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Today in the history of the game: Fate/Stay Night is released in Japan

author:3DM Game Network
Today in the history of the game: Fate/Stay Night is released in Japan

On January 30, 2004, Fate/stay night was released in Japan.

Today in the history of the game: Fate/Stay Night is released in Japan

《Fate/stay night》

As the first step in TYPE-MOON's move from fandom to commercialization, Fate/Stay Night does a great job.

The fandom founded by Nasu Mushroom and Takeuchi Takashi in 1998, the first Galgame work: "Tsukihime", was greatly acclaimed at the time, and was called "Three Wonders of the Japanese Fandom" along with "Oriental Project" and "When the Cicadas Cry", and the unique writing style and colorful background setting of Nasu Mushroom were also vividly reflected in "Tsukihime", which became a major feature of his future works.

Today in the history of the game: Fate/Stay Night is released in Japan

"Tsukihime"

The original idea of the FATE series was completed during Nasu Mushroom's high school years, and unlike the Fate night we see now, the protagonist at this time is not Shiro Uemiya but a female magician named Ayaka Sand, and King Arthur is also male, yes, this is the prototype of the later Fate/Prototype.

Today in the history of the game: Fate/Stay Night is released in Japan

《Fate/Prototype》

The first plot line of "Fate/Stay Night" was completed by Nasu Mushroom during college, after the success of "Tsukihime", TYPE-MOON began to slowly shift from fandom to commercial operation, and the first commercial work finalized was "Fate/Stay Night", which adopted the same multi-line ending as "Tsukihime" to unlock the design of the true ending, Nasu Mushroom's Holy Grail War setting, plot and Takeuchi Takashi's unique character design, so that "Fate/ Fate/ Stay Night was a huge hit in Japan, with nearly 150,000 copies sold, making it the top seller of Galgame games that year.

Today in the history of the game: Fate/Stay Night is released in Japan

Fate/stay night game screen

And it is this work that opens a legend belonging to TYPE-MOON, games, novels, animations and comics and other derivative works began to appear, the world of the moon seems to become a wave, and the 2015 mobile game "Destiny - Crown Designation" pushed this wave to the top.

Today in the history of the game: Fate/Stay Night is released in Japan

Destiny - Crown Designation

From the three wonders of the Japanese fandom to a commercial marvel, TYPE-MOON took only fifteen years.

Incidentally, it was Takashi Takeuchi who suggested that the male King Arthur in the original prototype of the series be changed to a woman.

Today in the history of the game is designed to bring you the story of every shining place in this vast history, maybe it is not so dazzling, nor is it so memorable, but I still hope to pick it up in this long river of turbulence, reminding you of many years ago today, there was once a person who looked at the same starry sky as you.

I am the Galactic Messenger of Justice, and we'll see you tomorrow.