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Sony can sense your mood and adjust the difficulty of the game

author:游机社GamerMarch

Text/Kakabu [www.gamermarch.com of the Aircraft Club (please indicate the source for reprinting)]

Sony can sense your mood and adjust the difficulty of the game

"You may think it's an exaggeration, but it's true. Don't let the challenge be a burden for you, Sony may adjust the difficulty of the game according to your mood!"

In the future, your emotional state may have a direct impact on your gaming experience. As one of the pioneers of innovation in the gaming industry, Sony has been trying to incorporate novel ideas into games. Recently, they came up with the concept of adjusting the difficulty of the game by analyzing the player's emotional reaction, ensuring that every player can enjoy the game experience curated by the designer.

Sony's new patent, called the "Emotion-Aware Gaming System," aims to capture the player's emotional fluctuations through biometric technology and tailor the game's challenge accordingly. This means that if you feel frustrated or dissatisfied with the game, the system may automatically reduce the difficulty, and conversely, if you find the game too easy, it may add challenges to keep the game fun and balanced.

The patent documents mention that in multiplayer online games, the player's experience can vary depending on individual differences, which can sometimes lead to players feeling dissatisfied or isolated. Sony illustrates this with horror games: for scared players, the system may provide extra health or other help, while for thrill-seeking players, the system may increase the tension by lowering the brightness, raising the volume, or enhancing the strength of the enemy.

Sony can sense your mood and adjust the difficulty of the game
Sony can sense your mood and adjust the difficulty of the game

It is important to note that this patent is currently only for multiplayer games, and the impact on single-player games is not yet clear. As gameplay is personalized, we expect to see less differentiation in the player experience. However, it remains to be seen how this adjustment will affect group game sessions.

This isn't the first time Sony has tried to tweak the gameplay based on player sentiment. They have had similar techniques before and are able to identify and help players when they are in a difficult situation. In addition, Sony has a patent that allows players to decide the amount of dialogue between NPCs in the game by choice. ”

Sony can sense your mood and adjust the difficulty of the game

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Sony can sense your mood and adjust the difficulty of the game
Sony can sense your mood and adjust the difficulty of the game

Sony Interactive Entertainment

Sony Interactive Entertainment

Introduction: Sony Interactive Entertainment LLC (SIE), formerly known as Sony Computer Entertainment Inc. (SCEI or SCE), is a game console, game software development, The manufacturer and sales manufacturer was established in Tokyo, Japan on November 16, 1993, and has been using the current 45-degree angle inclined square pattern as the company logo since 1994. According to the region, it is divided into four major markets: North America, Europe, Japan, and Asia.

On April 1, 2016, Sony Computer Entertainment and Sony Network Entertainment merged to form "Sony Interactive Entertainment", and the headquarters was moved from Japan to San Mateo, California (which is also the headquarters of SIE in the United States), and the trademark continued to use the square trademark of SCE.

Founded: 1993

Headquarters: San Mateo, California, USA

代表作品:PlayStation,PlayStation 2,PlayStation 3,PlayStation 4,PlayStation Vita,PlayStation 5

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