation, and canceling the slowdown, and the 2 skills disappear after the collision of the 1st skill.

In this way, the 21 skill will be really linked, and the control after the 2 skill hits the enemy can offset part of the forward swing of the 1 skill advancement, and the second skill will disappear immediately and will no longer produce blocking, and the 1 skill will be more dangerous if it is not controlled, in exchange for more stable damage, so it is considered a gain and a loss.

Of course, since the 21 combo damage is more stable, it is necessary to weaken the collision damage a little, especially in the late game, and correspondingly, the damage in the early stage should be increased.

The Hero Tempering Program has been launched, and Nuwa will also usher in mutations, and this time it is not only about skills that will be created

The three skills are often decorations, especially when playing in a group, the main thing is that the front swing is too long, the body is easy to be seconds, and it is easy to be interrupted, and the enemy at the landing point has enough time to escape, but the hit rate is too high Obviously, this range is a bit outrageous, so you can turn it into a life-saving skill, and a displacement skill.

Instantly unleash the three skills, knock back nearby enemies, and at the same time gain 0.5 seconds of dominance, canceling the control of landing.

The ultimate strengthens the early damage, weakens the late damage, strengthens the base damage, weakens the AD bonus achievement, and can easily do.

The above is my personal point of view, so how do you think Nuwa should adjust to change the current situation?